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R spell is Rare
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Cantrips

Abjuration

PFS StandardForbidding WardH: Protect an ally against one specific enemy.
PFS StandardShieldH: A shield of magical force blocks attacks and magic missiles.

Conjuration

PFS StandardSummon InstrumentH: Conjure a musical instrument.
PFS StandardTanglefootH: Conjure a vine to entangle a creature.

Divination

PFS StandardDetect MagicH: Sense whether magic is nearby.
PFS StandardGuidance: Divine guidance improves one roll.
PFS LimitedJoin PastsHSU: Share thoughts and experiences with allies.
PFS StandardKnow DirectionH: Find true north.
PFS StandardRead AuraH: Detect if an object is magical, and determine the school of its magic.

Enchantment

PFS StandardDazeH: Damage a creature's mind and possibly stun it.

Evocation

PFS StandardAcid SplashH: You splash a glob of acid that splatters your target and nearby creatures.
PFS StandardDancing Lights: Create four floating lights you can move.
PFS StandardDivine LanceH: Throw divine energy that damages based on your deity's alignment.
PFS StandardElectric ArcH: Zap one or two creatures with lightning.
PFS StandardLightH: Make an object glow.
PFS StandardMage HandH: Command a floating hand to move an object.
PFS StandardPrestidigitation: Perform a minor magical trick.
PFS StandardProduce FlameH: Kindle small flames to attack close or at range.
PFS StandardRay of FrostH: Damage a creature with cold.
PFS StandardTelekinetic ProjectileH: Fling an object at a creature.

Illusion

PFS StandardGhost SoundH: Make false sounds.
PFS StandardMessageH: Speak a message to a distant creature, who can reply.

Necromancy

PFS StandardChill TouchH: Your touch hurts the living or disorients undead.
PFS StandardDisrupt UndeadH: Damage undead with positive energy.
PFS StandardStabilize: Stabilize a dying creature.

Transmutation

PFS StandardSigilH: Leave a magical mark.

All 1st-Level Spells

Abjuration

PFS StandardAlarmH: Be alerted if a creature enters a warded area.
PFS StandardFeather Fall: React to slow a creature’s fall.
PFS StandardLockH: Make a lock hard to open.
PFS StandardMage ArmorH: Ward yourself with magical armor.
PFS StandardNegate AromaH: Suppress a creature’s scent.
PFS StandardPass Without TraceH: Make your tracks hard to find.
PFS StandardProtectionU: Shield a creature against those of a chosen alignment.
PFS StandardSanctuary: Protect a creature from being attacked.
PFS StandardShattering GemH: A large gem floats around the target in an erratic pattern.
PFS StandardTetherH: You use magical chains, vines, or other tethers to bind your target to you.

Conjuration

PFS StandardAir Bubble: React to create air for a creature to breathe.
PFS StandardCreate Water: Conjure 2 gallons of water.
PFS StandardFloating Disk: A disk of energy follows you, carrying objects.
PFS StandardGrease: Coat a surface or object in slippery grease.
PFS StandardPet Cache: Hide a familiar or animal companion in a pocket dimension.
PFS StandardSummon AnimalH: Conjure an animal to fight on your behalf.
PFS StandardSummon ConstructH: Conjure a construct to fight on your behalf.
PFS StandardSummon FeyH: Conjure a fey to fight on your behalf.
PFS StandardSummon Plant or FungusH: Conjure a plant or fungus to fight on your behalf.
PFS StandardTemporary Tool: You conjure a temporary simple tool, such as a shovel or rope into your hands.
PFS StandardThoughtful GiftH: Teleport an item to an ally's grasp.
PFS StandardUnseen Servant: Create an invisible creature to help you.
PFS LimitedVerdant SproutHSU: You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.

Divination

PFS StandardAnticipate PerilH: You grant the target brief foresight.
PFS StandardDetect AlignmentHU: See auras of a chosen alignment.
PFS StandardDetect PoisonHU: Determine whether an object or creature is poisonous or venomous.
PFS StandardIll Omen: Curse a creature with misfortune.
PFS StandardImprint Message: Put a false psychic imprint on an object.
PFS StandardMessage Rune: You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.
PFS StandardMindlink: Mentally impart 10 minutes' worth of information in an instant.
PFS StandardObject ReadingH: Get psychic impressions from an object.
PFS StandardShare LoreH: You share your knowledge with the touched creatures.
PFS StandardTrue Strike: Make your next attack especially accurate.

Enchantment

PFS StandardAgitateH: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardBane: Weaken enemies' attacks in an aura around you.
PFS StandardBefuddle: You sow seeds of confusion in your target’s mind, causing their actions and thoughts to become clumsy.
PFS StandardBless: Strengthen allies' attacks in an aura around you.
PFS StandardCharmH: A creature becomes more friendly to you.
PFS StandardCommandH: Bid a creature to approach, run, release something, lie prone, or stand up.
PFS StandardDéjà Vu: Make a creature do the same thing again.
PFS StandardEndureH: You invigorate the touched creature’s mind and urge it to press on.
PFS StandardFearH: Frighten a creature, possibly making it flee.
PFS StandardLiberating Command: You call out a liberating cry, urging an ally to break free of an effect that holds them in place.
PFS StandardSleepH: Cause creatures in a small area to fall asleep.
PFS StandardSootheH: Heal the target and bolster them against mental attacks.

