Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (4)
Intelligent Items
Magical Tattoos
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
Spellhearts
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)

List View | Table View
All Spells
Arcane | Divine | Elemental | Occult | Primal
Focus Spells | Rituals


All Spells

H spell has other effects when heightened
S spell is from an adventure path or adventure and may have spoilers
U spell is Uncommon
R spell is Rare
Q spell is Unique

Sort by School | No Sort
Show Spell at each Heightenable Option | Show Spells only at Initial Level

Cantrips

Abjuration

PFS StandardForbidding WardH: Protect an ally against one specific enemy.
PFS StandardProtect CompanionH: Shield your eidolon or minion from harm.
PFS StandardShieldH: A shield of magical force blocks attacks and magic missiles.
PFS StandardWash Your Luck: Ignore misfortune once.

Conjuration

PFS StandardSummon InstrumentH: Conjure a musical instrument.
PFS StandardTanglefootH: Conjure a vine to entangle a creature.

Divination

PFS StandardApproximate: Magically estimate the number of nearby objects.
PFS StandardDetect MagicH: Sense whether magic is nearby.
PFS StandardGuidance: Divine guidance improves one roll.
PFS LimitedJoin PastsHSU: Share thoughts and experiences with allies.
PFS StandardKnow DirectionH: Find true north.
PFS StandardRead AuraH: Detect if an object is magical, and determine the school of its magic.
PFS StandardRead the Air: Pick up societal cues.

Enchantment

PFS StandardDazeH: Damage a creature's mind and possibly stun it.
PFS StandardInfectious Enthusiasm: Encourage yourself and an ally to improve one roll apiece.
PFS LimitedInvoke True NameR: You speak the true name of a creature to more surely affect it with your magic.
PFS StandardTameH: Make a domesticated animal friendlier to you.

Evocation

PFS StandardAcid SplashH: You splash a glob of acid that splatters your target and nearby creatures.
PFS StandardDancing Lights: Create four floating lights you can move.
PFS StandardDivine LanceH: Throw divine energy that damages based on your deity's alignment.
PFS StandardElectric ArcH: Zap one or two creatures with lightning.
PFS StandardGale BlastH: Damage and push adjacent creatures with air.
PFS StandardHaunting HymnH: A powerful hymn harms and deafens.
PFS StandardLightH: Make an object glow.
PFS StandardMage HandH: Command a floating hand to move an object.
PFS StandardPrestidigitation: Perform a minor magical trick.
PFS StandardProduce FlameH: Kindle small flames to attack close or at range.
PFS StandardPuff of PoisonH: Exhale toxins to poison a foe.
PFS StandardRay of FrostH: Damage a creature with cold.
PFS StandardScatter ScreeH: Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.
PFS StandardSpoutH: Batter creatures with a water blast that is larger if cast in a body of water.
PFS StandardTelekinetic ProjectileH: Fling an object at a creature.

Illusion

PFS StandardBullhornH: Magnify your voice to be heard at a distance.
PFS StandardGhost SoundH: Make false sounds.
PFS StandardMessageH: Speak a message to a distant creature, who can reply.

Necromancy

PFS StandardChill TouchH: Your touch hurts the living or disorients undead.
PFS StandardDisrupt UndeadH: Damage undead with positive energy.
PFS StandardStabilize: Stabilize a dying creature.

Transmutation

PFS StandardGouging ClawH: Morph your limb into a claw and attack with it.
PFS StandardHealing PlasterH: Transform mud into a healing plaster to treat wounds without healer's tools.
PFS StandardSigilH: Leave a magical mark.

All 1st-Level Spells

Abjuration

PFS StandardAlarmH: Be alerted if a creature enters a warded area.
PFS StandardBreadcrumbsH: Make a trail behind a creature.
PFS StandardFeather Fall: React to slow a creature’s fall.
PFS StandardLockH: Make a lock hard to open.
PFS StandardMage ArmorH: Ward yourself with magical armor.
PFS StandardNegate AromaH: Suppress a creature’s scent.
PFS StandardPass Without TraceH: Make your tracks hard to find.
PFS StandardProtectionU: Shield a creature against those of a chosen alignment.
PFS StandardSanctuary: Protect a creature from being attacked.
PFS StandardShattering GemH: A large gem floats around the target in an erratic pattern.
PFS StandardTetherH: You use magical chains, vines, or other tethers to bind your target to you.

Conjuration

PFS StandardAir Bubble: React to create air for a creature to breathe.
PFS StandardAnimal AlliesH: Summon animals to briefly attack adjacent foes.
PFS StandardCreate Water: Conjure 2 gallons of water.
PFS StandardFloating Disk: A disk of energy follows you, carrying objects.
PFS StandardGrease: Coat a surface or object in slippery grease.
PFS StandardMud Pit: Conjure mud to slow movement.
PFS StandardPet Cache: Hide a familiar or animal companion in a pocket dimension.
PFS StandardProtector TreeH: Conjure a tree that takes damage instead of adjacent allies.
PFS StandardSummon AnimalH: Conjure an animal to fight on your behalf.
PFS StandardSummon ConstructH: Conjure a construct to fight on your behalf.
PFS StandardSummon FeyH: Conjure a fey to fight on your behalf.
PFS StandardSummon Lesser ServitorH: Summon a minor celestial, monitor, or fiend.
PFS StandardSummon Plant or FungusH: Conjure a plant or fungus to fight on your behalf.
PFS StandardTemporary Tool: You conjure a temporary simple tool, such as a shovel or rope into your hands.
PFS StandardThoughtful GiftH: Teleport an item to an ally's grasp.
PFS StandardUnseen Servant: Create an invisible creature to help you.
PFS LimitedVerdant SproutHSU: You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.

Divination

PFS StandardAnticipate PerilH: You grant the target brief foresight.
PFS StandardDetect AlignmentHU: See auras of a chosen alignment.
PFS StandardDetect PoisonHU: Determine whether an object or creature is poisonous or venomous.
PFS StandardIll Omen: Curse a creature with misfortune.
PFS StandardImprint Message: Put a false psychic imprint on an object.
PFS StandardMessage Rune: You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.
PFS StandardMindlink: Mentally impart 10 minutes' worth of information in an instant.
PFS StandardNudge the OddsHU: Cheat at gambling.
PFS StandardObject ReadingH: Get psychic impressions from an object.
PFS StandardPocket LibraryH: Withdraw books from a pocket library for study.
PFS StandardSeashell of Stolen Sound: Copy a sound in a magical seashell.
PFS StandardShare LoreH: You share your knowledge with the touched creatures.
PFS StandardSynchronizeH: Place sigils on your targets that flash at a prespecified time.
PFS StandardTrue Strike: Make your next attack especially accurate.

