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Viking Guard

Battle-tested Ulfen barbarians, hunters, and warriors gather into an elite fighting unit who specialize in offering protection to their leaders in battle as well as protecting those who can afford their services. Traveling far and wide, single troops or entire companies can easily find work based on their reputations, from serving as bodyguards in small private armies to taking on specialized jobs.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Viking GuardCreature 10

Gargantuan Human Humanoid Troop 
Source Battlecry! pg. 193
Perception +19
Languages Common, Skald
Skills Athletics +21, Intimidation +19
Str +7, Dex +3, Con +5, Int +1, Wis +1, Cha +1
AC 28; Fort +22, Ref +19, Will +16; +2 status to all saves vs. fear
HP 175 (4 segments); Thresholds 130 (3 segments), 65 (2 segments); Weaknesses area damage 10, splash damage 10
Sacrifice [reaction] Requirements The viking guard has a charge, and that creature is adjacent to the viking guard; Trigger The viking guard's charge takes Hit Point damage; Effect The viking guard's charge takes half damage, and the viking guard takes the remainder of the damage.Troop Defenses
Speed 25 feet, troop movement
Berserker Strikes [one-action] to [three-actions] Frequency once per round; Effect Battle axes in hand, the viking guard engages in a coordinated melee attack against enemies in a 5-foot emanation, with a DC 25 basic Reflex save. The damage depends on the number of actions.
[one-action] 1d8+3 slashing damage
[two-actions] 2d8+12 slashing damage
[three-actions] 3d8+15 slashing damage
Guard Charge [one-action] The viking guard designates an ally it can see to be its charge. The charge gains a +2 circumstance bonus to their AC, Reflex saves, and saves against fear when they are adjacent to the viking guard. Further, this allows the viking guard to use its Sacrifice and Shield Wall actions. A viking guard can have only one charge at a time, and if it designates a new charge, the old one loses all benefits. If the viking guard's charge is reduced to 0 Hit Points, the viking guard must succeed at a DC 28 Will save or become frightened 2; this is an emotion, fear, and mental effect.Shield Wall [two-actions] Requirements The viking guard has a charge, and that creature is adjacent to the viking guard; Effect Raising shields, the viking guard Strides up to twice its Speed as it protects its charge. The viking guard gains a +2 circumstance bonus to its AC against reactions triggered by this movement. The viking guard's charge can Stride the same distance as a reaction, moving with the troop to maintain the bonuses from Guard Charge during this movement.