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Stone Mauler

These towering heaps of earth can inflict tremendous damage up close and from afar.

Stone MaulerCreature 9

NLarge
Source Bestiary pg. 147
Perception +16; darkvision, tremorsense (imprecise) 80 feet
Languages Terran
Skills Athletics +21, Stealth +12
Str +6, Dex -1, Con +7, Int -1, Wis +3, Cha -1
Earthbound When not touching solid ground, a stone mauler is slowed 1 and can’t use reactions.
AC 27, Fort +23, Ref +15, Will +19
HP 180; Immunities bleed, paralyzed, poison, sleep
Spike Stones (aura, earth, primal, transmutation) 5 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d6 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the earth trait ignore all effects within the area. The stone mauler can disable or activate spike stones as a single action, which has the concentrate trait.
Crumble ReactionReaction As living landslide, but 15 feet down.
Speed 35 feet, burrow 35 feet; earth glide

All Monsters in "Elemental, Earth"

NameLevel
Elemental Avalanche11
Living Landslide5
Sod Hound3
Stone Mauler9
Xorn7

Elemental, Earth

Source Bestiary pg. 146
Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.