There is a Legacy version
here.
Eldritch ArcherSource Player Core 2 pg. 198While many archers see their craft as an art form as much as a means of battle, a small number of archers seek to perfect their skills through magic, and you are among their number. Bolstering your athletic and martial abilities with mystical talents, you achieve rare heights with the bow or crossbow-transforming arrows or bolts into eldritch ammunition, sending projectiles zig-zagging unerringly to their targets, and manifesting arrows that can deliver spells or even instant death. The imbuing of raw magic into the point of an arrow is no easy feat. Eldritch archers are respected and feared for their prowess and make valuable members for any party of adventurers.
While having some spellcasting ability increases your flexibility and power as an eldritch archer, you might learn the secrets of these arts without being independently skilled in spellcasting, instead learning the magic of the bow for its own sake. In fact, many eldritch archers begin as archers first and spellcasters second. That is not to say that the occasional spellcaster has not picked up archery. In fact, many wizards, wise in the art of war, have studied the bow, particularly to master this art. Ultimately, what matters is a perfect combination of martial skill and magical ability; the order you go about obtaining them matters little.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Archetype Dedication Magical Source Player Core 2 pg. 198Archetype Eldritch ArcherPrerequisites expert in at least one weapon from the or
bow or
crossbow weapon group
You channel powerful magic with your archery, allowing you to deliver potent spells through the tip of an arrow rather than the more mundane flick of the wrist or whatever other gestures are usually used. If you don't already cast spells from spell slots, you learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with one cantrip of your choice, from a tradition of your choice. You choose a common cantrip or other cantrip to which you have access. This cantrip must require a spell attack roll and come from your chosen tradition. You're trained in spell attack modifier and spell DC. Your key spellcasting attribute for these spells is Charisma.
Regardless of whether you can already cast spells or gained the ability from this dedication, you gain the Eldritch Shot activity.
Eldritch Shot [three-actions] Requirements You are wielding a bow or a loaded crossbow;
Effect You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the bow you're wielding. Make a Strike with that bow. Your spell flies with the ammunition, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don't apply the penalty until after you've completed the Eldritch Shot.
Legacy Content
Archetype Source Advanced Player's Guide pg. 172 2.0Archetype Eldritch ArcherPrerequisites Eldritch Archer Dedication
You gain the
basic spellcasting benefits. Each time you gain a spell slot of a new level from this archetype, add a spell of the appropriate spell level to your repertoire, either a common spell of your chosen tradition or another spell of that tradition you have learned or discovered.
Archetype Source Player Core 2 pg. 198Archetype Eldritch ArcherPrerequisites Eldritch Archer Dedication
You gain the
basic spellcasting benefits. Each time you gain a spell slot of a new level from this archetype, add a spell of the appropriate spell rank to your repertoire, either a common spell of your chosen tradition or another spell of that tradition you have learned or discovered.
Legacy Content
Archetype Emotion Enchantment Magical Mental Source Advanced Player's Guide pg. 173 2.0Archetype Eldritch ArcherPrerequisites Eldritch Archer Dedication
With a single whisper carried on the wind, you enchant your ammunition to make a foe more vulnerable to your attacks. Make a bow Strike. On a hit, the target takes an additional 2d6 mental damage. On a critical hit, the target also becomes
stunned 1. The mental damage increases to 3d6 if your bow has a
greater striking rune, or to 4d6 if your bow has a
major striking rune.
Archetype Emotion Magical Mental Source Player Core 2 pg. 199Archetype Eldritch ArcherPrerequisites Eldritch Archer Dedication
With a single whisper carried on the wind, you enchant your ammunition to make a foe more vulnerable to your attacks. Make a bow or crossbow Strike. On a hit, the target takes an additional 2d6 mental damage. On a critical hit, the target also becomes
stunned 1. The mental damage increases to 3d6 if your weapon has a
greater striking rune, or to 4d6 if your weapon has a
major striking rune.
