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PFS StandardSeal FateSpell 4

CurseDeathNecromancy
Source Advanced Player's Guide pg. 224
Traditions arcane, divine, occult
Cast Two ActionsTwo Actions somatic, verbal
Range touch; Targets 1 living creature
Saving Throw Fortitude
You utter a curse that a creature will meet a certain end—a death by freezing, stabbing, or another means you devise. Choose one type of damage from the following list: acid, bludgeoning, cold, electricity, fire, negative, piercing, slashing, or sonic. The effect is based on the target's Fortitude save.

Critical Success The target is unaffected.
Success The target gains weakness 2 to the chosen damage type until the end of your next turn.
Failure As success, but the duration is 1 minute. If the creature is reduced to 0 HP by the chosen damage and its level is 7 or less, it dies.
Critical Failure As failure, but the duration is unlimited.
Heightened (+2) The weakness increases by 1, and the maximum level of creature that can be automatically killed increases by 4.