VampireLegacy Content
Source Book of the Dead pg. 58After being exsanguinated by a
vampire, you've risen again, pulling yourself from the earth as an immortal undead. You're a creature of the night, harmed by the light of day and thirsting for blood.
Legacy Content
Rare Archetype Dedication Source Book of the Dead pg. 58Archetype VampirePrerequisites You were a killed by a vampire drinking your blood.
You're a newly risen vampire. You gain the
undead and
vampire traits and the
basic undead benefits, and your undead hunger is for the blood of the living. Your incisors elongate; you gain a fangs
unarmed attack that deals 1d6 piercing damage. They're in the
brawling group and have the
grapple and
unarmed traits. You gain revulsion and sunlight vulnerabilities detailed in the Vampire Vulnerabilities sidebar and the Drink Blood ability.
Drink Blood [one-action] (
divine,
necromancy)
Requirements A
grabbed,
paralyzed,
restrained,
unconscious, or willing creature is within your reach;
Effect You sink your fangs into that creature and drink its blood. This requires an
Athletics check against the victim's Fortitude DC if the victim is grabbed, and automatically succeeds for any of the other conditions. If you succeed, the creature becomes
drained 1, and you gain temporary HP equal to the target's level that last for 10 minutes. Further uses against the target don't increase the drained condition or grant you more temporary HP.
Special You can't select another dedication feat until you have gained two other feats from the vampire archetype.
Legacy Content
Archetype Source Book of the Dead pg. 58Archetype VampirePrerequisites Vampire Dedication; trained in
Athletics
You climb like a spider. You gain a
climb Speed of 15 feet.
Legacy Content
Archetype Source Book of the Dead pg. 58Archetype VampirePrerequisites Vampire Dedication; trained in
Deception or
Diplomacy
Against
humanoids, you gain a +1 circumstance bonus to
Deception checks to
Lie, and to
Diplomacy checks to
Gather Information and
Make an Impression.
Once per day, you can cast
charm as a divine innate spell using your class DC or spell DC, whichever is higher. Casting it requires staring into the target's eyes, giving the spell the
visual trait. At 5th level and every 2 levels thereafter, the spell is heightened by an additional level, to a maximum of a 9th-level charm when you are 19th level.
Legacy Content
Archetype Source Book of the Dead pg. 58Archetype VampirePrerequisites Vampire Dedication; trained in
Nature
You have an innate connection with other creatures of the night and understand some of them. You can ask questions of, receive answers from, and use
Diplomacy with bats, rats, and wolves. You also gain a +1 circumstance bonus to
Make an Impression on such animals.
Once per day, you can cast
animal allies as a divine innate spell, using your class DC or spell DC, whichever is higher. The creatures it summons are bats, rats, and wolves. At 5th level and every 2 levels thereafter, the spell is heightened by an additional level, to a maximum of a 9th-level
animal allies when you are 19th level.
Legacy Content
Abjuration Archetype Divine Source Book of the Dead pg. 58Archetype VampirePrerequisites Vampire Dedication
Through a profane pledge or a bloodline quirk, you can tolerate the sun's light. You gain the
advanced undead benefits and can't be destroyed by sunlight. This doesn't prevent you from becoming
slowed by exposure to the sun.
Legacy Content
Archetype Source Book of the Dead pg. 59Archetype VampirePrerequisites Vampire Dedication
Your nails grow into sharp claws, perfect for seizing and tearing your prey. You gain a claw unarmed attack that deals 1d4 slashing damage. Your claws are in the
brawling group and have the
agile,
finesse, and
unarmed traits.
If you hit the same enemy with two consecutive claw Strikes in the same round, you can attempt to
Grapple that same target as a free action, provided you take that action immediately after the second Strike.
Legacy Content
Archetype Source Book of the Dead pg. 59Archetype VampirePrerequisites Vampire Dedication
You aim for your victim's prominent arteries. Your fangs Strike deals an additional 1d6
persistent bleed damage on a critical hit. At 14th level, the persistent bleed damage increases to 2d6, and at 20th level, the persistent bleed damage increases to 3d6.
Bat Form [one-action] Feat 10
Legacy Content
Archetype Concentrate Divine Polymorph Transmutation Source Book of the Dead pg. 59Archetype VampireFrequency once per hour
Prerequisites Vampire Dedication
You can transform into a bat. You gain the effects of a 4th-level
pest form spell. At 14th level, you can choose to spend two actions instead of one to gain the effects of a 4th- or 5th-level
aerial form spell instead (bat form only).
Legacy Content
Archetype Concentrate Divine Transmutation Source Book of the Dead pg. 59Archetype VampireFrequency once per day
Prerequisites Vampire Dedication
You turn into vapor, gaining the effects of
gaseous form.
Legacy Content
Uncommon Archetype Divine Necromancy Negative Source Book of the Dead pg. 59Archetype VampirePrerequisites Vampire Dedication
You bind your spirit to a coffin filled with soil of your homeland, making it a place of recovery. If you rest inside your coffin for 10 minutes, you regain Hit Points equal to your Constitution modifier × half your level. You can still be healed in other ways during that time, though you're
unconscious and therefore unable to heal yourself. The GM might allow you to
Refocus while resting, depending on whether it's a type of Refocusing you can achieve while you slumber.
If you would be destroyed, you instead remain near death. This doesn't change your
dying or
wounded value, and you remain unconscious. After 1 hour, you're destroyed. If returned to your coffin before that hour is up, you avoid destruction; if you spend 1 hour resting in your coffin, you regain 1 HP and lose the dying and wounded conditions. You can't be healed in any other way when near death.
Your coffin can't heal you if you're staked through the chest. You can be staked only if unconscious, and it takes three actions. You lose all benefits of this feat if your coffin is destroyed or the soil is lost. You must procure a new coffin and fill it with soil of your homeland to restore the feat's function.
Legacy Content
Archetype Source Book of the Dead pg. 59Archetype VampirePrerequisites Turn to Mist;
Coffin BoundTrigger You are reduced to 0 HP.
As you fall, your body reacts to defend itself. You Turn to Mist. This doesn't expend a use of Turn to Mist, and you can use Mist Escape even if you've already Turned to Mist in the same day. You take
move actions to move directly toward your coffin even though you are at 0 HP, though you aren't conscious and don't have control over how you do so. While at 0 HP in this form, you are unaffected by further damage. You automatically return to your corporeal form,
unconscious, if you reach your coffin or after 1 hour when you are destroyed, whichever one comes first.
Legacy Content
Uncommon Archetype Source Book of the Dead pg. 59Archetype VampirePrerequisites Manipulative Charm
You stare into your target's eyes and enthrall them, shattering their free will. Once per day, you can cast 7th-level
dominate as a divine innate spell, using your class DC or spell DC, whichever is higher. It gains the
visual trait. At 18th level, the dominate is heightened to 8th level; at 20th level, it's heightened to 9th level. A creature that succeeds at its save is temporarily immune to your domination for 24 hours, though in most cases, you can't Cast the Spell again within 24 hours. If you are destroyed, all your
dominate spells from Dominating Gaze immediately end.