Acid Splash
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Acid, Attack, Cantrip, Evocation
| True | False | 1 |
You splash a glob of acid that splatters your target and nearby creatures.
| True |
Ancient Dust
|
—
|
Pathfinder #186
|
Arcane, Divine
|
Uncommon
|
Cantrip, Necromancy, Negative
| True | False | 1 |
You cough up a cloud of gray soil, echoing the dust in the graves of Kemnebi's many victims.
| True |
Approximate
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Magically estimate the number of nearby objects.
| False |
Boost Eidolon
|
|
Secrets of Magic
|
Focus
|
Uncommon
|
Cantrip, Evocation, Summoner
| True | True | 1 |
You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks.
| False |
Bullhorn
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Auditory, Cantrip, Illusion
| True | False | 1 |
Magnify your voice to be heard at a distance.
| True |
Buzzing Bites
|
|
Monsters of Myth
|
Focus
|
Rare
|
Cantrip, Evocation, Hex, Witch
| True | True | 1 |
You evoke buzzing and crawling insects to climb onto a foe's body and bite.
| True |
Chill Touch
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Cantrip, Necromancy, Negative
| True | False | 1 |
Your touch hurts the living or disorients undead.
| True |
Clinging Ice
|
|
Advanced Player's Guide
|
Focus
|
Uncommon
|
Cantrip, Cold, Conjuration, Hex, Witch
| True | True | 1 |
Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save.
| True |
Dancing Lights
|
|
Core Rulebook
|
Arcane, Occult, Primal
|
Common
|
Cantrip, Evocation, Light
| True | False | 1 |
Create four floating lights you can move.
| False |
Daze
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Cantrip, Enchantment, Mental, Nonlethal
| True | False | 1 |
Damage a creature's mind and possibly stun it.
| True |
Detect Magic
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Sense whether magic is nearby.
| True |
Discern Secrets
|
|
Advanced Player's Guide
|
Focus
|
Uncommon
|
Cantrip, Divination, Hex, Witch
| True | True | 1 |
You call upon your patron's power to better uncover secrets.
| True |
Disrupt Undead
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Cantrip, Necromancy, Positive
| True | False | 1 |
Damage undead with positive energy.
| True |
Distortion Lens
|
|
Dark Archive
|
Focus
|
Uncommon
|
Cantrip, Conjuration, Psychic
| True | True | 1 |
You create a magical lens that distorts space as best suits you.
| True |
Divine Lance
|
|
Core Rulebook
|
Divine
|
Common
|
Attack, Cantrip, Evocation
| True | False | 1 |
Throw divine energy that damages based on your deity's alignment.
| True |
Electric Arc
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Cantrip, Electricity, Evocation
| True | False | 1 |
Zap one or two creatures with lightning.
| True |
Evil Eye
|
|
Advanced Player's Guide
|
Focus
|
Uncommon
|
Cantrip, Curse, Emotion, Enchantment, Fear, Hex, Mental, Witch
| True | True | 1 |
Your fix your eye on the target, imposing a malevolent hex.
| False |
Forbidden Thought
|
|
Dark Archive
|
Focus
|
Uncommon
|
Cantrip, Enchantment, Mental, Psychic
| True | True | 1 |
You place a psychic lock in a foe's mind that prevents it from a specific action.
| True |
Forbidding Ward
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Abjuration, Cantrip
| True | False | 1 |
Protect an ally against one specific enemy.
| True |
Frost's Touch
|
—
|
Treasure Vault
|
Focus
|
Rare
|
Arcane, Cantrip, Cold, Conjuration
| True | False | 1 |
Your gelid shard drinks down nearby heat in a futile attempt to sate itself and achieve a level of frigid cold unheard of on the Material Plane.
| True |
Gale Blast
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Air, Cantrip, Evocation
| True | False | 1 |
Damage and push adjacent creatures with air.
| True |
Ghost Sound
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Auditory, Cantrip, Illusion
| True | False | 1 |
Make false sounds.
