All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Accessory Runes | Armor Property Runes | Fundamental Armor Runes | Fundamental Weapon Runes | Shield Rune | Weapon Property Runes


PacifyingItem 5

This Item may contain spoilers from the Agents of Edgewatch Adventure Path

Legacy Content

Uncommon Enchantment Magical 
Source Pathfinder #157: Devil at the Dreaming Palace pg. 78, Treasure Vault pg. 33 1.1; There is a more recent version of this item. Click here to view.
Price 150 gp
Usage etched onto a weapon; Bulk
This rune turns weapons into instruments of peacemaking.

Activate [reaction] command (mental); Trigger You damage a creature with a pacifying weapon; Effect The damaged creature must succeed at a DC 20 Will save or be pacified. A pacified creature takes a –2 penalty to attack rolls on any attacks that aren't nonlethal for 1 minute, and the creature also experiences a clear psychic warning that they should stop dealing lethal damage.