Enchantment

PFS StandardAgitateH: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardBane: Weaken enemies' attacks in an aura around you.
PFS StandardBefuddle: You sow seeds of confusion in your target’s mind, causing their actions and thoughts to become clumsy.
PFS StandardBless: Strengthen allies' attacks in an aura around you.
PFS StandardCharmH: A creature becomes more friendly to you.
PFS StandardCommandH: Bid a creature to approach, run, release something, lie prone, or stand up.
PFS StandardDéjà Vu: Make a creature do the same thing again.
PFS StandardDraw IreH: Mentally sting a creature's mind to make it less capable of attacking creatures other than you.
PFS StandardEndureH: You invigorate the touched creature’s mind and urge it to press on.
PFS StandardFearH: Frighten a creature, possibly making it flee.
PFS StandardLiberating Command: You call out a liberating cry, urging an ally to break free of an effect that holds them in place.
PFS StandardSchadenfreude: React to your critical failure to distract foes with their exultation.
PFS StandardSleepH: Cause creatures in a small area to fall asleep.
PFS StandardSootheH: Heal the target and bolster them against mental attacks.

Evocation

PFS StandardAcidic BurstH: You create a shell of acid around yourself that immediately bursts outward.
AirburstHSU: A blast of wind wildly pushes everything nearby.
PFS StandardBiting WordsH: Hurl sonic taunts to hurt creatures.
PFS StandardBurning HandsH: A small cone of flame rushes from your hands.
PFS StandardChilling SprayH: Icy shards fly out from you in a cone.
PFS StandardConcordant ChoirH: Damage foes with music.
PFS StandardEchoing WeaponH: Your attacks build up to release a sonic pulse.
FriendfetchSU: You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path.
PFS StandardGravitational Pull: Pull one or more creatures towards you using gravity.
PFS StandardGust of Wind: Wind blows out fires and knocks back objects and creatures.
PFS StandardHorizon Thunder SphereH: Gather energy and throw a ball of lightning.
PFS StandardHydraulic PushH: Damage and push a creature with a blast of water.
PFS StandardMagic MissileH: Pelt creatures with unerring bolts of magical force.
PFS StandardNoxious VaporsH: Form a toxic cloud that poisons and sickens.
PFS StandardPenumbral Shroud: You envelop the target in a shroud of shadow.
PFS LimitedPersonal Rain CloudHSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPummeling RubbleH: Hurl a cone of rocks to batter creatures.
PFS LimitedScouring SandHSU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardShocking GraspH: Zap a creature with electricity.
PFS StandardShockwaveH: You create a wave of energy that ripples through the earth.
PFS StandardSnowballH: You throw a magically propelled and chilled ball of dense snow.

Illusion

PFS StandardColor Spray: Swirling colors dazzle or stun creatures.
PFS LimitedExchange ImageSU: Trade appearances with the target.
PFS StandardIllusory DisguiseH: Make yourself look like a different creature.
PFS StandardIllusory ObjectH: Form a convincing illusion of an object.
PFS StandardInvisible ItemH: Make an item disappear from view.
PFS StandardItem FacadeH: Disguise an item to look perfect or shoddy.
PFS StandardLose the Path: React to impede and possibly divert a Stride.
PFS StandardMagic AuraHU: Change how an item's magic appears to detecting spells.
PFS StandardPhantom PainH: Cause a creature ongoing pain that sickens it.
PFS StandardThicket of Knives: Illusory copies of your weapon arm improve your ability to feint.
PFS StandardVentriloquismH: Throw your voice.

Necromancy

Admonishing RayH: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAnimate DeadH: Animate an undead creature to fight on your behalf.
PFS StandardDisrupting WeaponsH: Weapons deal positive damage to undead.
PFS StandardGoblin Pox: Infect a creature with goblin pox.
PFS StandardGrim TendrilsH: Creatures in a line take negative damage and bleed.
PFS StandardHarmH: Negative energy harms the living or heals the undead, either a single creature or all in a burst.
PFS StandardHealH: Positive energy heals the living or harms the undead, either a single creature or all in a burst.
PFS StandardMagic Stone: Make ordinary stones into magical sling bullets that are especially dangerous to undead.
PFS StandardNecromancer's GenerosityH: Heal your undead minion and protect it from positive energy.
PFS StandardPurify Food and Drink: Make beverages and meals safe.
Putrefy Food and DrinkH: You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.
PFS StandardRay of Enfeeblement: Sap a creature's strength.
PFS StandardSpider Sting: Damage a creature and afflict it with spider venom.
PFS StandardSpirit LinkH: Continually transfer your health to someone else.

Transmutation

PFS StandardAnimate RopeH: Command a rope to move and tie as you wish.
PFS StandardAnt Haul: Target can carry more.
PFS StandardFleet Step: Make your Speed much faster.
PFS StandardJumpH: Make an impressive leap.
PFS StandardJuvenile CompanionH: Turn your companion into its juvenile form.
PFS StandardLongstriderH: Increase your Speed for an hour.
PFS StandardMagic Fang: Make a creature's unarmed attacks magical temporarily.
PFS StandardMagic Weapon: Make a weapon temporarily magical.
PFS StandardMendingH: Repair one non-magical item.
PFS StandardPest FormH: Turn into a nonthreatening animal.
PFS StandardQuick SortH: Automatically sort many objects.
PFS StandardRestyle: Make permanent style changes to clothing.
PFS StandardShillelagh: Make a club or staff temporarily magical, and deal more damage to unnatural creatures.
SwampcallHSU: You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.
Verminous LureSU: Upon casting, the target emits a musk that's captivating to certain animals.

All 2nd-Level Spells

Abjuration

PFS StandardAnimus MineH: You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts.
PFS StandardBarkskinH: Target's skin is covered in protective bark.
PFS StandardBrand the Impenitent: You brand the target with an ethereal copy of your deity’s religious symbol.
PFS StandardDispel Magic: End a spell or suppress an item's magic.
PFS StandardEndure ElementsH: Protect a creature from severe cold or heat.
PFS StandardExtract Poison: Draw out poison from an object and make your next attack poisonous.
PFS StandardMagnetic RepulsionH: Push metal away, defending against metal weapons and armored foes.
PFS StandardQuenchH: Put out fires and hurt fire creatures.
PFS StandardResist EnergyH: Protect a creature from one type of energy damage.
PFS StandardUndetectable AlignmentU: Make a creature or object appear neutral to alignment detection.

Conjuration

PFS StandardAsh CloudH: Summon a cloud of hot ash and smoke.
PFS StandardCreate FoodH: Conjure food that can feed multiple creatures.
PFS StandardFungal InfestationH: Plant poisonous fungal growths in a creature.
PFS StandardInstant Armor: Set a contingency to return your armor to you.
PFS StandardObscuring Mist: Conceal creatures in a cloud of mist.
PFS StandardPersistent Servant: Summon a long-term unseen servant for a single task.
PFS StandardPhantom SteedH: Conjure a magical horse.
PFS StandardSonata Span: Manifest a path with a tune.
PFS StandardSummon ElementalH: Conjure an elemental to fight on your behalf.
PFS StandardWebH: Form a web that keeps creatures from moving.

Divination

PFS StandardAugury: Predict whether a course of action brings good fortune.
PFS StandardComprehend LanguageH: A creature understands one language.
PFS StandardDarkvisionH: See in the dark.
PFS StandardGuiding Star: Constellations nudge the target to travel to a location you choose.
Impeccable FlowHSU: You attune yourself to an underlying cosmic order to the world.
PFS StandardLucky Number: Set a contingency to reroll a specific, randomly chosen d20 result.
PFS StandardSee InvisibilityH: See invisible creatures and objects.
PFS StandardSpeak with Animals: Communicate with animals.
PFS StandardSpirit SenseH: Find spirits and haunts.
PFS StandardStatusH: Keep track of a willing creature's location and well-being.
PFS StandardTimely Tutor: Connect your eidolon or familiar to the Akashic Record to briefly grant it knowledge.

