Abilities | Filter | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

Bottlenose Dolphin

The bottlenose dolphin is the most common and widespread species of dolphin. They are social predators who hunt shallow seas and rivers in large family groups called pods. Sailors are fond of bottlenose dolphins and frequently tell tales of how they save drowning fishers or kill sharks with blows from their powerful snouts.

Recall Knowledge - Animal (Nature): DC 14

Bottlenose DolphinCreature 0

Source Bestiary 2 pg. 84 2.0
Perception +7; aquatic echolocation 120 feet, low-light vision
Skills Athletics +6
Str +2, Dex +3, Con +2, Int -4, Wis +3, Cha +0
Aquatic Echolocation A bottlenose dolphin can use its hearing as a precise sense at the listed range, but only underwater.
Deep Breath A bottlenose dolphin can hold its breath for 2 hours.
AC 15; Fort +6, Ref +7, Will +5
HP 16
Speed swim 60 feet
Melee Single ActionSingle Action snout +6 [+1/-4], Damage 1d6+2 bludgeoningMelee Single ActionSingle Action jaws +6 [+1/-4], Damage 1d6+2 piercingRamming Speed Two ActionsTwo Actions The bottlenose dolphin Swims twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a DC 16 Fortitude save or be slowed 1 for 1 round.

All Monsters in "Dolphin"

Bottlenose Dolphin0


Source Bestiary 2 pg. 85 2.0
Dolphins encompass a wide range of aquatic mammals, all of which are quite social, intelligent, and widespread through the world’s oceans.

Sidebar - Additional Lore Dolphins to the Rescue

Dolphins have a somewhat unusual trait—they often come to the aid of other creatures in distress, such as to save a drowning person or to protect someone from the attack of a shark. Not every monster in this book wants to hurt player characters— consider having a dolphin come to an endangered PC's rescue if the situation merits!