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Red Queen

This creature did not include a description.

Recall Knowledge - Beast (Arcana, Nature): DC 48
Unspecific Lore: DC 46
Specific Lore: DC 43

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Red QueenCreature 17

Legacy Content

Unique N Huge Beast 
Source Pathfinder #174: Shadows of the Ancients pg. 41
Perception +30; darkvision, scent (imprecise) 60 feet
Languages Common
Skills Athletics +29, Deception +35, Diplomacy +31, Intimidation +31, Society +26, Survival +28
Str +9, Dex +6, Con +5, Int +2, Wis +6, Cha +9
Items ornate platinum and ruby jewelry worth 12,000 gp
AC 40; Fort +29, Ref +31, Will +27
HP 315
Attack of Opportunity [reaction] Stinger only.
Speed 40 feet, climb 20 feet
Melee [one-action] mandible +33 [+28/+23] (magical, reach 10 feet), Damage 3d12-2+19 slashing plus Improved GrabMelee [one-action] stinger +33 [+29/+25] (agile, magical), Damage 3d8-2+19 piercing plus red ant venomLead by Example [two-actions] (visual) Frequency once per day; Effect The Red Queen Strikes a creature with a vicious display that inspires her allies. Allies who can see the Red Queen can use a reaction to Step or Stride to a space adjacent to an enemy, or to Strike.Practiced Subterfuge When the Red Queen makes a Deception check to Feint, she compares her result to the Will DC of each enemy within 30 feet to determine the effect against that enemy. On a critical success, the creature is flat-footed to all melee attacks, not just melee attacks from the Red Queen, until the end of her next turn.Red Ant Venom (poison) Saving Throw DC 38 Fortitude; Maximum Duration 4 rounds; Stage 1 3d6 poison and enfeebled 1 (1 round); Stage 2 4d6 poison and enfeebled 2 (1 round); Stage 3 6d6 poison and enfeebled 3 (1 round)