Enchantment

PFS StandardAnimal Messenger: Send a Tiny animal to deliver a message.
PFS StandardBlistering InvectiveH: Light a creature on fire with the sheer viciousness of your words.
PFS StandardCalm Emotions: Suppress strong emotions and hostility.
PFS StandardCharitable Urge: Make a creature give away an object in its possession.
PFS StandardHideous Laughter: Fits of laughter make a creature unable to take all its actions.
Mind GamesSU: You lock minds with the target, trying to mentally subdue them.
PFS StandardRemove FearH: Free a creature from its fright.
PFS StandardThundering DominanceH: Make your companion or eidolon intimidating and let it emit a sonic roar.
PFS StandardTouch of Idiocy: Dull a target's mind with a touch.
PFS StandardWarrior's RegretH: Regrets overcome a foe when they harm others.

Evocation

PFS StandardAcid ArrowH: Magical arrow deals acid damage persistently.
PFS StandardAnimated AssaultH: Temporarily animate small objects to attack creatures in an area.
PFS LimitedBreath of DroughtHSU: You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
PFS StandardContinual FlameH: A magical flame burns indefinitely.
PFS StandardDarknessH: Suppress all light in an area.
PFS StandardElemental ZoneH: Make one element more damaging within a zone.
PFS StandardFaerie Fire: Colorful light prevents creatures from being concealed or invisible.
PFS StandardFinal SacrificeH: Channel energy to blow up your minion.
PFS StandardFlame WispH: Fire wisps damage those you strike, and more grow if you cast fire spells.
PFS StandardFlaming SphereH: A ball of fire rolls about at your command.
PFS StandardGlitterdust: Sparkling dust breaks invisibility and impedes vision.
PFS StandardHeat MetalH: Make metal red hot.
PFS StandardIgnite FireworksH: Throw exploding fireworks.
PFS StandardMagnetic Attraction: Pull items with magnetism, even disarming metal weapons.
Radiant FieldHSU: You create an area of bright light.
PFS LimitedRime SlickHSU: You call down a chill wind.
PFS StandardScorching RayH: Fire one to three rays of heat and flame at different foes.
PFS LimitedSea SurgeSU: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
PFS StandardShatterH: Shatter an object with a high-frequency sonic attack.
PFS StandardSound BurstH: Damage and deafen creatures with a powerful din.
PFS StandardSpiritual WeaponH: Materialize a deific weapon of force that appears and attacks repeatedly.
PFS LimitedSudden BoltHSU: You call down a small bolt of lightning on the target
PFS StandardTelekinetic Maneuver: Disarm, Shove, or Trip a creature telekinetically.
PFS StandardVomit SwarmH: Vermin erupt in a cone from your mouth, biting and stinging creatures.

Illusion

PFS StandardBefitting AttireH: Make clothes fit the occasion.
PFS StandardBlur: Cause a target's form to become blurry and hard to hit.
PFS StandardIllusory CreatureH: Form a convincing illusion of a creature.
PFS StandardInvisibilityH: A creature can’t be seen until it attacks.
PFS StandardMagic Mouth: Make an illusory mouth appear to speak a message.
PFS StandardMirror Image: Illusory duplicates of you cause attacks to miss.
PFS StandardMisdirection: Cause one creature’s auras to appear to be another’s.
PFS StandardParanoiaH: Make a creature believe everyone is a threat.
Penumbarl DisguiseHSU: You wrap the target in shadows, granting them a +1 status bonus to Stealth checks to Hide while in dim light or darkness.
PFS StandardPhantasmal Treasure: Tempt a creature with an illusory reward.
PFS StandardPhantom CrowdH: Create an illusory crowd that loudly agrees with you.
PFS StandardSilenceH: Mute all sound from a creature.
PFS StandardUmbral Extraction: Attempt to steal a spell slot.

Necromancy

PFS StandardBlood VendettaH: Cause a creature that attacks you to start bleeding.
PFS StandardDeafness: Make a creature deaf.
PFS StandardDeath Knell: Finish off a creature who's near death.
PFS StandardFalse LifeH: Gain temporary HP.
PFS StandardFeast of AshesH: You curse the target with a hunger no food can sate.
PFS StandardFeral ShadesH: A cone of hound-shaped shades tear creatures apart.
PFS StandardFungal HyphaeH: Thin hyphae grow from your feet and plunge into the earth.
PFS StandardGentle ReposeH: A corpse doesn't decay and can't become undead.
PFS StandardGhoulish Cravings: Infect a creature with ghoul fever.
Grave ImpressionsHSU: You project a fragment of your senses into the corpse.
Imp StingSU: You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom.
PFS LimitedInner Radiance TorrentH: Gather spiritual energy to fire a storm of force bolts and beams.
PFS StandardMimic Undead: Pretend to be undead.
PFS StandardReaper's Lantern: A ghostly lantern diminishes healing for the living and weakens undead.
PFS StandardRemove ParalysisH: Free a creature from paralysis.
PFS StandardRestorationH: Reduce a condition or lessen a toxin.
PFS StandardRestore SensesH: Remove a blinding or deafening effect.
PFS StandardShield Other: Absorb half the damage an ally would take.
PFS StandardSlough Skin: You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately.
PFS StandardSpectral Hand: Create a semicorporeal hand that touches creatures to target them with your spells.
PFS StandardSudden BlightH: Decay living creatures and plants.
PFS StandardSummoner's Precaution: Set a contingency to avoid being knocked out alongside your eidolon.
Worm's RepastHRS: Gnawing worms materialize within the flesh of the target creature.

Transmutation

PFS StandardAnimal FormH: Turn into a dangerous animal.
ClawsongHSU: You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.
PFS StandardDismantleH: Temporarily disassemble an object into its components.
PFS StandardEnhance VictualsH: Improve food or drink and remove poisons.
PFS StandardEnlargeH: A creature grows in size.
PFS StandardEntangle: Plants in an area grow to entangle and immobilize.
PFS StandardExpeditious ExcavationH: You remove loose dirt, dust, gravel, sand, and the like from the area.
Fear the SunHSU: You cause the creature's vision to become particularly sensitive.
PFS StandardHumanoid FormH: Take the shape of a humanoid.
PFS StandardIron GutH: Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
PFS StandardKnock: Make a door, lock, or container easier to open, and possibly open it immediately.
PFS StandardRapid Adaptation: Adapt your companion or eidolon to your environment.
PFS StandardShape Wood: Reshape unworked wood as you choose.
PFS StandardShrinkH: Reduce a willing creature to Tiny size.
PFS StandardSpider ClimbH: Give a creature a climb Speed.
PFS StandardSummoner's VisageH: Change your eidolon to cosmetically appear to be your identical twin.
PFS StandardTree Shape: Turn into a tree.
PFS StandardWater BreathingH: Allow creatures to breathe underwater.
PFS StandardWater WalkH: Buoy a creature so it can walk on water.

