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Apprentice Magician Clique

Students at academies that teach magic sometimes form fast friendships. When not studying or blowing off steam together, these cliques might be called to defend their place of learning from outside attack.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Apprentice Magician CliqueCreature 5

Gargantuan Human Humanoid Troop 
Source Battlecry! pg. 173
Perception +7
Languages Common, Draconic
Skills Acrobatics +7, Arcana +8, Deception +5, Diplomacy +5, Thievery +7
Str +0, Dex +4, Con +1, Int +5, Wis +1, Cha +2
AC 16; Fort +4, Ref +7, Will +10
HP 75 (4 segments); Thresholds 50 (3 segments), 25 (2 segments); Weaknesses area damage 4, splash damage 4
Troop Defenses
Speed 25 feet; troop movement
Arcane Prepared Spells DC 17, attack +10; 3rd fireball, wall of wind; 2nd blazing bolt, entangling flora, laughing fit; 1st dizzying colors, hydraulic push, sleep; Cantrips (3rd) electric arc, ignition, light, prestidigitation, telekinetic projectile
Barrage of Force [two-actions] (arcane, force) The apprentice magicians launch shards of pure magic at all creatures in a 10-foot burst within 120 feet. This barrage deals 5d4 force damage (DC 14 basic Reflex save). When the clique is reduced to 2 segments, this area decreases to a 5-foot burst.Clique Spellcasting When the apprentice magician clique Casts a Spell, its members pool their arcane power into the spell. A creature who critically fails their save against the spell or whom the clique hits with a critical spell attack is also stupefied 1 for 1 minute.Sparking Wands [one-action] to [three-actions] (arcane, electricity) Frequency once per round; Effect The apprentice magicians wave wands that shoot out minor bolts of electricity at short range. Each enemy in a 5-foot emanation must attempt a DC 14 basic Reflex save. The damage dealt depends on the number of actions.
[one-action] 1d8 electricity damage
[two-actions] 2d8+3 electricity damage
[three-actions] 2d8+7 electricity damage