General Hazards | Adventure-Specific Hazards

Luminous WardHazard 18

Source Pathfinder #149: Against the Scarlet Triad pg. 58
Complexity Simple
Stealth DC 40 (master)
Description A burst of radiance explodes from the door.
Disable Thievery DC 40 (master) to disable the wards or dispel magic (9th level; counteract DC 38) to counteract the ward
Radiant Explosion ReactionReaction (fire, light) Trigger A creature touches the door; Effect All creatures within 20 feet of the door are scorched with brilliant light, taking 20d6 fire damage (DC 40 basic Reflex save). A creature that fails this save is blinded for 1 hour (or permanently on a critical failure).
Reset The trap resets after 1 hour.