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Source Core Rulebook pg. 102
Through myriad styles of dance, you inspire your allies and channel otherworldly magic.

Ability Scores

Make Charisma highest, followed by Dexterity. Add to Constitution for more health and to Intelligence for skills.


Acrobatics, Athletics, Diplomacy, Medicine, Occultism, Performance



Higher-Level Feats

Inspire Competence (2nd), Triple Time (4th), Allegro (14th)

Spell Repertoire

1st color spray, illusory disguise, soothe; Cantrips detect magic, ghost sound, light, mage hand, read aura