Evocation

PFS StandardAcidic BurstH: You create a shell of acid around yourself that immediately bursts outward.
PFS StandardBurning HandsH: A small cone of flame rushes from your hands.
PFS StandardChilling SprayH: Icy shards fly out from you in a cone.
PFS StandardGust of Wind: Wind blows out fires and knocks back objects and creatures.
PFS StandardHydraulic PushH: Damage and push a creature with a blast of water.
PFS StandardMagic MissileH: Pelt creatures with unerring bolts of magical force.
PFS StandardNoxious VaporsH: Form a toxic cloud that poisons and sickens.
PFS StandardPenumbral Shroud: You envelop the target in a shroud of shadow.
PFS LimitedPersonal Rain CloudHSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPummeling RubbleH: Hurl a cone of rocks to batter creatures.
PFS LimitedScouring SandHSU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardShocking GraspH: Zap a creature with electricity.
PFS StandardShockwaveH: You create a wave of energy that ripples through the earth.
PFS StandardSnowballH: You throw a magically propelled and chilled ball of dense snow.

Illusion

PFS StandardColor Spray: Swirling colors dazzle or stun creatures.
PFS LimitedExchange ImageSU: Trade appearances with the target.
PFS StandardIllusory DisguiseH: Make yourself look like a different creature.
PFS StandardIllusory ObjectH: Form a convincing illusion of an object.
PFS StandardInvisible ItemH: Make an item disappear from view.
PFS StandardItem FacadeH: Disguise an item to look perfect or shoddy.
PFS StandardMagic AuraHU: Change how an item's magic appears to detecting spells.
PFS StandardPhantom PainH: Cause a creature ongoing pain that sickens it.
PFS StandardVentriloquismH: Throw your voice.

Necromancy

Admonishing RayHS: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAnimate DeadH: Animate an undead creature to fight on your behalf.
PFS StandardDisrupting WeaponsH: Weapons deal positive damage to undead.
PFS StandardGoblin Pox: Infect a creature with goblin pox.
PFS StandardGrim TendrilsH: Creatures in a line take negative damage and bleed.
PFS StandardHarmH: Negative energy harms the living or heals the undead, either a single creature or all in a burst.
PFS StandardHealH: Positive energy heals the living or harms the undead, either a single creature or all in a burst.
PFS StandardMagic Stone: Make ordinary stones into magical sling bullets that are especially dangerous to undead.
PFS StandardPurify Food and Drink: Make beverages and meals safe.
Putrefy Food and DrinkHS: You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.
PFS StandardRay of Enfeeblement: Sap a creature's strength.
PFS StandardSpider Sting: Damage a creature and afflict it with spider venom.
PFS StandardSpirit LinkH: Continually transfer your health to someone else.

Transmutation

PFS StandardAnimate RopeH: Command a rope to move and tie as you wish.
PFS StandardAnt Haul: Target can carry more.
PFS StandardFleet Step: Make your Speed much faster.
PFS StandardJumpH: Make an impressive leap.
PFS StandardLongstriderH: Increase your Speed for an hour.
PFS StandardMagic Fang: Make a creature's unarmed attacks magical temporarily.
PFS StandardMagic Weapon: Make a weapon temporarily magical.
PFS StandardMendingH: Repair one non-magical item.
PFS StandardPest FormH: Turn into a nonthreatening animal.
PFS StandardShillelagh: Make a club or staff temporarily magical, and deal more damage to unnatural creatures.

All 2nd-Level Spells

Abjuration

PFS StandardAnimus MineH: You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts.
PFS StandardBarkskinH: Target's skin is covered in protective bark.
PFS StandardBrand the Impenitent: You brand the target with an ethereal copy of your deity’s religious symbol.
PFS StandardDispel Magic: End a spell or suppress an item's magic.
PFS StandardEndure ElementsH: Protect a creature from severe cold or heat.
PFS StandardQuenchH: Put out fires and hurt fire creatures.
PFS StandardResist EnergyH: Protect a creature from one type of energy damage.
PFS StandardUndetectable AlignmentU: Make a creature or object appear neutral to alignment detection.

Conjuration

PFS StandardCreate FoodH: Conjure food that can feed multiple creatures.
PFS StandardFungal InfestationH: Plant poisonous fungal growths in a creature.
PFS StandardObscuring Mist: Conceal creatures in a cloud of mist.
PFS StandardPhantom SteedH: Conjure a magical horse.
PFS StandardSummon ElementalH: Conjure an elemental to fight on your behalf.
PFS StandardWebH: Form a web that keeps creatures from moving.

Divination

PFS StandardAugury: Predict whether a course of action brings good fortune.
PFS StandardComprehend LanguageH: A creature understands one language.
PFS StandardDarkvisionH: See in the dark.
PFS StandardSee InvisibilityH: See invisible creatures and objects.
PFS StandardSpeak with Animals: Communicate with animals.
PFS StandardSpirit SenseH: Find spirits and haunts.
PFS StandardStatusH: Keep track of a willing creature's location and well-being.

