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Hobji

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak HobjiCreature 2

Legacy Content

Unique CE Medium Humanoid Morlock 
Source Pathfinder #175: Broken Tusk Moon pg. 45
Male morlock strangler
Perception +8; darkvision
Languages Undercommon
Skills Athletics +7 (+9 to Climb), Crafting +4 (+6 to Craft traps), Stealth +8, Thievery +7
Str +4, Dex +2, Con +3, Int +1, Wis +3, Cha -1
Light Blindness
Items +1 warhammer, chalk, specialist snare kit
AC 17; Fort +6, Ref +9, Will +7; +2 status to all saves vs. disease and poison
HP 30
Speed 30 feet, climb 20 feet
Melee [one-action] fist +10 [+5/+0], Damage 1d6-2+6 bludgeoning plus Strangling GraspMelee [one-action] warhammer +11 [+6/+1] (magical, shove), Damage 1d8-2+6 bludgeoningMelee [one-action] jaws +10 [+6/+2] (agile), Damage 1d4-2+6 piercingSneak Attack Hobji's Strikes deal an additional 1d6 precision damage to flat-footed creatures.Strangling Grasp [free-action] Trigger Hobji hits a Medium or smaller creature with his fist Strike; Effect The creature is grabbed, and Hobji begins to strangle the creature. The creature is suffocating and can't speak as long as it's strangled. This prevents it from casting spells with a verbal component or activating items with a command component.Surprise Attack In the first round of combat, creatures that haven't acted yet are flat-footed to Hobji.