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Racharak

This creature did not include a description.

Recall Knowledge - Dragon (Arcana): DC 34
Recall Knowledge - Humanoid (Society): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

RacharakCreature 8

Legacy Content

Unique CE Small Charau-ka Dragon Fire Humanoid 
Source Pathfinder #146: Cult of Cinders pg. 34
Female charau-ka guardian
Perception +8; darkvision, scent (imprecise) 30 feet
Languages Draconic, Mwangi
Skills Arcana +4, Athletics +10, Crafting +2, Intimidation +9, Religion +6, Stealth +7, Survival +6
Str +6, Dex +3, Con +5, Int +0, Wis +4, Cha +1
AC 19; Fort +11, Ref +5, Will +8
HP 135; Immunities fire, paralyzed, sleep
Tail Swipe [reaction] Trigger A creature within reach of Racharak's tail uses a move action or leaves a square during a move action it's using. Effect Racharak makes a tail Strike at the creature with a –2 penalty. If it hits, she disrupts the creature's action.
Speed 30 feet, climb 30 feet
Melee [one-action] jaws +12 [+7/+2], Damage 2d8+9 piercing plus 2d4 fireMelee [one-action] claw +12 [+8/+4] (agile), Damage 2d8+9 slashingMelee [one-action] tail +12 [+7/+2] (reach 10 feet), Damage 2d8+9 slashingRanged [one-action] thrown rock +9 [+4/-1] (deadly 1d6, thrown 20 feet), Damage 2d6+9 bludgeoningBreath Weapon [two-actions] (divine, evocation, fire) Racharak breathes flames that deals 9d6 fire damage to all creatures in a 30-foot cone (DC 18 basic Reflex save). She can't use Breath Weapon again for 1d4 rounds.Draconic Frenzy [two-actions] Racharak makes two claw Strikes and one bite Strike in any order.Shrieking Frenzy [free-action] (primal, transmutation) Frequency once per hour; Trigger The charau-ka's turn begins; Effect The charau-ka is quickened until the end of their turn and can use the extra action only to Stride or Strike. While in the frenzy, the charau-ka can't speak and automatically critically fails Stealth checks, due to their loud wailing.Thrown Weapon Mastery Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, they do not take the –2 penalty for doing so, nor does they take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.