| True |
Glimpse Weakness
|
|
Dark Archive
|
Focus
|
Uncommon
|
Cantrip, Divination, Psychic
| True | True | 1 |
You glimpse a loose scale, a seam in a foe's armor, or a similar weakness, aiding your allies in landing a precise hit.
| False |
Gouging Claw
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Attack, Cantrip, Morph, Transmutation
| True | False | 1 |
Morph your limb into a claw and attack with it.
| True |
Guidance
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Cantrip, Divination
| True | False | 1 |
Divine guidance improves one roll.
| False |
Haunting Hymn
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Auditory, Cantrip, Evocation, Sonic
| True | False | 1 |
A powerful hymn harms and deafens.
| True |
Healing Plaster
|
|
Secrets of Magic
|
Primal
|
Common
|
Cantrip, Earth, Transmutation
| True | False | 1 |
Transform mud into a healing plaster to treat wounds without healer's tools.
| True |
Imaginary Weapon
|
|
Dark Archive
|
Focus
|
Uncommon
|
Attack, Cantrip, Evocation, Force, Psychic
| True | True | 1 |
You create a simple weapon of force.
| True |
Infectious Enthusiasm
|
|
Secrets of Magic
|
Arcane, Occult
|
Common
|
Cantrip, Emotion, Enchantment, Mental
| True | False | 1 |
Encourage yourself and an ally to improve one roll apiece.
| False |
Inside Ropes
|
|
Pathfinder #181
|
Divine, Occult, Primal
|
Uncommon
|
Cantrip, Conjuration
| True | False | 1 |
You pull a large handful of guts from your midsection.
| True |
Inspire Competence
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Bard, Cantrip, Composition, Emotion, Enchantment, Mental
| True | True | 1 |
Your encouragement inspires your ally to succeed at a task.
| False |
Inspire Courage
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Bard, Cantrip, Composition, Emotion, Enchantment, Mental
| True | True | 1 |
You inspire your allies with words or tunes of encouragement.
| False |
Invoke True Name
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Rare
|
Cantrip, Enchantment, True Name
| True | False | 1 |
You speak the true name of a creature to more surely affect it with your magic.
| False |
Join Pasts
|
|
Pathfinder #147
|
Occult
|
Uncommon
|
Cantrip, Divination, Mental
| True | False | 1 |
Share thoughts and experiences with allies.
| True |
Know Direction
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Find true north.
| True |
Light
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Evocation, Light
| True | False | 1 |
Make an object glow.
| True |
Mage Hand
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Cantrip, Evocation
| True | False | 1 |
Command a floating hand to move an object.
| True |
Message
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Auditory, Cantrip, Illusion, Linguistic, Mental
| True | False | 1 |
Speak a message to a distant creature, who can reply.
| True |
Nudge Fate
|
|
Advanced Player's Guide
|
Focus
|
Uncommon
|
Cantrip, Divination, Hex, Witch
| True | True | 1 |
You read slightly into the future and give fate a tiny push to achieve the result you desire.
| False |
Pact Broker
|
|
Dark Archive
|
Focus
|
Rare
|
Cantrip, Enchantment, Hex, Mental, Witch
| True | True | 1 |
You offer to broker a pact of peace.
| False |
Phase Bolt
|
|
Dark Archive
|
Arcane, Occult
|
Common
|
Attack, Cantrip, Evocation
| True | False | 1 |
Fire a spike of magic that can pass through shields and cover
| True |
Prestidigitation
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Evocation
| True | False | 1 |
Perform a minor magical trick.
| False |
Produce Flame
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Attack, Cantrip, Evocation, Fire
| True | False | 1 |
Kindle small flames to attack close or at range.
| True |
Protect Companion
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration, Cantrip
| True | False | 1 |
Shield your eidolon or minion from harm.
| True |
Puff of Poison
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Cantrip, Evocation, Inhaled, Poison
| True | False | 1 |
Exhale toxins to poison a foe.
| True |
Ray of Frost
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Attack, Cantrip, Cold, Evocation
| True | False | 1 |
Damage a creature with cold.