All 3rd-Level Spells

Abjuration

PFS StandardCircle of ProtectionHU: A creature emits an aura that protects those within against an alignment.
PFS StandardElemental AbsorptionH: Resist elemental effects and then release the energy against a foe.
PFS StandardGlyph of Warding: Store a spell in a symbol to make a trap.
PFS StandardNondetectionU: Protect a creature or object from detection.
PFS StandardSafe PassageH: Make an area safe to move through.
PFS StandardSanctified Ground: Create a 24-hour area of protection against aberrations, celestials, dragons, fiends, or undead.
PFS StandardWarding Aggression: Strike an enemy to improve your defense against it, and extend the spell with further attacks.
PFS StandardWhirling ScarvesH: You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes.

Conjuration

PFS StandardAqueous Orb: Roll a ball of water to put out fires and engulf creatures.
PFS StandardBottomless StomachH: Store things in a creature's stomach.
PFS StandardCozy Cabin: Conjure a temporary cabin sheltered from the elements.
PFS StandardMad Monkeys: Monkey spirits make mischief.
Magical FettersSU: Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.
PFS StandardSoothing Blossoms: Flowers assist recovery from persistent damage and afflictions.
PFS StandardStinking Cloud: Form a cloud that sickens creatures.
PFS StandardWall of ThornsH: Grow a wall of brambles.
PFS StandardWall of Water: Create a wall of water, forcing foes to swim through.

Divination

PFS StandardAnimal Vision: Project your senses through an animal.
PFS StandardClairaudience: Hear through an invisible magical sensor.
PFS StandardFamiliar's Face: Implant your senses in your animal companion or familiar.
PFS StandardHypercognition: Recall massive amounts of information in an instant.
PFS StandardImpending DoomH: Make a foe witness its potential death and become distressed.
PFS StandardLocateHU: Learn the direction to an object.
PFS StandardMind ReadingU: Read a creature's surface thoughts.
PFS StandardOrgansightH: See a foe's organs, and use your knowledge to deal precision damage.
PFS StandardPerseis's PrecautionsU: Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.
PFS StandardShow the WayH: You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles.
PFS StandardWanderer's Guide: Find an ideal route to a location.
PFS StandardWeb of Eyes: Put scrying sensors on creatures, allowing them to share their vision with others.

Enchantment

PFS StandardAgonizing DespairH: Mentally damage and frighten a creature.
PFS StandardCrisis of FaithH: Cause mental damage and possibly make a worshipper unable to cast spells.
PFS StandardDream MessageH: Send a message that arrives in a dream.
PFS StandardEnthrall: Your speech makes creatures fascinated with you.
PFS StandardHeroismH: Stoke a creature's inner heroism to make it more competent.
PFS StandardMind of Menace: Set a contingency to punish a foe's mental effect and protect yourself from it.
PFS StandardParalyzeH: Freeze a creature in place.
PFS StandardRoaring ApplauseH: Force the target to cheer and applaud you.
PFS LimitedShift Blame: Trick someone into thinking someone else is to blame for your attack or blunder.
PFS LimitedSudden RecollectionU: Plant information in a creature's subconscious to be revealed on a trigger you choose.
PFS StandardZone of TruthU: Designate an area where creatures are compelled to be truthful.

Evocation

PFS StandardBlazing DiveH: Fly up, then dive in an explosion of superheated air.
PFS StandardChilling DarknessH: Ray of evil darkness deals cold damage, counteracts light, and harms celestials.
PFS StandardCrashing WaveH: Smash a cone of water against foes.
PFS StandardElemental Annihilation WaveH: Draw in elemental energy to unleash a cone of burning destruction.
PFS StandardFireballH: An explosion of fire in an area burns creatures.
Gasping MarshSU: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.
PFS StandardGravity Well: Pull all creatures towards the center of a sphere of altered gravity.
PFS StandardLevitate: Float an object or creature a few feet of the ground.
PFS StandardLightning BoltH: Lightning strikes all creatures in a line.
PFS StandardMagnetic AccelerationH: Magnetically launch an item to attack a foe.
Moonlight RayHSU: You unleash a holy beam of freezing moonlight.
PFS LimitedPillar of WaterSU: You create a large, self-contained cylinder of still fresh water
PFS StandardSearing LightH: A ray of burning light deals extra damage to undead and counteracts darkness.
PFS LimitedUnseasonable SquallSU: You issue a blast of sudden wind that ripples outward from the center of the burst.
Wall of RadianceHSU: You form a wall of brilliant light that obscures creatures.
Wall of ShadowHSU: You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high.
PFS StandardWall of Wind: Create a wall of gusting winds that hinders movement and ranged attacks.

Illusion

PFS StandardDistracting ChatterH: Distract a creature with auditory illusions.
PFS StandardHypnotic Pattern: Shifting colors dazzle and fascinate creatures.
PFS StandardInvisibility SphereH: You and creatures near you become invisible as you explore.
PFS StandardOneiric Mire: Create illusory quicksand that tricks creatures into thinking they're stuck.
PFS StandardPhantom PrisonH: Trap a creature in illusory walls until it disbelieves.
PFS StandardSculpt SoundH: Quiet or alter the sound from a creature or object.
PFS StandardSecret Page: Alter the appearance of a page.
PFS StandardShadow ProjectileH: React when an ally makes a ranged attack to create a shadow double of the attack, distracting and damaging the foe.

Necromancy

PFS StandardBind Undead: Take control of a mindless undead.
PFS StandardBlindness: Strike a target blind.
PFS StandardClaim Curse: Draw a creature's curse into you temporarily.
PFS StandardCup of DustH: You curse the target with a thirst no drink can quench.
PFS StandardEnvenom CompanionH: Make your companion's attacks toxic.
PFS StandardLife Connection: Set a contingency to take damage for an ally.
PFS StandardNeutralize Poison: Cure a poison afflicting a creature.
PFS StandardPositive AttunementH: Attune a creature to the Positive Energy Plane, healing a living creature or damaging an undead.
PFS StandardRemove Disease: Cure a disease afflicting a creature.
PFS StandardRouse SkeletonsH: Rouse a squadron of skeletons to claw your foes.
PFS StandardVampiric TouchH: Deal negative damage and gain temporary HP with a touch.

Transmutation

PFS StandardCurse of Lost TimeH: Artificially erode or age a target.
PFS StandardDay's WeightH: Use time magic to fatigue a creature.
PFS StandardEarthbind: Bring a flying creature to the ground.
PFS StandardFeet to FinsH: Turn a creature's feet into fins, enabling it swim but slowing it on land.
PFS StandardGhostly Weapon: Make a weapon affect incorporeal creatures.
PFS StandardHasteH: Speed up a creature so it can attack or move more often.
PFS StandardInsect FormH: Turn into a dangerous giant insect.
PFS StandardMeld into Stone: Meld into a block of stone.
PFS StandardOoze FormH: Turn into an ooze battle form.
PFS LimitedPyrotechnicsSU: You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke
PFS StandardShifting SandH: You cause the surface to heave.
PFS StandardShrink Item: Reduce an object to the size of a coin.
PFS StandardSlowH: Make a creature slower, reducing its actions.
PFS StandardThreefold Aspect: Switch between versions of yourself at different ages.
PFS StandardTime Jump: Leap forward in time, moving swiftly.

