Sniping DuoLegacy Content
Source Guns & Gears pg. 138 2.0PFS Note Characters with the Sniping Duo archetype may choose their sniping partner at the beginning of the scenario without spending Downtime to retrain the option.
Skilled shooters who don't let their egos get in the way of their efficacy are likely to say that sniping is a two-person job. Taking down a target without giving away your position or giving the opponent a window for reprisal is difficult work that requires teamwork and coordination, as well as a tight-knit bond and shared perspective. Sniping duos live and die by the credo “two heads are better than one,” focusing their skills and strategies toward deadly efficiency. Whether your spotter and partner is a fellow ranged combatant or a melee enthusiast, you've learned how to use the openings they provide to devastating effect.
Additional Feats
Source Advanced Player's Guide pg. 149 2.0Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.
Click here for the full rules on Additional Feats.
Legacy Content
Archetype Dedication Source Guns & Gears pg. 137 2.0Archetype Sniping DuoPrerequisites trained in at least one type of weapon in the
bow or
firearm groups; trained in
Stealth
When you take this dedication, choose one willing, non-
minion ally to act as your spotter. As part of your training in this archetype, you train your spotter in the necessary habits and techniques to use your abilities automatically; your spotter doesn't need to spend any feats of their own to grant the effects. You only gain the benefits of your Sniping Duo archetype feats if both you and your spotter are alive and conscious. You and your spotter don't grant your foes lesser cover against one another's Strikes. Whenever you or your spotter successfully Strikes a target, the other member of your duo gains a +1 circumstance bonus per weapon damage die on the damage roll of their next Strike made against that target before the end of their next turn.
You can change your designated spotter by spending 3 days of downtime training with another ally.
Special You can't select another dedication feat until you've gained two other feats from the sniping duo archetype.
Legacy Content
Fighter Press Source Core Rulebook pg. 145 4.0Archetypes Archer,
Sniping DuoRequirements You are wielding a ranged weapon.
* This version of the Assisting Shot feat is intended for use with an Archetype and has a different level for access than the
original feat.
With a quick shot, you interfere with a foe in combat. Make a Strike with a ranged weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit.
Cover Fire [one-action] Feat 4*
Legacy Content
Gunslinger Source Guns & Gears pg. 111 2.0Archetype Sniping DuoFrequency once per round
Requirements You're wielding a loaded firearm or crossbow.
* This version of the Cover Fire feat is intended for use with an Archetype and has a different level for access than the
original feat.
You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks. Make a firearm or crossbow Strike; the target must decide before you roll your attack whether it will duck out of the way. If the target ducks, it gains a +2 circumstance bonus to AC against your attack, or a +4 circumstance bonus to AC if it has cover. It also takes a –2 circumstance penalty to ranged attack rolls until the end of its next turn. If the target chooses not to duck, you gain a +1 circumstance bonus to your attack roll for that Strike.
Legacy Content
Archetype Auditory Visual Source Guns & Gears pg. 137 2.0Archetype Sniping DuoPrerequisites Sniping Duo Dedication
Your spotter's quick signals help you make even difficult shots seem simple. As long as both you and your spotter can see the target of your attacks, you don't take a penalty for attacking within your weapon's second
range increment. The penalty you take for firing into further range increments is –3 for the third range increment, with an additional –2 penalty for each additional increment beyond the third (–5 for the fourth range increment, –7 for the fifth, and –9 for the sixth).
Legacy Content
Archetype Source Guns & Gears pg. 137 2.0Archetype Sniping DuoPrerequisites Sniping Duo DedicationTrigger Your spotter critically succeeds at a Strike against a creature, and that creature is within your ranged weapon's first range increment.
You take advantage of your spotter's devastating attack to unleash your own follow-up attack. Make a ranged Strike with a –2 penalty against the target of the triggering attack. This Strike doesn't count toward your multiple attack penalty and your multiple attack penalty doesn't apply to the Strike.
Legacy Content
Archetype Source Guns & Gears pg. 137 2.0Archetype Sniping DuoPrerequisites Sniping Duo Dedication
You aim a shot at your spotter, intending for your spotter to redirect that shot off their own weapon or shield to hit your foe from a better angle, and avoid your foe's cover. If your next action is to make a ranged Strike, you treat your spotter's position as your own for the purposes of determining cover and range. Your spotter must be within your weapon's first range increment and they must use a reaction to redirect your shot.