Enchantment

PFS StandardAnimal Messenger: Send a Tiny animal to deliver a message.
PFS StandardBlistering InvectiveH: Light a creature on fire with the sheer viciousness of your words.
PFS StandardCalm Emotions: Suppress strong emotions and hostility.
PFS StandardCharitable Urge: Make a creature give away an object in its possession.
PFS StandardHideous Laughter: Fits of laughter make a creature unable to take all its actions.
PFS StandardRemove FearH: Free a creature from its fright.
PFS StandardTouch of Idiocy: Dull a target's mind with a touch.

Evocation

PFS StandardAcid ArrowH: Magical arrow deals acid damage persistently.
PFS StandardAnimated AssaultH: Temporarily animate small objects to attack creatures in an area.
PFS LimitedBreath of DroughtHSU: You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
PFS StandardContinual FlameH: A magical flame burns indefinitely.
PFS StandardDarknessH: Suppress all light in an area.
PFS StandardFaerie Fire: Colorful light prevents creatures from being concealed or invisible.
PFS StandardFinal SacrificeH: Channel energy to blow up your minion.
PFS StandardFlaming SphereH: A ball of fire rolls about at your command.
PFS StandardGlitterdust: Sparkling dust breaks invisibility and impedes vision.
PFS StandardHeat MetalH: Make metal red hot.
PFS LimitedRime SlickHSU: You call down a chill wind.
PFS LimitedSea SurgeSU: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
PFS StandardShatterH: Shatter an object with a high-frequency sonic attack.
PFS StandardSound BurstH: Damage and deafen creatures with a powerful din.
PFS StandardSpiritual WeaponH: Materialize a deific weapon of force that appears and attacks repeatedly.
PFS LimitedSudden BoltHSU: You call down a small bolt of lightning on the target
PFS StandardTelekinetic Maneuver: Disarm, Shove, or Trip a creature telekinetically.
PFS StandardVomit SwarmH: Vermin erupt in a cone from your mouth, biting and stinging creatures.

Illusion

PFS StandardBlur: Cause a target's form to become blurry and hard to hit.
PFS StandardIllusory CreatureH: Form a convincing illusion of a creature.
PFS StandardInvisibilityH: A creature can’t be seen until it attacks.
PFS StandardMagic Mouth: Make an illusory mouth appear to speak a message.
PFS StandardMirror Image: Illusory duplicates of you cause attacks to miss.
PFS StandardMisdirection: Cause one creature’s auras to appear to be another’s.
PFS StandardParanoiaH: Make a creature believe everyone is a threat.
PFS StandardPhantasmal Treasure: Tempt a creature with an illusory reward.
PFS StandardSilenceH: Mute all sound from a creature.

Necromancy

PFS StandardBlood VendettaH: Cause a creature that attacks you to start bleeding.
PFS StandardDeafness: Make a creature deaf.
PFS StandardDeath Knell: Finish off a creature who's near death.
PFS StandardFalse LifeH: Gain temporary HP.
PFS StandardFeast of AshesH: You curse the target with a hunger no food can sate.
PFS StandardFungal HyphaeH: Thin hyphae grow from your feet and plunge into the earth.
PFS StandardGentle ReposeH: A corpse doesn't decay and can't become undead.
PFS StandardGhoulish Cravings: Infect a creature with ghoul fever.
Imp StingSU: You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom.
PFS StandardReaper's Lantern: A ghostly lantern diminishes healing for the living and weakens undead.
PFS StandardRemove ParalysisH: Free a creature from paralysis.
PFS StandardRestorationH: Reduce a condition or lessen a toxin.
PFS StandardRestore SensesH: Remove a blinding or deafening effect.
PFS StandardShield Other: Absorb half the damage an ally would take.
PFS StandardSlough Skin: You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately.
PFS StandardSpectral Hand: Create a semicorporeal hand that touches creatures to target them with your spells.
PFS StandardSudden BlightH: Decay living creatures and plants.
Worm's RepastHRS: Gnawing worms materialize within the flesh of the target creature.

Transmutation

PFS StandardAnimal FormH: Turn into a dangerous animal.
PFS StandardDismantleH: Temporarily disassemble an object into its components.
PFS StandardEnhance VictualsH: Improve food or drink and remove poisons.
PFS StandardEnlargeH: A creature grows in size.
PFS StandardEntangle: Plants in an area grow to entangle and immobilize.
PFS StandardExpeditious ExcavationH: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardHumanoid FormH: Take the shape of a humanoid.
PFS StandardIron GutH: Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
PFS StandardKnock: Make a door, lock, or container easier to open, and possibly open it immediately.
PFS StandardShape Wood: Reshape unworked wood as you choose.
PFS StandardShrinkH: Reduce a willing creature to Tiny size.
PFS StandardSpider ClimbH: Give a creature a climb Speed.
PFS StandardTree Shape: Turn into a tree.
PFS StandardWater BreathingH: Allow creatures to breathe underwater.
PFS StandardWater WalkH: Buoy a creature so it can walk on water.

