Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Held Items | Materials | Runes | Services | Shields | Snares | Staves | Structures | Wands | Weapons | Worn Items


Apex Items | Companion Items | Other Worn Items


Ring of the RamItem 6+

EvocationForceInvestedMagical
Source Core Rulebook pg. 615
Usage worn
This heavy iron ring is shaped to look like the head of a ram, with curling horns.

Activate Single ActionSingle Action or more (Interact); Frequency once per minute; Effect A ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to Activate this Item (from 1 to 3) determines the intensity of the force. The blow deals 2d6 force damage per action spent and pushes the target 5 feet per action spent. The target must attempt a DC 22 Fortitude save.

Critical Success The target is unaffected.
Success The target takes half damage and is pushed half the distance.
Failure The target takes full damage and is pushed the full distance.
Critical Failure The target takes double damage and is pushed twice the distance.

Ring of the RamItem 6

Source Core Rulebook pg. 615
Level 6; Price 220 gp

Ring of the Ram (Greater)Item 13

Source Core Rulebook pg. 615
Level 13; Price 2,700 gp
The ring deals 3d6 force damage per action spent, and the save DC is 32. When you activate the ring using 3 actions, you can disperse the force into multiple magical rams, targeting all creatures in a 30-foot cone instead of one target within 60 feet.