Duo's Aim [two-actions] Feat 8
Legacy Content
Archetype Concentrate Source Guns & Gears pg. 139 2.0Archetype Sniping DuoPrerequisites Sniping Duo Dedication
With assistance from your spotter, you aim for an especially accurate attack. Make a ranged weapon Strike against a foe either within your spotter's melee reach or the first range increment of a ranged weapon your spotter is wielding. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore the target's concealment. If you're using a firearm with the
kickback trait, you don't take the normal circumstance penalty to this Strike for not having the required Strength score or firing without using a tripod.
Legacy Content
Archetype Source Guns & Gears pg. 139 2.0Archetype Sniping DuoPrerequisites Sniping Duo Dedication
You and your spotter take advantage of each other's attacks to momentarily hide and throw your foes off-balance against your follow-up attack. When you successfully make a ranged Strike against a foe, your spotter can use a reaction to attempt a
Stealth check against the foe's Perception DC. On a success, the foe is
flat-footed against the spotter's next attack before the end of your spotter's next turn. Similarly, when your spotter successfully makes a ranged Strike against a foe, you can use a reaction to attempt a Stealth check against the foe's Perception DC. On a success, the foe is flat-footed against your next attack against them before the end of your next turn.
Tag Team [reaction] Feat 10
Legacy Content
Archetype Source Guns & Gears pg. 139 2.0Archetype Sniping DuoPrerequisites Sniping Duo DedicationTrigger You or your spotter misses with a Strike against a creature, and the creature is within the other's melee reach or first range increment.
Your skilled teamwork with your spotter enables you both to assist one another when you falter, using either other's failures as opportunities to strike. If you used Tag Team after your spotter missed the triggering Strike, make a ranged Strike against the same target with a –2 penalty. If you used this reaction after you missed the triggering Strike, your spotter can use their reaction to make a melee or ranged Strike against the same target. Strikes granted by this feat don't count toward your or your spotter's multiple attack penalty and your or your spotter's multiple attack penalty doesn't apply to the granted Strike.
Legacy Content
Gunslinger Source Guns & Gears pg. 115 2.0Archetype Sniping DuoTrigger An ally within the first range increment of your firearm or crossbow is hit by an attack, and you can see the attacker.
Requirements You're wielding a loaded firearm or crossbow.
* This version of the Deflecting Shot feat is intended for use with an Archetype and has a different level for access than the
original feat.
You're always ready to take a quick shot to deflect a weapon or distract a foe enough to render them off target. The ally gains a +2 circumstance bonus to their AC against the triggering attack. You use this reaction after the result of the attack roll is revealed, so you know whether the +2 will make a sufficient difference.
Legacy Content
Archetype Auditory Visual Source Guns & Gears pg. 139 2.0Archetype Sniping DuoPrerequisites Sniping Duo Dedication
You and your spotter are adept at watching out for one another. As long as you can see or hear each other, neither of you is
flat-footed to
hidden,
undetected, or flanking creatures of your level or lower, or to creatures of your level or lower using a surprise attack. However, they can still help their allies flank.
Legacy Content
Fortune Gunslinger Source Guns & Gears pg. 116 2.0Archetype Sniping DuoTrigger An ally misses with a ranged attack that uses a
thrown weapon or ammunition. The ally must be willing to accept your assistance, you must see the attack's target, and the attack's target must be within the first range increment of your firearm or crossbow.
Requirements You're wielding a loaded firearm or crossbow.
* This version of the Redirecting Shot feat is intended for use with an Archetype and has a different level for access than the
original feat.
Seeing your ally's attack about to go astray, you fire your weapon to right its course. Discharge your firearm and roll a d20. Your ally uses this roll instead of their own, and the attack ignores bonuses the target would gain against the attack from lesser or standard cover.
Legacy Content
Archetype Source Guns & Gears pg. 139 2.0Archetype Sniping DuoPrerequisites Sniping Duo Dedication
You and your spotter combine your efforts to bring down your target. If you and your spotter both use the Ready activity to make a Strike against the same opponent and choose the same trigger for the readied action, resolve your attacks at the same time. Each of you can use the higher of the two attack rolls for your Strikes, each using your own modifier; this is a fortune effect. If both attacks are successful, total the damage for both attacks for the purpose of resistances and weaknesses.