All 3rd-Level Spells

Abjuration

PFS StandardCircle of ProtectionHU: A creature emits an aura that protects those within against an alignment.
PFS StandardGlyph of Warding: Store a spell in a symbol to make a trap.
PFS StandardNondetectionU: Protect a creature or object from detection.
PFS StandardSafe PassageH: Make an area safe to move through.
PFS StandardSanctified Ground: Create a 24-hour area of protection against aberrations, celestials, dragons, fiends, or undead.
PFS StandardWhirling ScarvesH: You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes.

Conjuration

PFS StandardAqueous Orb: Roll a ball of water to put out fires and engulf creatures.
PFS StandardCozy Cabin: Conjure a temporary cabin sheltered from the elements.
PFS StandardMad Monkeys: Monkey spirits make mischief.
Magical FettersSU: Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.
PFS StandardStinking Cloud: Form a cloud that sickens creatures.
PFS StandardWall of ThornsH: Grow a wall of brambles.

Divination

PFS StandardAnimal Vision: Project your senses through an animal.
PFS StandardClairaudience: Hear through an invisible magical sensor.
PFS StandardFamiliar's Face: Implant your senses in your animal companion or familiar.
PFS StandardHypercognition: Recall massive amounts of information in an instant.
PFS StandardLocateHU: Learn the direction to an object.
PFS StandardMind ReadingU: Read a creature's surface thoughts.
PFS StandardPerseis's PrecautionsU: Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.
PFS StandardShow the WayH: You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles.
PFS StandardWanderer's Guide: Find an ideal route to a location.

Enchantment

PFS StandardAgonizing DespairH: Mentally damage and frighten a creature.
PFS StandardCrisis of FaithH: Cause mental damage and possibly make a worshipper unable to cast spells.
PFS StandardDream MessageH: Send a message that arrives in a dream.
PFS StandardEnthrall: Your speech makes creatures fascinated with you.
PFS StandardHeroismH: Stoke a creature's inner heroism to make it more competent.
PFS StandardParalyzeH: Freeze a creature in place.
PFS StandardZone of TruthU: Designate an area where creatures are compelled to be truthful.

Evocation

PFS StandardChilling DarknessH: Ray of evil darkness deals cold damage, counteracts light, and harms celestials.
PFS StandardCrashing WaveH: Smash a cone of water against foes.
PFS StandardFireballH: An explosion of fire in an area burns creatures.
PFS StandardGravity Well: You create a sphere of altered gravity.
PFS StandardLevitate: Float an object or creature a few feet of the ground.
PFS StandardLightning BoltH: Lightning strikes all creatures in a line.
PFS LimitedPillar of WaterSU: You create a large, self-contained cylinder of still fresh water
PFS StandardSearing LightH: A ray of burning light deals extra damage to undead and counteracts darkness.
PFS LimitedUnseasonable SquallSU: You issue a blast of sudden wind that ripples outward from the center of the burst.
PFS StandardWall of Wind: Create a wall of gusting winds that hinders movement and ranged attacks.

Illusion

PFS StandardHypnotic Pattern: Shifting colors dazzle and fascinate creatures.
PFS StandardInvisibility SphereH: You and creatures near you become invisible as you explore.
PFS StandardSculpt SoundH: Quiet or alter the sound from a creature or object.
PFS StandardSecret Page: Alter the appearance of a page.

Necromancy

PFS StandardBind Undead: Take control of a mindless undead.
PFS StandardBlindness: Strike a target blind.
PFS StandardCup of DustH: You curse the target with a thirst no drink can quench.
PFS StandardNeutralize Poison: Cure a poison afflicting a creature.
PFS StandardRemove Disease: Cure a disease afflicting a creature.
PFS StandardVampiric TouchH: Deal negative damage and gain temporary HP with a touch.

Transmutation

PFS StandardCurse of Lost TimeH: Artificially erode or age a target.
PFS StandardEarthbind: Bring a flying creature to the ground.
PFS StandardFeet to FinsH: Turn a creature's feet into fins, enabling it swim but slowing it on land.
PFS StandardGhostly Weapon: Make a weapon affect incorporeal creatures.
PFS StandardHasteH: Speed up a creature so it can attack or move more often.
PFS StandardInsect FormH: Turn into a dangerous giant insect.
PFS StandardMeld into Stone: Meld into a block of stone.
PFS LimitedPyrotechnicsSU: You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke
PFS StandardShifting SandH: You cause the surface to heave.
PFS StandardShrink Item: Reduce an object to the size of a coin.
PFS StandardSlowH: Make a creature slower, reducing its actions.
PFS StandardThreefold Aspect: Switch between versions of yourself at different ages.

All 4th-Level Spells

Abjuration

PFS StandardDimensional Anchor: Keep a creature from teleporting or traveling to other planes.
PFS StandardFreedom of Movement: A creature overcomes hindrances to its movement.
PFS StandardGlobe of InvulnerabilityU: Magical sphere counteracts spells that would enter it.
PFS StandardPrivate SanctumU: Black fog prevents sensing, scrying, and mind-reading on anyone within.
PFS StandardRebounding BarrierHR: You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
PFS StandardReflective ScalesH: You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
PFS StandardResilient Sphere: Create a sphere of force that blocks anything that would come through.
PFS StandardSpell Immunity: Name a spell to negate its effects on you.
PFS StandardStoneskinH: Harden a creature's skin into durable stone.

