Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (5)
Intelligent Items
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)

General Backgrounds | Legacy Backgrounds | Regional Backgrounds

Abomination Vaults | Age of Ashes | Agents of Edgewatch | Extinction Curse | Fists of the Ruby Phoenix | Pathfinder Society | Strength of Thousands | The Fall of Plaguestone

PFS StandardAnti-MagicalBackground

Source Secrets of Magic pg. 30
Magic has never worked quite right around you. Perhaps you have become a magic-user in spite of that, or perhaps you use your unique ability to fight magic-users.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in a Lore skill of your choice, though it can't be about a magical subject (as determined by the GM if it's unclear). Whenever you would be affected by magic, even your own magic or that of an ally, the originator of the effect must attempt a DC 3 flat check. On a failure, the magic doesn't affect you (though it still has its normal effects on anyone else). On a success, the magic affects you and there is no need to attempt further flat checks for the same magical effect, even if it affects you again later.