
BlackjacketSource Shining Kingdoms pg. 76PFS Note Characters from Druma have access to this option.
Members of the Mercenary League undergo some of the best military training in Golarion. Recruits might come in with little experience, but all leave with the capacity to act as a personal bodyguard, to operate within a security detail, or to defend their nation as part of an army. They’re not just physically capable fighters; they’re excellent strategists who can make difficult tactical decisions in the heat of battle.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Uncommon Archetype Dedication Source Shining Kingdoms pg. 76Archetype BlackjacketPrerequisites trained in medium armor and martial weapons
Access You’re from Druma.
You have entered the ranks of the Mercenary League and now wear the black uniform that’s the source of the organization’s popular epithet. You become trained in
Intimidation; if you were already trained, you become an expert instead. You gain the
Additional Lore skill feat for
Warfare Lore; if you were already trained in Warfare Lore, you also become trained in a Lore skill of your choice. While wearing medium or heavy armor, you gain a +1 circumstance bonus to Intimidation checks.
Archetype Auditory Source Shining Kingdoms pg. 76Archetype BlackjacketPrerequisites Blackjacket DedicationTrigger An ally within 30 feet of you critically fails a
Strike.
You can recognize when a strategy isn’t working and advise your ally to change course. The next Strike the triggering ally makes before the end of their turn has the same multiple attack penalty as the critically failed Strike, but it counts toward their multiple attack penalty as normal.
Barbarian Emotion Fear Fighter Mental Source Player Core pg. 141 2.0,
Player Core 2 pg. 77 1.1Archetypes Battle Harbinger,
Blackjacket* This version of the Intimidating Strike feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your blow not only wounds creatures but also shatters their confidence. Make a melee Strike. If you hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit.
Archetype Concentrate Exploration Source Shining Kingdoms pg. 76Archetype BlackjacketPrerequisites Blackjacket Dedication
A large part of being in the Mercenary League entails doing mercenary work. You spend 1 minute planning a course of action that will allow you to complete a task you’ve been hired or requested to do. Work with your GM to determine the circumstances of any job or task if need be, but typically, they can involve protecting a place or person, defeating a foe or enemy force, or retrieving an item. The course of action you plan must be something you believe you can accomplish.
Active Plan You can have only one course of action planned at a time. If you use Mercenary Motivation to plan a second course of action, you no longer receive the bonus to checks related to the first course of action.
On the Job Whenever you attempt a
Perception check or skill check that will advance your course of action, you gain a +1 circumstance bonus to the check. The exact checks this bonus applies to depend on your current job and are determined by the GM.
Finishing a Plan When you complete the course of action you planned to do, you don’t lose the bonus or other benefits until you make a different plan with Mercenary Motivation or voluntarily
Dismiss the current plan.
Archetype Flourish Source Shining Kingdoms pg. 76Archetype BlackjacketPrerequisites Blackjacket DedicationRequirements You’re
flanked by at least two enemies.
Your enemies might think they have you surrounded, but you know just how to extricate yourself. Make a melee
Strike against one of the enemies flanking you and
Step, in any order.
Archetype Source Player Core pg. 219 2.0Archetypes Fighter,
Blackjacket,
Eagle Knight,
Ulfen GuardClass FighterPrerequisites Fighter Dedication* This version of the Reactive Striker feat is intended for use with an Archetype and has a different level for access than the
original feat.
You gain the Reactive Strike reaction, found on page 138.
Archetype Flourish Source Shining Kingdoms pg. 76Archetype BlackjacketPrerequisites Blackjacket Dedication
You telegraph your next attack to let your allies in on your strategy. Make a melee or ranged
Strike with a –2 circumstance penalty. On a hit, the next ally to target the same creature with a Strike gains a +2 circumstance bonus to their attack roll. On a critical hit, the bonus applies to any allies who act before the start of your next turn.
Archetype Concentrate Source Shining Kingdoms pg. 77Archetype BlackjacketPrerequisites Mercenary Motivation
When you’re on a job, you can’t allow anyone to stop you. Designate a single creature you can see as being an impediment to your active course of action. The first time you
Strike your impediment in a round, you deal an extra die of weapon damage. At 14th level, this increases to two extra dice, and at 20th level, this increases to three extra dice.
You can have only one creature designated as an impediment at a time. If you use Nothing Personal against a creature when you already have a creature designated, the prior creature loses the designation, and the new impediment gains the designation. Otherwise, your designation lasts for 1 hour.
Fighter Press Source Player Core pg. 145 2.0Archetype BlackjacketRequirements A frightened creature is in your melee reach
* This version of the Shatter Defenses feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your offense exploits your enemy’s fear. Make a melee Strike against a frightened creature. If you hit and deal damage, the target becomes off-guard until its frightened condition ends. If the target was already off-guard to you when you damaged it with this Strike, it can’t reduce its frightened value below 1 until the start of your next turn.
Archetype Concentrate Source Shining Kingdoms pg. 77Archetype BlackjacketPrerequisites Mercenary MotivationRequirements You have completed your active course of action but haven’t
Dismissed it or chosen a new one.
You’re bolstered when a plan comes together. You
Dismiss your current course of action and gain 15
temporary Hit Points that last for 1 hour. The number of temporary Hit Points increases by 5 at 12th level and every 2 levels thereafter.
Archetype Source Shining Kingdoms pg. 77Archetype BlackjacketPrerequisites Blackjacket DedicationTrigger An ally lands a critical hit on a creature within your melee reach.
Your combat training taught you to capitalize on any moment of weakness from your foe. You make a melee
Strike against the same creature your ally just hit. The creature is
off-guard against this Strike.