Conjuration

PFS StandardBlinkH: Flit between the planes, vanishing and reappearing.
PFS StandardCreationH: Make a temporary object.
PFS StandardDimension DoorH: Teleport yourself up to 120 feet.
PFS StandardRope TrickU: Animate a rope that rises to an extradimensional hiding place.
PFS StandardSolid Fog: Conjure heavy fog that obscures sight and is hard to move through.
PFS StandardSpike StonesH: Grow sharp spikes out of the ground.

Divination

PFS StandardClairvoyance: See through an invisible magical sensor.
PFS StandardCountless Eyes: Cause magical eyes to appear all over a creature's body.
PFS StandardDetect ScryingHU: Find out if scrying effects are in the area.
PFS StandardDiscern LiesU: Expertly detect lies and falsehoods.
Forgotten LinesHRS: Restore destroyed or censored text.
PFS RestrictedGhostly TragedyU: Have spirits reenact a violent event.
PFS StandardModify MemoryHU: Change or implant memories.
PFS StandardRead OmensU: Get a piece of advice about an upcoming event.
PFS StandardSpeak with Plants: Communicate with plants and plant creatures.
PFS StandardTelepathyH: Communicate telepathically with any creatures near you.

Enchantment

PFS StandardAnathematic ReprisalH: Cause mental pain to one who commits anathema against your deity.
PFS StandardAromatic LureHR: You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.
PFS LimitedClownish CurseSU: You afflict the target with a curse that causes it to emit ridiculous noises as it moves.
PFS StandardConfusionH: Befuddle a creature, making it act randomly.
PFS LimitedDaydreamer's CurseSU: You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment.
PFS StandardDull Ambition: Curse a creature with an unfortunate lack of ambition.
PFS LimitedFavorable ReviewHSU: You enchant a creature to ensure they have only good things to say about your show.
PFS StandardGlibnessU: Lie with impunity.
PFS StandardOutcast's Curse: Curse a creature to be off-putting and grating.
PFS LimitedSavant's CurseSU: You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.
PFS StandardSuggestionH: Suggest a course of action a creature must follow.

Evocation

PFS StandardDivine WrathH: Damage and hinder creatures of alignments opposed by your deity.
PFS StandardFire ShieldH: Flames protect you from cold and harm those that touch you.
PFS StandardHoly CascadeH: Turn a vial of holy water into an explosion of blessed water.
PFS StandardHydraulic TorrentH: Force creatures back with a damaging line of water.
PFS StandardIce StormH: Call a storm cloud that pelts creatures with hail.
PFS StandardWall of FireH: Create a blazing wall burns creatures that pass through.
PFS StandardWeapon StormH: Multiply a weapon you hold and attack many creatures with it.

Illusion

PFS StandardHallucinatory TerrainHU: A natural environment appears to be another kind of terrain.
PFS StandardNightmare: Plague a creature's dreams with disturbing nightmares.
PFS StandardPhantasmal KillerH: Place a fearsome image in a creature's mind to scare and possibly kill it.
PFS StandardVeilH: Disguise many creatures as other creatures.

Necromancy

PFS LimitedCall the BloodHSU: With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.
PFS StandardChroma Leach: Sap the color and vitality from a living creature.
PFS StandardEnervationH: Drain a creature's vigor.
Internal InsurrectionRS: You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death.
Necrotic RadiationHSU: You imbue the touched object or space with slow-acting necrotic radiation.
PFS StandardRemove Curse: Counteract a curse afflicting a creature.
PFS StandardSeal FateH: Curse a creature to be harmed by a certain type of damage.
PFS LimitedSpiritual AnamnesisSU: Overwhelm a target with memories of a past life.
Swarming Wasp StingsSU: You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
PFS StandardTalking CorpseU: Have a corpse answer three questions.
PFS StandardVampiric MaidenH: A ghostly iron maiden harms a creature and transfers its vitality to you.
PFS StandardVital BeaconH: Radiate vitality that heals creatures that touch you.

Transmutation

PFS StandardAerial FormH: Turn into a flying combatant.
PFS StandardAir Walk: Walk on air as though it were solid ground.
PFS StandardBestial Curse: Make a humanoid take on features of a beast.
PFS StandardDinosaur FormH: Turn into a dinosaur.
PFS StandardFlyH: Cause the target creature to gain a fly Speed.
PFS StandardGaseous Form: Turn a willing creature into a flying cloud.
PFS StandardRusting GraspH: Rapidly rust metal.
PFS StandardShape Stone: Reshape a cube of stone.

All 5th-Level Spells

Abjuration

PFS StandardBanishmentH: Send a creature back to its home plane.
PFS StandardChromatic WallH: A wall of light offers a unique protection based on its color.
PFS StandardDeath Ward: Protect a creature against negative energy.
PFS StandardSpiritual GuardianH: Create a magical guardian to attack at your command and take damage for your allies.