All 4th-Level Spells

Abjuration

PFS StandardChromatic ArmorH: Glowing armor sheds light, dazzling foes and granting random resistances.
PFS StandardDimensional Anchor: Keep a creature from teleporting or traveling to other planes.
PFS StandardFreedom of Movement: A creature overcomes hindrances to its movement.
PFS StandardGlobe of InvulnerabilityU: Magical sphere counteracts spells that would enter it.
PFS StandardPrivate SanctumU: Black fog prevents sensing, scrying, and mind-reading on anyone within.
PFS StandardRavenous Portal: Door turns into a mimic when others try to open it.
PFS StandardRebounding BarrierHR: You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
PFS StandardReflective ScalesH: You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
PFS StandardResilient Sphere: Create a sphere of force that blocks anything that would come through.
PFS StandardSpell Immunity: Name a spell to negate its effects on you.
PFS StandardSpiritual AttunementHU: Attune to an aligned plane to protect yourself and harm creatures opposed to that plane.
PFS StandardStoneskinH: Harden a creature's skin into durable stone.

Conjuration

PFS StandardBlinkH: Flit between the planes, vanishing and reappearing.
PFS StandardCoral EruptionH: Create damaging areas of razor-sharp coral.
PFS StandardCreationH: Make a temporary object.
PFS StandardDimension DoorH: Teleport yourself up to 120 feet.
PFS StandardMagic MailboxU: Interdimensionally link two containers.
PFS StandardMurderous VineH: Grab a creature with a vine.
PFS StandardPetal StormH: A storm of razor-sharp petals slash creatures in the area.
PFS StandardRope TrickU: Animate a rope that rises to an extradimensional hiding place.
PFS StandardSolid Fog: Conjure heavy fog that obscures sight and is hard to move through.
PFS StandardSpike StonesH: Grow sharp spikes out of the ground.

Divination

PFS StandardClairvoyance: See through an invisible magical sensor.
PFS StandardCountless Eyes: Cause magical eyes to appear all over a creature's body.
PFS StandardDetect ScryingHU: Find out if scrying effects are in the area.
PFS StandardDiscern LiesU: Expertly detect lies and falsehoods.
Forgotten LinesHRS: Restore destroyed or censored text.
PFS RestrictedGhostly TragedyU: Have spirits reenact a violent event.
PFS StandardModify MemoryHU: Change or implant memories.
PFS StandardRead OmensU: Get a piece of advice about an upcoming event.
PFS StandardSpeak with Plants: Communicate with plants and plant creatures.
PFS StandardTelepathyH: Communicate telepathically with any creatures near you.
PFS StandardWinning Streak: Quicken a target and make its critical hits spread the quickness.

Enchantment

PFS StandardAnathematic ReprisalH: Cause mental pain to one who commits anathema against your deity.
PFS StandardAromatic LureHR: You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.
PFS LimitedClownish CurseSU: You afflict the target with a curse that causes it to emit ridiculous noises as it moves.
PFS LimitedCompel True NameR: You instruct the target to do something, compelling obedience by calling it by its true name.
PFS StandardConfusionH: Befuddle a creature, making it act randomly.
PFS LimitedDaydreamer's CurseSU: You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment.
PFS StandardDull Ambition: Curse a creature with an unfortunate lack of ambition.
PFS LimitedFavorable ReviewHSU: You enchant a creature to ensure they have only good things to say about your show.
Girzanje's MarchHSU: You sing a prayer for war, inspiring valor in allies who hear your song.
PFS StandardGlibnessU: Lie with impunity.
PFS StandardInfectious Melody: An infectious tune makes creatures sing along.
PFS StandardOutcast's Curse: Curse a creature to be off-putting and grating.
PFS LimitedSavant's CurseSU: You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.
PFS StandardSuggestionH: Suggest a course of action a creature must follow.

Evocation

PFS StandardChromatic RayH: Ray of light causes effects based on its color.
PFS StandardDivine WrathH: Damage and hinder creatures of alignments opposed by your deity.
PFS StandardDraw the LightningH: Call down lightning into you or a weapon.
PFS StandardFire ShieldH: Flames protect you from cold and harm those that touch you.
PFS StandardHoly CascadeH: Turn a vial of holy water into an explosion of blessed water.
PFS StandardHydraulic TorrentH: Force creatures back with a damaging line of water.
PFS StandardIce StormH: Call a storm cloud that pelts creatures with hail.
PFS StandardPainful VibrationsH: Damage, deafen, and sicken a foe with sonic vibrations.
PFS StandardWall of FireH: Create a blazing wall burns creatures that pass through.
PFS StandardWeapon StormH: Multiply a weapon you hold and attack many creatures with it.

Illusion

PFS StandardHallucinatory TerrainHU: A natural environment appears to be another kind of terrain.
PFS StandardInvisibility CurtainH: Wall makes creatures on one side invisible to the other side.
PFS StandardMirror's Misfortune: Split into two copies. Destroying the fake curses the attacker.
PFS StandardNightmare: Plague a creature's dreams with disturbing nightmares.
PFS StandardOcular Overload: Set a contingency to interfere with the vision of a creature attacking you.
PFS StandardPhantasmal KillerH: Place a fearsome image in a creature's mind to scare and possibly kill it.
PFS StandardReplicateH: Create an illusory duplicate of a creature.
PFS StandardUmbral Graft: Attempt to steal an active spell.
PFS StandardVeilH: Disguise many creatures as other creatures.

Necromancy

PFS StandardBloodspray CurseH: Curse a foe with deeper wounds and bleeding.
PFS LimitedCall the BloodHSU: With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.
PFS StandardChroma Leach: Sap the color and vitality from a living creature.
Cloak of LightHSU: You surround yourself in holy light that restores the living and rebuffs undead.
PFS StandardEnervationH: Drain a creature's vigor.
Internal InsurrectionRS: You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death.
Necrotic RadiationHSU: You imbue the touched object or space with slow-acting necrotic radiation.
PFS StandardPernicious PoltergeistH: Call forth a poltergeist to make mischief.
PFS StandardRemove Curse: Counteract a curse afflicting a creature.
PFS StandardSanguine MistH: Create a cloud of life-draining fog that siphons vitality into you.
PFS StandardSeal FateH: Curse a creature to be harmed by a certain type of damage.
PFS StandardSoothing SpringH: Create a rejuvenating hot spring that heals the wounded and tired.
PFS LimitedSpiritual AnamnesisSU: Overwhelm a target with memories of a past life.
Swarming Wasp StingsSU: You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
PFS StandardTalking CorpseU: Have a corpse answer three questions.
PFS StandardVampiric MaidenH: A ghostly iron maiden harms a creature and transfers its vitality to you.
PFS StandardVital BeaconH: Radiate vitality that heals creatures that touch you.