Archetype Magical Source Player Core 2 pg. 199Archetype Eldritch ArcherPrerequisites Eldritch Archer Dedication
You imbue your ammunition with raw and potent magic, transforming it to suit your needs in any situation. When you select this feat, choose three types of
common magical ammunition of 4th level or lower from
GM Core or this book. Your GM might allow you to choose from other types of magical ammunition of an appropriate level, such as
uncommon ammunition, or ammunition from other books. You gain the Transform Ammunition action.
Transform Ammunition [free-action] (
magical)
Frequency once per round;
Effect You transform a non-magical arrow or bolt on your person into a piece of magical ammunition of one type you chose for the Magic Ammunition feat. You must shoot the ammunition before the end of your turn or the magic dissipates. If the ammunition has an Activate entry, you still need to spend the required actions to activate the ammunition before shooting it. You can choose a type of magical ammunition that is typically not available to the type of ammunition you're using—for example, you can use climbing bolt on an arrow, even though that magical ammunition is normally only found on bolts.
Special You can select this feat multiple times. Each time you do, select three additional types of magical ammunition as described above.
Legacy Content
Archetype Magical Transmutation Source Advanced Player's Guide pg. 173 2.0PFS Note The Magic Arrow feat allows that character to choose any magical ammunition they have access to, not just the common ammunition from this book and the Core Rulebook.
Archetype Eldritch ArcherFrequency once per round
Prerequisites Eldritch Archer Dedication
You imbue your ammunition with eldritch power. When you select this feat, choose three types of common
magical ammunition of 4th level or lower from the
Core Rulebook or this book. Your GM might allow you to choose from other types of magical ammunition, such as uncommon ammunition, or ammunition from other books.
When using Magic Arrow, you transform a non-magical arrow or bolt into a piece of ammunition of one type you chose. You must shoot the ammunition before the end of your turn or the magic dissipates. If the ammunition has an Activate entry, you still need to spend the required actions to activate the ammunition before shooting it. When you use Magic Arrow, you can choose a type of magical ammunition that is typically not available to the type of ammunition you're using—for example, you can use
climbing bolt on an arrow, even though that magical ammunition is normally only found on bolts.
Special You can select this feat multiple times. Each time you do, select three additional types of ammunition as described above.
Archetype Magical Source Player Core 2 pg. 199Archetype Eldritch ArcherPrerequisites Eldritch Archer Dedication
You have learned to mimic the power that lies between magic and material. You enchant a piece of ammunition on your person with the magical essence of a precious material, allowing you to leverage certain creatures' weaknesses. Choose
cold iron or
silver; if you shoot the arrow or bolt before the end of your turn, it counts as that material. At 14th level, add
adamantine to the list of materials you can choose from.
Legacy Content
Archetype Magical Transmutation Source Advanced Player's Guide pg. 173 2.0Archetype Eldritch ArcherPrerequisites Eldritch Archer Dedication
You enchant a piece of ammunition with the magical essence of a precious material, allowing you to leverage certain creatures' weaknesses. Choose
cold iron or
silver; if you shoot the arrow before the end of your turn, it counts as that material. At 14th level, add
adamantine to the list of materials you can choose from.
Gunslinger Ranger Source Player Core pg. 159 2.0Archetypes Alkenstar Agent,
Archer,
Archer,
Drow Shootist,
Eldritch Archer,
Game Hunter* This version of the Running Reload feat is intended for use with an Archetype and has a different level for access than the
original feat.
You can reload your weapon on the move. You
Stride,
Step, or
Sneak, then
Interact to reload.
Archetype Source Player Core 2 pg. 199Archetype Eldritch ArcherPrerequisites Eldritch Archer DedicationRequirements Your last action this turn was to make an Eldritch Shot,
Cast a Spell from a spell slot, or activate a piece of magical ammunition.
You integrate your talent for magic into your use of reloading weapons. You Interact to reload a weapon you are wielding.
Archetype Source Player Core 2 pg. 199Archetype Eldritch ArcherPrerequisites Basic Eldritch Archer Spellcasting
You learn additional eldritch archer magic. You gain the
expert spellcasting benefits.