Conjuration

PFS StandardBlack Tentacles: Tentacles in an area grab creatures.
PFS StandardImpaling SpikeH: Skewer a creature with a cold iron spike.
PFS StandardPasswallHU: Form an earthen tunnel through a wall.
PFS LimitedPillars of SandHSU: Create pillars of sand.
Return BeaconHSU: You create a unique planar beacon somewhere within the spell's range that remains in place.
PFS StandardSecret Chest: Hide a container on the Ethereal Plane.
PFS StandardShadow WalkU: Travel rapidly via the Shadow Plane.
PFS StandardSummon CelestialH: Conjure a celestial to fight on your behalf.
PFS StandardSummon DragonH: Conjure a dragon to fight on your behalf.
PFS StandardSummon EntityH: Conjure an aberration to fight on your behalf.
PFS StandardSummon FiendH: Conjure a fiend to fight on your behalf.
PFS StandardSummon GiantH: Conjure a giant to fight on your behalf.
PFS StandardTree StrideHU: Teleport from tree to tree.
PFS StandardWall of StoneH: Shape a wall of stone.

Divination

PFS StandardMind ProbeU: Uncover knowledge and memories in a creature's mind.
PFS StandardPrying Eye: An invisible eye transmits what it sees to you.
PFS StandardSending: Send a mental message to a creature anywhere on the planet and get a reply.
PFS StandardSynesthesiaH: Rewire a creature's senses.
PFS StandardTelepathic BondU: Link minds with willing creatures to communicate telepathically at great distances.
PFS StandardTonguesHU: Let a creature understand and speak all languages.

Enchantment

PFS StandardCrushing DespairH: Make a creature sob uncontrollably.
PFS StandardDreaming Potential: The target retrains in its dreams.
PFS StandardSubconscious SuggestionH: Plant a mental suggestion that must be followed when a trigger occurs.
PFS StandardSynaptic Pulse: Slow creatures with a mental blast.

Evocation

PFS StandardAcid StormH: You evoke a storm of acid rain that pelts the area for the spell’s duration.
PFS StandardCone of ColdH: Bitter cold damages creatures in a cone.
PFS StandardControl Water: Raise or lower water in a large area.
PFS StandardFlame StrikeH: Call divine fire from the sky.
PFS StandardLightning StormH: Create clouds and repeatedly call down lightning bolts.
PFS StandardShadow BlastH: Shape a cone of shadow to deal damage of a type you choose.
PFS StandardTelekinetic Haul: Move a large object.
PFS StandardWall of IceH: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.

Illusion

PFS StandardChameleon CoatH: Camouflage creatures to match their environment.
PFS StandardCloak of Colors: Bright colors dazzle creatures near the target, and attacks cause blinding flashes of light.
PFS StandardDrop DeadHU: The target appears to die but actually turns invisible.
PFS StandardFalse VisionU: Trick a scrying spell.
PFS StandardHallucinationH: A creature believes one thing is another, can’t detect something, or sees something that’s not really there.
PFS StandardIllusory SceneH: Create an imaginary scene containing multiple creatures and objects.
PFS StandardShadow Siphon: React to lessen the damage from an enemy's spell by making it partially illusion.
PFS StandardStrange Geometry: Confoundingly warp spatial geometry, making passage difficult and destinations unpredictable.

Necromancy

PFS StandardAbyssal Plague: Inflict a draining curse.
PFS StandardBlisterH: Grow large blisters on a creature and pop them to spray acid.
PFS LimitedBlood FeastHSU: Your head splits vertically into an enormous maw, which feasts upon the target's blood.
PFS StandardBreath of Life: React to revive a creature at the moment of its death.
PFS StandardCloudkillH: Poison creatures in a cloud that moves away from you.
PFS LimitedEctoplasmic ExpulsionSU: You call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction.
PFS StandardMariner's Curse: Infect a creature with the curse of the rolling sea.
Ravening MawHSU: You evoke Zevgavizeb’s unceasing hunger and inflict it upon your target.
PFS StandardWall of Flesh: Spawn a wall of living flesh.
Wyvern StingSU: You duplicate the venomous sting of a wyvern.

Transmutation

PFS StandardElemental FormH: Turn into an elemental.
PFS StandardGrisly GrowthsH: A creature grows excess limbs and organs, sickening those who witness the transformation.
PFS StandardMoon FrenzyH: Give willing creatures fangs and claws, and send them into a frenzy.
PFS StandardPlant FormH: Turn into a dangerous plant creature.
PFS StandardTransmute Rock and MudH: Turn an area of rock into mud or vice versa.

All 6th-Level Spells

Abjuration

PFS StandardRepulsion: Prevent creatures from approaching you.
PFS StandardScintillating SafeguardH: Reactively protect multiple creatures from harm with a magic barrier.
PFS StandardSpellwrack: Curse a creature to be harmed when a spell is cast on it and lower the duration of its spells.

Conjuration

PFS StandardCollective TranspositionH: Teleport up to two creatures to new positions near you.
PFS StandardTangling Creepers: Entangle creatures in a burst and concentrate to lash out with immobilizing vines.
PFS StandardTeleportHU: Transport you and willing creatures a great distance.

