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PFS StandardBlackjacket

Source Shining Kingdoms pg. 76
PFS Note Characters from Druma have access to this option.

Members of the Mercenary League undergo some of the best military training in Golarion. Recruits might come in with little experience, but all leave with the capacity to act as a personal bodyguard, to operate within a security detail, or to defend their nation as part of an army. They’re not just physically capable fighters; they’re excellent strategists who can make difficult tactical decisions in the heat of battle.

Additional Feats

Source Player Core pg. 215 2.0
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardBlackjacket Dedication Feat 2

Uncommon Archetype Dedication 
Source Shining Kingdoms pg. 76
Archetype Blackjacket
Prerequisites trained in medium armor and martial weapons
Access You’re from Druma.

You have entered the ranks of the Mercenary League and now wear the black uniform that’s the source of the organization’s popular epithet. You become trained in Intimidation; if you were already trained, you become an expert instead. You gain the Additional Lore skill feat for Warfare Lore; if you were already trained in Warfare Lore, you also become trained in a Lore skill of your choice. While wearing medium or heavy armor, you gain a +1 circumstance bonus to Intimidation checks.

PFS StandardBelay That! [reaction] Feat 4

Archetype Auditory 
Source Shining Kingdoms pg. 76
Archetype Blackjacket
Prerequisites Blackjacket Dedication
Trigger An ally within 30 feet of you critically fails a Strike.

You can recognize when a strategy isn’t working and advise your ally to change course. The next Strike the triggering ally makes before the end of their turn has the same multiple attack penalty as the critically failed Strike, but it counts toward their multiple attack penalty as normal.

PFS StandardIntimidating Strike [two-actions] Feat 4*

Barbarian Emotion Fear Fighter Mental 
Source Player Core pg. 141 2.0, Player Core 2 pg. 77 1.1
Archetypes Battle Harbinger, Blackjacket
* This version of the Intimidating Strike feat is intended for use with an Archetype and has a different level for access than the original feat.

Your blow not only wounds creatures but also shatters their confidence. Make a melee Strike. If you hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit.

PFS StandardMercenary Motivation Feat 4

Archetype Concentrate Exploration 
Source Shining Kingdoms pg. 76
Archetype Blackjacket
Prerequisites Blackjacket Dedication

A large part of being in the Mercenary League entails doing mercenary work. You spend 1 minute planning a course of action that will allow you to complete a task you’ve been hired or requested to do. Work with your GM to determine the circumstances of any job or task if need be, but typically, they can involve protecting a place or person, defeating a foe or enemy force, or retrieving an item. The course of action you plan must be something you believe you can accomplish.

Active Plan You can have only one course of action planned at a time. If you use Mercenary Motivation to plan a second course of action, you no longer receive the bonus to checks related to the first course of action.

On the Job Whenever you attempt a Perception check or skill check that will advance your course of action, you gain a +1 circumstance bonus to the check. The exact checks this bonus applies to depend on your current job and are determined by the GM.

Finishing a Plan When you complete the course of action you planned to do, you don’t lose the bonus or other benefits until you make a different plan with Mercenary Motivation or voluntarily Dismiss the current plan.

PFS StandardBattlefield Agility [one-action] Feat 6

Archetype Flourish 
Source Shining Kingdoms pg. 76
Archetype Blackjacket
Prerequisites Blackjacket Dedication
Requirements You’re flanked by at least two enemies.

Your enemies might think they have you surrounded, but you know just how to extricate yourself. Make a melee Strike against one of the enemies flanking you and Step, in any order.

PFS StandardReactive Striker Feat 6*

Archetype 
Source Player Core pg. 219 2.0
Archetypes Fighter, Blackjacket, Eagle Knight, Ulfen Guard
Class Fighter
Prerequisites Fighter Dedication
* This version of the Reactive Striker feat is intended for use with an Archetype and has a different level for access than the original feat.

You gain the Reactive Strike reaction, found on page 138.

PFS StandardLead by Example [one-action] Feat 8

Archetype Flourish 
Source Shining Kingdoms pg. 76
Archetype Blackjacket
Prerequisites Blackjacket Dedication

You telegraph your next attack to let your allies in on your strategy. Make a melee or ranged Strike with a –2 circumstance penalty. On a hit, the next ally to target the same creature with a Strike gains a +2 circumstance bonus to their attack roll. On a critical hit, the bonus applies to any allies who act before the start of your next turn.

PFS StandardNothing Personal [one-action] Feat 8

Archetype Concentrate 
Source Shining Kingdoms pg. 77
Archetype Blackjacket
Prerequisites Mercenary Motivation

When you’re on a job, you can’t allow anyone to stop you. Designate a single creature you can see as being an impediment to your active course of action. The first time you Strike your impediment in a round, you deal an extra die of weapon damage. At 14th level, this increases to two extra dice, and at 20th level, this increases to three extra dice.

You can have only one creature designated as an impediment at a time. If you use Nothing Personal against a creature when you already have a creature designated, the prior creature loses the designation, and the new impediment gains the designation. Otherwise, your designation lasts for 1 hour.

PFS StandardShatter Defenses [one-action] Feat 8*

Fighter Press 
Source Player Core pg. 145 2.0
Archetype Blackjacket
Requirements A frightened creature is in your melee reach
* This version of the Shatter Defenses feat is intended for use with an Archetype and has a different level for access than the original feat.

Your offense exploits your enemy’s fear. Make a melee Strike against a frightened creature. If you hit and deal damage, the target becomes off-guard until its frightened condition ends. If the target was already off-guard to you when you damaged it with this Strike, it can’t reduce its frightened value below 1 until the start of your next turn.

PFS StandardClose Contract [one-action] Feat 10

Archetype Concentrate 
Source Shining Kingdoms pg. 77
Archetype Blackjacket
Prerequisites Mercenary Motivation
Requirements You have completed your active course of action but haven’t Dismissed it or chosen a new one.

You’re bolstered when a plan comes together. You Dismiss your current course of action and gain 15 temporary Hit Points that last for 1 hour. The number of temporary Hit Points increases by 5 at 12th level and every 2 levels thereafter.

PFS StandardOpportune Opening [reaction] Feat 10

Archetype 
Source Shining Kingdoms pg. 77
Archetype Blackjacket
Prerequisites Blackjacket Dedication
Trigger An ally lands a critical hit on a creature within your melee reach.

Your combat training taught you to capitalize on any moment of weakness from your foe. You make a melee Strike against the same creature your ally just hit. The creature is off-guard against this Strike.