Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (5)
Intelligent Items
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)

List View | Table View
All Spells
Arcane | Divine | Elemental | Occult | Primal
Focus Spells | Rituals

PFS LimitedBreath of DroughtSpell 2

This Spell may contain spoilers from the Extinction Curse Adventure Path

Source Pathfinder #151: The Show Must Go On pg. 78
Traditions primal
Cast Two ActionsTwo Actions somatic, verbal
Range 30 feet; Area 10-foot burst
Duration sustained
You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion. Objects are unaffected. Each creature in the area when the spell is cast or that ends its turn in the area afterward must attempt a Fortitude save. Water creatures and plant creatures use the outcome one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as fire elementals) are immune to breath of drought.

Success The creature is unaffected.
Failure The creature is sickened 1.
Critical Failure The creature is sickened 2.

    Heightened (4th) Once per round when you Sustain the Spell, you can move the center of the burst to a new location within range.
    Heightened (7th) As the 4th-level version, except the range is 120 feet and the area is a 20-foot burst.