Divination

PFS StandardHalcyon InfusionHR: You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
PFS StandardScryingU: Spy on a creature.
PFS StandardTrue Seeing: See through illusions and transmutations.

Enchantment

PFS StandardBlinding Fury: Curse a creature that attacks you, making its victims become invisible to it.
PFS StandardDominateHU: A creature must obey your orders.
PFS StandardFeeblemind: Stupefy a creature permanently.
PFS StandardZealous ConvictionH: Instill unshakable conviction and zeal in willing creatures.

Evocation

PFS StandardBlade BarrierH: Form a wall of swords made of force.
PFS StandardChain LightningH: Lightning jumps from creature to creature.
PFS StandardDisintegrateH: Reduce a creature or object to dust.
PFS StandardFire SeedsH: Make four explosive acorns.
PFS StandardStone TellU: Speak to spirits within natural stone.
PFS StandardWall of ForceH: Create an invisible and durable wall of magical force.

Illusion

Aura of the UnremarkableSU: You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing.
PFS StandardBlanket of Stars: A cloak of darkness hides you in the dark and dazzles those who get too close.
PFS StandardMislead: Turn invisible and create a duplicate of yourself who acts like you.
PFS StandardPhantasmal CalamityH: Damage a creature mentally with visions of an apocalypse.
PFS StandardVibrant Pattern: Make a pattern of lights that dazzles and blinds.

Necromancy

PFS StandardField of LifeH: Create a positive energy field that heals those within.
PFS StandardPurple Worm Sting: Damage a creature and infect it with purple worm venom.
PFS StandardRaise DeadHU: Return a dead creature to life.
PFS StandardSpirit BlastH: Damage a creature's spiritual essence.
PFS StandardVampiric ExsanguinationH: Draw blood and life force from creatures in a cone.

Transmutation

PFS StandardBaleful Polymorph: Transform a creature into a harmless animal.
PFS StandardDragon FormH: Turn into a dragon.
PFS StandardFlesh to Stone: Turn a living creature into a stone statue.
PFS StandardRighteous MightH: Turn into a battle form with divine armaments.
PFS StandardStone to Flesh: Turn a creature turned to stone back to flesh.

All 7th-Level Spells

Abjuration

PFS StandardContingencyH: Set up a spell to trigger later under your choice of circumstances.
PFS StandardDimensional LockU: Prevent teleportation and planar travel.
PFS StandardEnergy AegisH: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardSpell TurningU: Reflect spells back at their caster.
PFS StandardUnfettered PackH: Let creatures avoid environmental hindrances.

Conjuration

PFS StandardDuplicate FoeH: Create a temporary duplicate of an enemy that fights for you.
PFS StandardEthereal JauntHU: Use the Ethereal Plane to move through objects and into the air.
PFS StandardMagnificent MansionU: Conjure a secure dwelling in a demiplane.
Maze of Locked DoorsSU: The target of your spell is drawn into a long, twisting, extradimensional hallway.
PFS StandardPlane ShiftU: Transport creatures to another plane of existence.

Divination

PFS StandardRetrocognitionH: Sense impressions of past events at your location.
PFS LimitedTime Beacon: You create a beacon in time, intending to return to it if things go wrong.
PFS StandardTrue Target: You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm.

Enchantment

PFS LimitedEntrancing EyesSU: Your eyes glow with an entrancing radiance that captivates those who meet your gaze.
PFS StandardPower Word BlindHU: Utter a word that blinds a creature.
PFS StandardWarp Mind: Confuse a creature, possibly permanently.

Evocation

Blightburn BlastSU: Inflict a creature with blightburn sickness.
PFS LimitedControl SandHSU: Manipulate sand around you.
PFS StandardDivine DecreeH: Creatures of alignments opposed by your deity are damaged, enfeebled, paralyzed, or banished.
PFS StandardForce Cage: Form a prison of pure magical force.
PFS StandardPrismatic Spray: Shoot rainbow beams that have various effects on creatures in a cone.
PFS StandardReverse GravityU: Flip the gravitational pull in an area.
PFS StandardSunburstH: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
PFS StandardVolcanic EruptionH: Cause massive lava sprays that burn creatures and encase them in rock.

Illusion

PFS StandardMask of TerrorH: A creature’s fearsome illusory appearance frightens observers.
PFS StandardProject ImageH: Make an illusion of yourself you can cast spells through.
PFS StandardVisions of DangerH: Create a vision of horrid, swarming creatures that causes mental damage.

Necromancy

PFS StandardEclipse BurstH: A globe of freezing darkness explodes in the area.
PFS StandardFinger of DeathH: Point at a creature to deal negative damage and possibly kill it instantly.
Leng StingSU: You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.
PFS StandardPossessionHU: Send your mind and soul into another creature’s body.
PFS StandardRegenerateH: Cause a creature to heal over time, regrow organs, and reattach body parts.

Transmutation

PFS StandardDivine VesselH: Take on aspects of a servitor of your deity.
PFS StandardFiery BodyH: Turn your body into living flame.

