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Skeleton KeyItem 5+

MagicalTransmutation
Source Core Rulebook pg. 575
Usage held in 1 hand
A grinning skull tops the bow of this macabre key. This key can be used in place of thieves’ tools when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. If the skeleton key becomes broken due to a critical failure on the check, it works as normal thieves’ tools and loses its benefits until repaired.

Activate Free ActionFree Action Interact; Frequency once per day; Trigger You attempt to Pick a Lock but haven’t rolled yet; Effect The key casts knock on the lock you’re trying to pick.

Skeleton KeyItem 5

Source Core Rulebook pg. 575
Level 5; Price 125 gp

Skeleton Key (Greater)Item 11

Source Core Rulebook pg. 575
Level 11; Price 1,250 gp
The key grants a +2 item bonus, and you can activate the key once per hour.