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Boiling FountainsHazard 2

Legacy Content

Mechanical Trap 
Source Pathfinder #157: Devil at the Dreaming Palace pg. 24
Complexity Simple
Stealth DC 18 (trained) to spot the pressure plates
Description Four pressure plates beneath the floorboards activate dragon-headed fountains on either side of the room, which spray boiling water across the area between them.
Disable DC 21 Thievery (trained) to disable each pressure plate, DC 16 to jam each fountain, or DC 18 to deflect a fountain's spray
AC 15, Fort +8, Ref +5
Fountain Hardness 8, Fountain HP 30 (BT 15); Immunities critical hits, object immunities, precision damage
Scalding Spray [reaction] (fire, water) Trigger Weight is placed on one of the squares marked with “T” on the map, triggering a pressure plate; Effect The fountains spray boiling water across their own squares and the 10-foot-by-20-foot area between them (marked with dotted lines), dealing 4d6+4 fire damage to any creatures in the area (DC 22 basic Reflex save).
Reset Once a pressure plate has been activated, it must be reset manually