Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Cursed Items | Held Items | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Snares | Staves | Structures | Tattoos | Vehicles | Wands | Weapons | Worn Items


Base Weapons (Critical Specializations) | Basic Magic Weapons | Precious Material Weapons | Specific Magic Weapons


Anchor SpearItem 13

UncommonMagicalTransmutation
Source Pathfinder #155: Lord of the Black Sands pg. 75
Price 2,800 gp
Usage held in 1 hand; Bulk 1
The tip of this +2 greater striking spear is large and wickedly barbed, and the haft is inlaid with fine silver lines that run the length of the weapon. Wielded by specially trained xulgath cavalry, anchor spears are used to prevent the escape of gogiteths or other monsters capable of climbing or burrowing.

Activate Single ActionSingle Action command; Effect The anchor spear extends into a +2 greater striking longspear or back to its original form as a +2 greater striking spear.

Activate ReactionReaction command; Frequency once per 10 minutes; Trigger You damage a creature using the anchor spear; Effect The spear embeds itself into the creature, and the spear's haft splits along the silver lines to become a series of hooks attached to a thin but strong cable. As long as the anchor spear remains embedded in the creature, any time the creature burrows or climbs, it treats normal terrain as difficult terrain and difficult terrain as greater difficult terrain. The creature can spend an Interact action to attempt a DC 32 Athletics check to remove the spearhead.

Critical Success The anchor spear is removed, becomes broken, and falls to the ground in the creature's space.
Success The anchor spear is removed, the creature takes 1d8 piercing damage, and the spear falls to the ground in a random space adjacent to the creature.
Failure The anchor spear remains in place, and the creature takes 1d8 piercing damage.
Critical Failure As failure, except the creature takes 2d8 piercing damage.