Adjustments
Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (5)
Intelligent Items
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
Spellhearts
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)

Rules Index | GM Screen | Player's Guide


Chapter 1: Ancestries & Backgrounds

Ancestries

Source Advanced Player's Guide pg. 7
Expand beyond the populous ancestries found in the Core Rulebook. The ancestry entry format is described here.
  • Catfolk, or amurruns, are humanoid felines who believe they were created to protect the wilderness from great danger.
  • Kobolds are small reptiles connected to dragons and fond of traps.
  • Orcs are warlike and honest people who respect strength, toughness, and survival above all.
  • Ratfolk , or ysoki, pack into tight spaces and are markedly industrious and fastidious.
  • Tengus are corvid-like humanoids with an affinity for blades and the rumored mystical ability to absorb bad luck.