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PFS StandardSummon AnarchSpell 5

Conjuration
Source Secrets of Magic pg. 131
Traditions divine
Cast Three ActionsThree Actions material, somatic, verbal
Range 30 feet
Duration sustained up to 1 minute
You conjure a chaotic celestial, monitor, or fiend to fight on your behalf. You summon a common chaotic creature that has the celestial, monitor, or fiend trait and whose level is 5 or lower. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of creatures, even if their alignments match. Heightening the spell increases the maximum level of creature you can summon.
Heightened (6th) Level 7.
Heightened (7th) Level 9.
Heightened (8th) Level 11.
Heightened (9th) Level 13.
Heightened (10th) Level 15.

Level 1 Anarchs

Lyrakien (CG), Ostovite (CE), Quasit (CE), Voidworm (CN)

Level 2 Anarchs

Dretch (CE)

Level 3 Anarchs

Akizendri (CN), Vermlek (CE), Yeth Hound (CE)

Level 4 Anarchs

Abrikandilu (CE), Barghest (CE), Gancanagh (CG)

Level 5 Anarchs

Azuretzi (CN), Brimorak (CE)

Level 6 Anarchs

Babau (CE), Bralani (CG)

Level 7 Anarchs

Invidiak (CE), Lillend (CG), Naunet (CN), Succubus (CE)

Level 8 Anarchs

Nabasu (CE)

Level 9 Anarchs

Garuda (CG), Vrock (CE)

Level 10 Anarchs

Bebilith (CE), Einherji (CN), Imentesh (CN), Kalavakus (CE)

Level 11 Anarchs

Hezrou (CE)

Level 12 Anarchs

Valkyrie (CN)

Level 13 Anarchs

Frost Yai (CE), Ghaele (CG), Glabrezu (CE)

Level 14 Anarchs

Nalfeshnee (CE), Peri (CG)

Level 15 Anarchs

Hegessik (CN)