Archetype Magical Source Player Core 2 pg. 199Archetype Eldritch ArcherPrerequisites Eldritch Archer Dedication
Your shots zip around corners and fly at impossible angles to reach your target. Make a bow or crossbow Strike against a foe you can see; the ammunition travels to your target, even going around corners. You ignore the target's
concealed condition and all
cover.
Legacy Content
Archetype Divination Magical Source Advanced Player's Guide pg. 173 2.0Archetype Eldritch ArcherPrerequisites Eldritch Archer Dedication
Your shots zip around corners and fly at impossible angles to reach your target. Make a bow Strike against a foe you can see; the ammunition travels to your target, even around corners. You ignore the target's
concealed condition and all cover.
Archetype Magical Source Player Core 2 pg. 199Archetype Eldritch ArcherFrequency once per day
Prerequisites Eldritch Archer Dedication
You can concentrate an immense amount of magic to create a piece of ammunition that phases through everything but your target. Make a bow or crossbow Strike against a foe who is
observed or
hidden to you (but not
undetected). The ammunition travels to your target in a straight line, passing through any non-magical barriers or walls in its way, though magical barriers stop the arrow. The shot ignores all
cover, the
concealed condition, the hidden condition, and circumstance bonuses to AC from shields. It has a +4 status bonus to hit creatures wearing any type of armor. The Strike's damage can't be reduced with a
Shield Block reaction using a non-
magical shield.
Legacy Content
Archetype Conjuration Magical Source Advanced Player's Guide pg. 173 2.0Archetype Eldritch ArcherFrequency once per day
Prerequisites Eldritch Archer Dedication
You can concentrate an immense amount of magic to create a piece of ammunition that phases through everything but your target. Make a bow Strike against a foe who is
observed or
hidden to you (but not
undetected). The ammunition travels to your target in a straight line, passing through any non-magical barriers or walls in its way, though magical barriers stop the arrow. The shot ignores all cover, the
concealed condition, the
hidden condition, and circumstance bonuses to AC from shields. It has a +4 status bonus to hit creatures wearing any type of armor. The Strike's damage can't be reduced with a
Shield Block reaction using a non-magical shield.
Legacy Content
Archetype Magical Necromancy Source Advanced Player's Guide pg. 173 2.0Archetype Eldritch ArcherFrequency once per day
Prerequisites Eldritch Archer Dedication
You modify an arrow or bolt to bring death to your target in a single potent hit. Make a bow Strike. On a hit, you deal an additional 10d10 precision damage. On a critical hit, the target must also succeed at a Fortitude saving throw against your class DC or spell DC, whichever is higher, or be immediately slain; this save has the
death and
incapacitation traits.
Fatal Shot [three-actions] Feat 18
Archetype Magical Source Player Core 2 pg. 199Archetype Eldritch ArcherFrequency once per day
Prerequisites Eldritch Archer Dedication
You modify an arrow or bolt to bring death to your target in a single potent hit. Make a bow or crossbow Strike. On a hit, you deal an additional 10d10 precision damage. On a critical hit, the target must also succeed at a Fortitude saving throw against the higher of your class DC or spell DC or be immediately slain; this save has the
death and
incapacitation traits.
Archetype Source Player Core 2 pg. 199Archetype Eldritch ArcherPrerequisites Expert Eldritch Archer Spellcasting
You gain the
master spellcasting benefits.
Fighter Flourish Ranger Source Player Core pg. 150 2.0Archetypes Archer,
Eldritch Archer,
Eldritch ArcherRequirements You are wielding a ranged weapon with the volley trait and reload 0
* This version of the Impossible Volley feat is intended for use with an Archetype and has a different level for access than the
original feat.
You fire a volley at all foes in an area. Make one Strike with a –2 penalty against each enemy within a 10-foot-radius burst centered at or beyond your weapon’s volley range. Roll the damage only once for all targets.
Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.