All 8th-Level Spells

Abjuration

PFS StandardAntimagic FieldR: Magic doesn't function in an area around you.
PFS StandardDivine Aura: Allies in an aura have better defenses and are protected against one alignment.
PFS StandardMind BlankU: Protect a creature from mental magic and some divinations.
PFS StandardPrismatic Wall: Form a protective wall with seven chromatic layers.

Conjuration

PFS StandardMaze: Trap a creature in an extradimensional maze.

Divination

PFS StandardDiscern LocationU: Discover a target's exact location within unlimited range.
PFS LimitedPrying SurveyHSU: You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.
PFS StandardUnrelenting Observation: You and other creatures use scrying to track a subject exactly.

Enchantment

PFS StandardDivine Inspiration: Spiritual energy recovers a creature's expended spell.
PFS StandardPower Word StunHU: Utter a word that stuns a creature.
PFS StandardUncontrollable Dance: Overcome a target with an all-consuming urge to dance.

Evocation

PFS LimitedDelugeHSU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardEarthquakeH: Shake the ground with a devastating earthquake.
PFS StandardPolar RayH: Bitter cold damages and drains a creature.
PFS StandardPunishing Winds: A cyclone inhibits fight and traps creatures.

Illusion

PFS StandardDisappearance: Make a creature invisible, silent, and undetectable by any and all senses.
PFS StandardDream Council: Communicate through a shared dream.
PFS StandardScintillating Pattern: Cause an array of color that dazzles, confuses, and stuns.
PFS LimitedUndermine RealitySU: You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.

Necromancy

PFS StandardAll is One, One is AllR: You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.
PFS LimitedDevour LifeHSU: You attempt to utterly consume the target's life force.
PFS StandardHorrid WiltingH: Pull moisture from creatures, damaging them.
PFS StandardMoment of Renewal: Give a day's recovery in an instant.
PFS StandardSpirit SongH: Sing an eldritch song that damages any creature that has a spirit.
PFS StandardSpiritual Epidemic: Weaken a target with a communicable curse.

Transmutation

PFS StandardMonstrosity FormH: Turn into a powerful monster.
PFS StandardWind Walk: Turn creatures into swift-moving clouds.

All 9th-Level Spells

Abjuration

PFS LimitedAstral LabyrinthHSU: You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
PFS StandardDisjunctionU: Deactivate or destroy a magic item.
Prismatic ShieldRS: Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks.
PFS StandardPrismatic Sphere: Form a protective sphere composed of seven chromatic layers.

Conjuration

PFS StandardResplendent Mansion: Conjure a mansion that lasts for a day.
PFS LimitedUpheavalSU: The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

Divination

PFS StandardForesight: Sense when a creature is in danger and react to protect it with good fortune.

Enchantment

PFS StandardCrusadeHU: Creatures become dedicated to a cause of your choice.
Divinity LeechRS: You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.
PFS StandardNature's Enmity: Turn animals, plants, and weather against creatures of your choice.
PFS StandardOverwhelming Presence: Take on the majesty of a god.
PFS StandardPower Word KillHU: Utter a word that slays a creature.
PFS StandardTelepathic Demand: Send a mental message that impels a creature toward a course of action.
PFS StandardUnfathomable Song: Song debilitates creatures in weird ways.

Evocation

PFS StandardImplosionH: Make a creature collapse in on itself.
PFS StandardMeteor SwarmH: Call down four blazing meteors that explode.
PFS StandardStorm of VengeanceH: Create a massive, dangerous storm.
PFS StandardWeapon of JudgementH: Form a weapon to enforce war or peace.

Illusion

PFS StandardWeird: Frighten, deal mental damage, and possibly kill large numbers of creatures.

Necromancy

PFS StandardBind SoulU: Imprison a dead creature's soul.
Linnorm StingSU: You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
PFS StandardMassacreH: Instantly kill multiple creatures.
PFS StandardWail of the Banshee: Scream, dealing damage and draining creatures.

Transmutation

PFS StandardShapechange: Transform into a form of your choice repeatedly.

All 10th-Level Spells

Abjuration

PFS StandardIndestructibility: Become briefly immune to everything.

Conjuration

PFS StandardGateU: Tear open a portal to another plane.
PFS StandardRemakeU: Recreate a destroyed object.

Divination

PFS StandardAlter Reality: Warp reality to duplicate occult spells.
PFS StandardMiracle: Ask for a blessing to duplicate divine spells.
PFS StandardPrimal Phenomenon: Request for nature to duplicate primal spells.
PFS StandardWish: Make a wish to duplicate arcane spells.

Enchantment

PFS StandardFabricated Truth: Make creatures believe something is fact.

Evocation

PFS StandardCataclysm: Call an instant, damaging cataclysm.

Necromancy

PFS StandardRevival: Heal creatures in an area and return the dead to life temporarily.

Transmutation

PFS StandardAvatar: Transform into a battle form determined by your deity.
PFS StandardNature Incarnate: Turn into a massive avatar of nature.
PFS StandardPrimal Herd: Transform willing creatures into mammoths.
PFS StandardTime Stop: Briefly stop time for everything but you.