Transmutation

PFS StandardAerial FormH: Turn into a flying combatant.
PFS StandardAir Walk: Walk on air as though it were solid ground.
PFS StandardBestial Curse: Make a humanoid take on features of a beast.
PFS StandardDinosaur FormH: Turn into a dinosaur.
PFS StandardElemental GiftH: Infuse an ally with one of the four elements.
PFS StandardFey Form: Turn into a fey battle form.
PFS StandardFlyH: Cause the target creature to gain a fly Speed.
PFS StandardGaseous Form: Turn a willing creature into a flying cloud.
PFS StandardRusting GraspH: Rapidly rust metal.
PFS StandardShape Stone: Reshape a cube of stone.
PFS StandardTortoise and the Hare: Quicken an ally and slow a foe.
PFS StandardVariable GravityH: Adjust gravity's grip between high, low, and normal gravity.

All 5th-Level Spells

Abjuration

PFS LimitedBandit's DoomH: Set up a ward to protect an item.
PFS StandardBanishmentH: Send a creature back to its home plane.
PFS StandardBlessing of Defiance: Boost one of an ally's defenses.
PFS StandardChromatic WallH: A wall of light offers a unique protection based on its color.
PFS StandardDeath Ward: Protect a creature against negative energy.
PFS StandardSpiritual GuardianH: Create a magical guardian to attack at your command and take damage for your allies.
PFS StandardTemporary Glyph: Quickly scribe a short-lived glyph to blast foes.

Conjuration

PFS StandardBlack Tentacles: Tentacles in an area grab creatures.
PFS StandardBlink ChargeH: Teleport and attack with magical force.
PFS StandardFlammable FumesH: Conjure poisonous fumes that can explode in flame.
PFS StandardImpaling SpikeH: Skewer a creature with a cold iron spike.
PFS StandardPasswallHU: Form an earthen tunnel through a wall.
PFS LimitedPillars of SandHSU: Create pillars of sand.
Return BeaconHSU: You create a unique planar beacon somewhere within the spell's range that remains in place.
PFS StandardSecret Chest: Hide a container on the Ethereal Plane.
PFS StandardShadow WalkU: Travel rapidly via the Shadow Plane.
PFS StandardSummon AnarchH: Summon a chaotic celestial, monitor, or fiend.
PFS StandardSummon AxiomH: Summon a lawful celestial, monitor, or fiend.
PFS StandardSummon CelestialH: Conjure a celestial to fight on your behalf.
PFS StandardSummon DragonH: Conjure a dragon to fight on your behalf.
PFS StandardSummon EntityH: Conjure an aberration to fight on your behalf.
PFS StandardSummon FiendH: Conjure a fiend to fight on your behalf.
PFS StandardSummon GiantH: Conjure a giant to fight on your behalf.
PFS StandardTree StrideHU: Teleport from tree to tree.
PFS StandardWall of StoneH: Shape a wall of stone.

Divination

PFS StandardInevitable DisasterH: Twist fate to damage a foe in the near future.
PFS StandardMind ProbeU: Uncover knowledge and memories in a creature's mind.
MirecloakSU: You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers.
PFS StandardPrying Eye: An invisible eye transmits what it sees to you.
PFS StandardSending: Send a mental message to a creature anywhere on the planet and get a reply.
PFS StandardSynesthesiaH: Rewire a creature's senses.
PFS StandardTelepathic BondU: Link minds with willing creatures to communicate telepathically at great distances.
PFS StandardTonguesHU: Let a creature understand and speak all languages.

Enchantment

PFS StandardCrushing DespairH: Make a creature sob uncontrollably.
Dreaming Potential: The target retrains in its dreams.
PFS LimitedGlimmer of Charm: Briefly improve the attitude of nearby creatures with a charming aura.
PFS StandardSubconscious SuggestionH: Plant a mental suggestion that must be followed when a trigger occurs.
PFS StandardSynaptic Pulse: Slow creatures with a mental blast.

Evocation

PFS StandardAcid StormH: You evoke a storm of acid rain that pelts the area for the spell’s duration.
PFS StandardBlazing FissureH: Rip a crack of magma in the earth.
PFS StandardCone of ColdH: Bitter cold damages creatures in a cone.
PFS StandardControl Water: Raise or lower water in a large area.
PFS StandardFlame StrikeH: Call divine fire from the sky.
PFS StandardFlowing Strike: Flow on a wave and attack on the way.
PFS StandardForceful HandH: Create a hand of force that can interpose to defend you or attack if heightened.
PFS StandardGeyserH: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS StandardLightning StormH: Create clouds and repeatedly call down lightning bolts.
PFS StandardRepelling PulseH: Telekinetically knock creatures back and damage them with force.
PFS StandardShadow BlastH: Shape a cone of shadow to deal damage of a type you choose.
StormburstHSU: Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind.
PFS StandardTelekinetic Haul: Move a large object.
PFS StandardWall of IceH: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.

Illusion

PFS StandardChameleon CoatH: Camouflage creatures to match their environment.
PFS StandardCloak of Colors: Bright colors dazzle creatures near the target, and attacks cause blinding flashes of light.
PFS StandardDrop DeadHU: The target appears to die but actually turns invisible.
PFS StandardFalse VisionU: Trick a scrying spell.
PFS StandardHallucinationH: A creature believes one thing is another, can’t detect something, or sees something that’s not really there.
PFS StandardIllusory SceneH: Create an imaginary scene containing multiple creatures and objects.
PFS StandardMirror MalefactorsH: Mirrors surround a target, and the reflections attack them repeatedly.
PFS StandardPortrait of the Artist: Appear to have the features and skills of a famous artist.
PFS StandardShadow Siphon: React to lessen the damage from an enemy's spell by making it partially illusion.
PFS StandardStrange Geometry: Confoundingly warp spatial geometry, making passage difficult and destinations unpredictable.

Necromancy

PFS StandardAbyssal Plague: Inflict a draining curse.
PFS StandardBlisterH: Grow large blisters on a creature and pop them to spray acid.
PFS LimitedBlood FeastHSU: Your head splits vertically into an enormous maw, which feasts upon the target's blood.
PFS StandardBreath of Life: React to revive a creature at the moment of its death.
PFS StandardCloudkillH: Poison creatures in a cloud that moves away from you.
PFS LimitedEctoplasmic ExpulsionSU: You call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction.
PFS StandardHealing WellH: Create a well that you and your allies can use to heal.
PFS StandardInvoke SpiritsH: Call a group of ghostly apparitions to attack your foes.
PFS StandardMariner's Curse: Infect a creature with the curse of the rolling sea.
Ravening MawHSU: You evoke Zevgavizeb’s unceasing hunger and inflict it upon your target.
PFS StandardRip the SpiritH: Tear at a living creature's spirit with negative energy to damage and drain it.
PFS StandardWall of Flesh: Spawn a wall of living flesh.
Wyvern StingSU: You duplicate the venomous sting of a wyvern.

Transmutation

PFS StandardAberrant FormH: Transform into an aberration battle form.
Blackfinder's BladesSU: You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that.
PFS StandardElemental FormH: Turn into an elemental.
PFS StandardGrisly GrowthsH: A creature grows excess limbs and organs, sickening those who witness the transformation.
PFS StandardMantle of the Frozen Heart: Morph your body with ice, which you can change during the spell.
PFS StandardMantle of the Magma Heart: Morph yourself with fire, which you can change during the spell.
PFS StandardMoon FrenzyH: Give willing creatures fangs and claws, and send them into a frenzy.
PFS StandardPlant FormH: Turn into a dangerous plant creature.
PFS StandardRewinding StepH: Anchor your location in time so you can quickly return.
PFS StandardTransmute Rock and MudH: Turn an area of rock into mud or vice versa.

