All Creatures
Abilities | Filter | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Megatherium

Megatheriums dwell deep within ancient forests and humid jungles. Fiercely territorial, these immense creatures are often smelt before seen. Though they travel on all fours, megatheriums can reach foliage 20 feet above the forest floor by standing on their hind legs and short, thick tails. Their enormous foreclaws, used to bend tree limbs within reach of their mouths, can cleave a horse in two and crush its rider.

The musk of the megatherium serves as a warning to potential predators and other megatheriums that they're too close. Adult megatheriums are so territorial that most don't reproduce more than twice in their lifetime. Though the creatures regularly patrol their territory for intruders, they tend to avoid settlements unless food has become scarce. When they do stray into towns, they've been known to devour entire orchards in a day.

Recall Knowledge - Animal (Nature): DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite MegatheriumCreature 5

NHugeAnimal
Source Bestiary 3 pg. 248
Perception +15; low-light vision, scent (imprecise) 60 feet
Skills Athletics +18, Stealth +11, Survival +13
Str +7, Dex +2, Con +4, Int -4, Wis +2, Cha -1
AC 23; Fort +17, Ref +11, Will +13
HP 105
Musk (aura, olfactory) 20 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 21 Fortitude save or become sickened 1. While inside the aura, affected creatures take a –1 circumstance penalty to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Speed 30 feet, climb 10 feet
Melee Single ActionSingle Action claw +17 [+12/+7] (reach 10 feet), Damage 2d8+2+8 slashing plus KnockdownMelee Single ActionSingle Action foot +17 [+13/+9] (agile), Damage 2d6+2+8 bludgeoningRend Single ActionSingle Action claw

All Monsters in "Sloth"

NameLevel
Megatherium5
Three-Toed Sloth-1

Sloth

Source Bestiary 3 pg. 248
Despite their long, hooked claws being one of their most distinctive features, sloths are herbivorous creatures. Smaller sloths use their claws to climb from tree to tree, seeking fruits and young leaves among the canopy. Larger species can reach up to 20 feet tall and weigh more than 10,000 pounds.

Sidebar - Additional Lore Sloths, Moths, and Moss

Sloths tend to gain a green tinge to their fur as they age, a result of a peculiar strain of mossy algae that grows only on these arboreal creatures. This algae, in turn, feeds a unique species of moth that also makes its home exclusively in sloths' fur—along with other parasites, such as beetles and cockroaches.