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PFS StandardWay of the Triggerbrand

Source Impossible Lands pg. 107
You prefer firearms that work well as weapons in both melee and ranged combat, particularly those that allow you to exercise a bit of style and flair. You might be a survivor who cobbled your weapon together from the City of Smog's street scrap or a noble wielder of a master smith's bespoke commission for duels among Alkenstar's elite. In addition to the combination weapons presented in Pathfinder Guns & Gears, you gain access to the triggerbrand combination weapon.

Slinger's Reload Touch and Go
Deeds Initial Spring the Trap; Advanced Wind them Up; Greater Break Them Down
Way Skill Thievery

Slinger's Reload

Touch and Go [one-action]

Source Impossible Lands pg. 108
Requirements You're wielding a combination weapon.
Your body's shadows mask your hands' steel. You can Step toward an enemy, you can Interact to change your weapon between melee or ranged modes, and you then Interact to reload.

Initial Deed

Spring the Trap [free-action]

Source Impossible Lands pg. 108
Trigger You roll initiative.
You can Interact to draw a combination weapon and set it to melee or ranged mode. On your first turn, your movement and ranged attacks don't trigger reactions that are normally triggered by movement or a ranged attack (such as Attack of Opportunity).

Advanced Deed9th

Wind them Up [two-actions]

Source Impossible Lands pg. 108
Should foes parry your blade or dodge your bullets? Neither— they should be watching their purse. Make a melee Strike with your combination weapon, and then attempt a Thievery check with a –5 penalty to Steal from your target; you can't Steal closely guarded objects or objects that would take a long time to pilfer. You don't need a free hand to attempt to Steal something in this manner. If your Thievery check succeeds, the target is flat-footed against your ranged attacks until the start of your next turn, and you don't trigger reactions that are normally triggered by movement or a ranged attack. These effects occur even if your target has no objects to Steal.

Greater Deed15th

Break Them Down [two-actions]

Source Impossible Lands pg. 108
Your foes are but dross from which you carve and shoot your legend. Make a melee Strike and then a ranged Strike with a combination weapon, both against the same enemy; you don't need to change modes to do so. If the melee Strike hits, you gain a +1 circumstance bonus to the attack roll with the ranged Strike. Each attack counts toward your multiple attack penalty, but your multiple attack penalty doesn't increase until you've made both attacks. If both Strikes hit, you deal an additional 2d6 persistent bleed damage to the enemy, and they're dazzled until this persistent bleed damage ends.