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Ratfolk Shank Squad

Urban combat specialists with plenty of tricks up their sleeves, this unit of ratfolk is known for using poisoned weapons and dirty tricks. Ratfolk shank squads are often mercenaries with loyalty only to the group who is paying them the most.

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Ratfolk Shank SquadCreature 8

Gargantuan Human Ratfolk Troop 
Source Battlecry! pg. 189
Perception +17; darkvision
Languages Common
Skills Acrobatics +19, Deception +17, Stealth +19, Thievery +19
Str +0, Dex +6, Con +2, Int +4, Wis +1, Cha +2
AC 26; Fort +17, Ref +20, Will +14
HP 140 (4 segments); Thresholds 80 (3 segments), 40 (2 segments); Weaknesses area damage 8, splash damage 8
Troop Defenses
Speed 25 feet, troop movement
Dirty Tricks [two-actions] The ratfolk feint and trip up their foes in a 5-foot emanation, attempting a single Thievery check and comparing the result to each target's Reflex DC. On a success, the target is clumsy 1 (clumsy 2 on a critical success) until they take an Interact action to remove the condition.Poisoned Bolts [two-actions] The shank squad draws hand crossbows to fire poisoned bolts in a volley. This volley is a 10-foot burst within 60 feet that deals 2d6 piercing damage and 2d6 poison damage with a DC 24 basic Reflex save. When the shank squad is reduced to 2 segments, this area decreases to a 5-foot burst.Shank 'Em [one-action] to [three-actions] Frequency once per round; Effect The shank squad makes a coordinated attack with shivs and daggers against each enemy in a 5-foot emanation, with a DC 24 basic Reflex save. The damage depends on the number of actions.
[one-action] 1d6 slashing damage and 1d4 precision damage
[two-actions] 2d6+3 slashing damage and 2d4 precision damage
[three-actions] 2d6+6 slashing damage and 3d4 precision damage

All Monsters in "Ratfolk"

NameLevel
Bone Mother6
Ratfolk Grenadier4
Ratfolk Shank Squad7
Swarm Voice3
Tunnel Viper1

Ratfolk

Source Monster Core pg. 289 1.1
True to their name, ratfolk are rodent-like humanoids well suited to living on the outskirts of mainstream society. Despite common misconceptions that they are dirty or diseased, ratfolk, or ysoki, as they call themselves, keep impeccably clean. Ratfolk are also sometimes mistaken for wererats and initially treated with fear until they can correct the mistaken identification—if they get the chance to do so.

In general, ratfolk have a keen understanding of pathological and alchemical sciences, which they employ in trade and self-defense. They make accomplished alchemists and inventors, and they often protect their lairs with traps, bombs, and other creations. Ratfolk merchants regularly dispatch large trade caravans that travel widely for a year or more before returning to their home community. During this time, they make an effort to learn new things from the people they encounter and collect interesting materials and goods that they can bring back to their warrens.

In their warrens, on the road, and in cities, ratfolk are extremely communal, thriving on proximity to and contact with one another even in relatively tight spaces. In addition, ratfolk are excellent at fighting in cramped spaces alongside their kin. Threatening one ratfolk or their allies is a surefire way to rally the whole community.

Sidebar - Locations Vast Warrens and Hidden Homes

On Golarion, ysoki are most numerous in the Darklands below the continent of Tian Xia, where they rule a vast empire, but they can be found in the Inner Sea region as well—particularly in the badlands and hills of Numeria, where they eagerly scavenge and collect strange technological wonders and weapons.

Sidebar - Advice and Rules Ysoki Snares

Although not so fond of them as kobolds, it's common for ratfolk to use snares and traps to defend their warrens. The placement and triggers for permanent traps are carefully considered to avoid wandering ysoki, especially children. Snares or even simple caltrops are often preferred as an alternative, deployed when the warren is threatened.