All 6th-Level Spells

Abjuration

PFS StandardRepulsion: Prevent creatures from approaching you.
PFS StandardScintillating SafeguardH: Reactively protect multiple creatures from harm with a magic barrier.
PFS StandardSpellwrack: Curse a creature to be harmed when a spell is cast on it and lower the duration of its spells.

Conjuration

PFS StandardCollective TranspositionH: Teleport up to two creatures to new positions near you.
PFS StandardElemental Confluence: Summon a confluence of elementals of all four elements.
PFS StandardTangling Creepers: Entangle creatures in a burst and concentrate to lash out with immobilizing vines.
PFS StandardTeleportHU: Transport you and willing creatures a great distance.
PFS StandardUnexpected Transposition: React to switch places with a creature.

Divination

PFS StandardCast into TimeH: Make a creature fall through time, damaging and sickening it.
PFS LimitedCatch Your NameR: You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
PFS StandardHalcyon InfusionHR: You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
PFS StandardScryingU: Spy on a creature.
PFS StandardTrue Seeing: See through illusions and transmutations.

Enchantment

PFS StandardBlinding Fury: Curse a creature that attacks you, making its victims become invisible to it.
PFS StandardDominateHU: A creature must obey your orders.
PFS StandardFeeblemind: Stupefy a creature permanently.
PFS StandardZealous ConvictionH: Instill unshakable conviction and zeal in willing creatures.

Evocation

PFS StandardBlade BarrierH: Form a wall of swords made of force.
PFS StandardChain LightningH: Lightning jumps from creature to creature.
PFS StandardDisintegrateH: Reduce a creature or object to dust.
PFS StandardFire SeedsH: Make four explosive acorns.
PFS StandardFlame VortexH: Invoke a moving tornado of fire and wind.
PFS StandardStone TellU: Speak to spirits within natural stone.
PFS StandardWall of ForceH: Create an invisible and durable wall of magical force.
PFS StandardZero GravityU: Remove gravity in an area.

Illusion

Aura of the UnremarkableSU: You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing.
PFS StandardBlanket of Stars: A cloak of darkness hides you in the dark and dazzles those who get too close.
PFS StandardChromatic Image: Colorful mirror images damage foes who destroy them.
PFS StandardMislead: Turn invisible and create a duplicate of yourself who acts like you.
PFS StandardPhantasmal CalamityH: Damage a creature mentally with visions of an apocalypse.
PFS StandardVibrant Pattern: Make a pattern of lights that dazzles and blinds.

Necromancy

PFS StandardField of LifeH: Create a positive energy field that heals those within.
Gray ShadowSU: You pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door.
PFS StandardNecrotizeH: Necrotize a foe's body, harming and randomly debilitating them.
PFS StandardPurple Worm Sting: Damage a creature and infect it with purple worm venom.
PFS StandardRaise DeadHU: Return a dead creature to life.
PFS StandardSpirit BlastH: Damage a creature's spiritual essence.
PFS StandardVampiric ExsanguinationH: Draw blood and life force from creatures in a cone.

Transmutation

PFS StandardBaleful Polymorph: Transform a creature into a harmless animal.
PFS StandardDaemon Form: Turn into a daemon battle form.
PFS StandardDemon Form: Turn into a demon battle form.
PFS StandardDevil Form: Turn into a devil battle form.
PFS StandardDragon FormH: Turn into a dragon.
PFS StandardFlesh to Stone: Turn a living creature into a stone statue.
PFS StandardNature's ReprisalH: Anger plant life to slow and damage creatures.
PFS StandardRighteous MightH: Turn into a battle form with divine armaments.
PFS StandardStone to Flesh: Turn a creature turned to stone back to flesh.

All 7th-Level Spells

Abjuration

PFS StandardContingencyH: Set up a spell to trigger later under your choice of circumstances.
PFS StandardDimensional LockU: Prevent teleportation and planar travel.
PFS StandardEnergy AegisH: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardPrismatic ArmorH: Multicolored armor dazzles foes and protects against many damage types.
PFS StandardSpell TurningU: Reflect spells back at their caster.
PFS StandardUnfettered PackH: Let creatures avoid environmental hindrances.

Conjuration

PFS StandardDuplicate FoeH: Create a temporary duplicate of an enemy that fights for you.
PFS StandardEthereal JauntHU: Use the Ethereal Plane to move through objects and into the air.
PFS StandardMagnificent MansionU: Conjure a secure dwelling in a demiplane.
Maze of Locked DoorsSU: The target of your spell is drawn into a long, twisting, extradimensional hallway.
PFS StandardPlane ShiftU: Transport creatures to another plane of existence.

Divination

PFS StandardRetrocognitionH: Sense impressions of past events at your location.
PFS LimitedTime Beacon: You create a beacon in time, intending to return to it if things go wrong.
PFS StandardTrue Target: You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm.

Enchantment

PFS LimitedEntrancing EyesSU: Your eyes glow with an entrancing radiance that captivates those who meet your gaze.
PFS StandardInexhaustible Cynicism: Make creatures paranoid and cynical.
PFS StandardPower Word BlindHU: Utter a word that blinds a creature.
PFS StandardWarp Mind: Confuse a creature, possibly permanently.

Evocation

Blightburn BlastSU: Inflict a creature with blightburn sickness.
PFS LimitedControl SandHSU: Manipulate sand around you.
PFS StandardDeity's StrikeH: Enormous deific weapon falls onto a foe from the sky.
PFS StandardDivine DecreeH: Creatures of alignments opposed by your deity are damaged, enfeebled, paralyzed, or banished.
PFS StandardForce Cage: Form a prison of pure magical force.
PFS StandardFrigid FlurryH: Turn into slashing snowflakes and fly in a straight line.
MoonburstHSU: A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures.
PFS StandardPrismatic Spray: Shoot rainbow beams that have various effects on creatures in a cone.
PFS StandardReverse GravityU: Flip the gravitational pull in an area.
PFS StandardSunburstH: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
PFS StandardVolcanic EruptionH: Cause massive lava sprays that burn creatures and encase them in rock.

Illusion

PFS StandardMask of TerrorH: A creature’s fearsome illusory appearance frightens observers.
PFS StandardProject ImageH: Make an illusion of yourself you can cast spells through.
PFS StandardShadow RaidH: A swarm of illusory shadows damages foes in the area and provides concealment.
PFS StandardVisions of DangerH: Create a vision of horrid, swarming creatures that causes mental damage.

Necromancy

PFS StandardEclipse BurstH: A globe of freezing darkness explodes in the area.
PFS StandardFinger of DeathH: Point at a creature to deal negative damage and possibly kill it instantly.
Leng StingSU: You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.
PFS StandardPossessionHU: Send your mind and soul into another creature’s body.
PFS StandardRegenerateH: Cause a creature to heal over time, regrow organs, and reattach body parts.
PFS StandardTempest of Shades: Summon an incarnate tornado of undead shades to drain and frighten foes.

Transmutation

PFS StandardAngel FormH: Transform into an angel battle form.
PFS StandardCorrosive BodyH: Turn your body into living acid.
PFS StandardCosmic Form: Turn into a battle form based on the sun or moon.
PFS StandardDivine VesselH: Take on aspects of a servitor of your deity.
PFS StandardFiery BodyH: Turn your body into living flame.

All 8th-Level Spells

Abjuration

PFS StandardAntimagic FieldR: Magic doesn't function in an area around you.
PFS StandardDivine Aura: Allies in an aura have better defenses and are protected against one alignment.
PFS StandardMind BlankU: Protect a creature from mental magic and some divinations.
PFS StandardPrismatic Wall: Form a protective wall with seven chromatic layers.

Conjuration

PFS StandardClone Companion: Create a duplicate animal companion that mirrors your companion's actions.
PFS StandardMaze: Trap a creature in an extradimensional maze.
PFS StandardSummon Archmage: Summon an incarnate archmage to fire magic missiles, stupefy foes, and tear away their spells.
PFS StandardSummon Deific Herald: Summon an incarnate representative of your deity, with effects depending on alignment.

Divination

PFS StandardDiscern LocationU: Discover a target's exact location within unlimited range.
PFS LimitedPrying SurveyHSU: You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.
PFS StandardUnrelenting Observation: You and other creatures use scrying to track a subject exactly.

Enchantment

PFS StandardBurning BlossomsH: A tree fascinates enemies and burns creatures that stay beneath it.
PFS StandardCanticle of Everlasting Grief: Mournful dirge frightens and mentally damages a foe, preventing its bonuses.
PFS StandardDivine Inspiration: Spiritual energy recovers a creature's expended spell.
PFS StandardPower Word StunHU: Utter a word that stuns a creature.
PFS StandardUncontrollable Dance: Overcome a target with an all-consuming urge to dance.

Evocation

PFS StandardBoil BloodH: Boil a foe's blood.
PFS LimitedDelugeHSU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardEarthquakeH: Shake the ground with a devastating earthquake.
PFS StandardPolar RayH: Bitter cold damages and drains a creature.
PFS StandardPunishing Winds: A cyclone inhibits fight and traps creatures.
PFS StandardWhirlwindH: Create a moving tornado to damage creatures and raise them into the air.

Illusion

PFS StandardDisappearance: Make a creature invisible, silent, and undetectable by any and all senses.
PFS StandardDream Council: Communicate through a shared dream.
PFS StandardScintillating Pattern: Cause an array of color that dazzles, confuses, and stuns.
PFS LimitedUndermine RealitySU: You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.

Necromancy

PFS StandardAll is One, One is AllR: You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.
PFS LimitedDevour LifeHSU: You attempt to utterly consume the target's life force.
PFS StandardDivine ArmageddonH: Call on your deity to bring about a cataclysm.
PFS StandardHorrid WiltingH: Pull moisture from creatures, damaging them.
PFS StandardMoment of Renewal: Give a day's recovery in an instant.
PFS StandardSpirit SongH: Sing an eldritch song that damages any creature that has a spirit.
PFS StandardSpiritual Epidemic: Weaken a target with a communicable curse.

Transmutation

PFS StandardMonstrosity FormH: Turn into a powerful monster.
PFS StandardWind Walk: Turn creatures into swift-moving clouds.

All 9th-Level Spells

Abjuration

PFS LimitedAstral LabyrinthHSU: You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
PFS StandardDisjunctionU: Deactivate or destroy a magic item.
Prismatic ShieldRS: Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks.
PFS StandardPrismatic Sphere: Form a protective sphere composed of seven chromatic layers.

Conjuration

PFS StandardResplendent Mansion: Conjure a mansion that lasts for a day.
PFS StandardSummon Draconic Legion: Summon an incarnate legion of dragons to destroy your foes.
PFS LimitedUpheavalSU: The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

Divination

PFS StandardForesight: Sense when a creature is in danger and react to protect it with good fortune.
PFS StandardProliferating Eyes: You implant a contagious, scrying eye that spreads to others by touch.

Enchantment

PFS StandardCrusadeHU: Creatures become dedicated to a cause of your choice.
Divinity LeechRS: You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.
PFS StandardNature's Enmity: Turn animals, plants, and weather against creatures of your choice.
PFS StandardOverwhelming Presence: Take on the majesty of a god.
PFS StandardPower Word KillHU: Utter a word that slays a creature.
PFS StandardTelepathic Demand: Send a mental message that impels a creature toward a course of action.
PFS StandardUnfathomable Song: Song debilitates creatures in weird ways.

Evocation

PFS StandardImplosionH: Make a creature collapse in on itself.
PFS StandardMeteor SwarmH: Call down four blazing meteors that explode.
PFS StandardStorm of VengeanceH: Create a massive, dangerous storm.
PFS StandardWeapon of JudgmentH: Form a weapon to enforce war or peace.

Illusion

PFS StandardUnspeakable Shadow: Transform a creature's shadow into a frightening monster and make them flee or fight it.
PFS StandardWeird: Frighten, deal mental damage, and possibly kill large numbers of creatures.

Necromancy

PFS StandardBind SoulU: Imprison a dead creature's soul.
Linnorm StingSU: You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
PFS StandardMassacreH: Instantly kill multiple creatures.
PFS StandardVoracious GestaltH: Create a spirit gestalt that eats souls and grows stronger.
PFS StandardWail of the Banshee: Scream, dealing damage and draining creatures.

Transmutation

PFS StandardOne with the Land: Merge into a natural feature to control the nearby environment.
PFS StandardShapechange: Transform into a form of your choice repeatedly.

All 10th-Level Spells

Abjuration

PFS StandardIndestructibility: Become briefly immune to everything.
PFS LimitedNullify: React to automatically counteract a spell and take backlash damage.

Conjuration

PFS StandardGateU: Tear open a portal to another plane.
PFS StandardRemakeU: Recreate a destroyed object.
PFS StandardSummon KaijuR: Summon an incarnate kaiju with effects depending on the specific kaiju.

Divination

PFS StandardAlter Reality: Warp reality to duplicate occult spells.
PFS StandardFated Confrontation: Isolate two fated opponents and let them twist each other's fate.
PFS StandardMiracle: Ask for a blessing to duplicate divine spells.
PFS StandardPrimal Phenomenon: Request for nature to duplicate primal spells.
PFS StandardWish: Make a wish to duplicate arcane spells.

Enchantment

PFS StandardFabricated Truth: Make creatures believe something is fact.

Evocation

PFS StandardCataclysm: Call an instant, damaging cataclysm.

Illusion

PFS StandardShadow Army: Duplicate yourself to have your shadows fight enemies as you hide amongst them.

Necromancy

PFS StandardRevival: Heal creatures in an area and return the dead to life temporarily.

Transmutation

PFS StandardAvatar: Transform into a battle form determined by your deity.
PFS StandardElement Embodied: Turn into a massive elemental.
PFS StandardNature Incarnate: Turn into a massive avatar of nature.
PFS StandardPrimal Herd: Transform willing creatures into mammoths.
PFS StandardTime Stop: Briefly stop time for everything but you.