| True |
Read Aura
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Detect if an object is magical, and determine the school of its magic.
| True |
Read the Air
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Cantrip, Divination
| True | False | 1 |
Pick up societal cues.
| False |
Reinforce Eidolon
|
|
Secrets of Magic
|
Focus
|
Uncommon
|
Abjuration, Cantrip, Summoner
| True | True | 1 |
You focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses.
| False |
Scatter Scree
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Cantrip, Earth, Evocation
| True | False | 1 |
Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.
| True |
Shield
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Abjuration, Cantrip, Force
| True | False | 1 |
A shield of magical force blocks attacks and magic missiles.
| True |
Shroud of Night
|
|
Advanced Player's Guide
|
Focus
|
Uncommon
|
Cantrip, Darkness, Evocation, Hex, Witch
| True | True | 1 |
Drawing your hand in a sweeping gesture, you shroud the target in a veil of night.
| False |
Sigil
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Transmutation
| True | False | 1 |
Leave a magical mark.
| True |
Silver's Refrain
|
|
Pathfinder #147
|
Focus
|
Rare
|
Abjuration, Bard, Cantrip, Composition
| True | True | 1 |
Make weapons silver and impede a devil's teleportation.
| False |
Song of Strength
|
|
Advanced Player's Guide
|
Focus
|
Uncommon
|
Bard, Cantrip, Composition, Emotion, Enchantment, Mental
| True | True | 1 |
You bolster your allies' physical strength with a hearty exhortation.
| False |
Spirit Object
|
|
Legends
|
Focus
|
Rare
|
Cantrip, Hex, Necromancy, Witch
| True | True | 1 |
Using a sliver of Baba Yaga's power, you briefly bring an object to life.
| True |
Spout
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Cantrip, Evocation, Water
| True | False | 1 |
Batter creatures with a water blast that is larger if cast in a body of water.
| True |
Stabilize
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Cantrip, Healing, Necromancy, Positive
| True | False | 1 |
Stabilize a dying creature.
| False |
Stoke the Heart
|
|
Advanced Player's Guide
|
Focus
|
Uncommon
|
Cantrip, Emotion, Enchantment, Hex, Witch
| True | True | 1 |
Intense fervor fills the target creature, empowering their blows.
| True |
Summon Instrument
|
|
Advanced Player's Guide
|
Divine, Occult
|
Common
|
Cantrip, Conjuration
| True | False | 1 |
Conjure a musical instrument.
| True |
Tame
|
|
Secrets of Magic
|
Occult, Primal
|
Common
|
Auditory, Cantrip, Enchantment, Mental
| True | False | 1 |
Make a domesticated animal friendlier to you.
| True |
Tanglefoot
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Attack, Cantrip, Conjuration, Plant
| True | False | 1 |
Conjure a vine to entangle a creature.
| True |
Telekinetic Projectile
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Attack, Cantrip, Evocation
| True | False | 1 |
Fling an object at a creature.
| True |
Telekinetic Rend
|
|
Dark Archive
|
Focus
|
Uncommon
|
Cantrip, Evocation, Psychic
| True | True | 1 |
Your mind creates a violent axis of motion in a nearby space.
| True |
Thermal Stasis
|
|
Dark Archive
|
Focus
|
Uncommon
|
Abjuration, Cantrip, Psychic
| True | True | 1 |
The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium.
| True |
Time Sense
|
|
Dark Archive
|
Arcane, Occult
|
Common
|
Cantrip, Divination
| True | False | 1 |
Know perfectly what time it is
| False |
Torturous Trauma
|
—
|
Pathfinder #186
|
Arcane, Divine
|
Uncommon
|
Cantrip, Necromancy, Nonlethal
| True | False | 1 |
With this spell born of Kemnebi's sadistic love of torture, you batter a creature's internal organs, leaving no external signs of the immense pain you delivered.
| True |
Warp Step
|
|
Dark Archive
|
Arcane, Occult
|
Common
|
Cantrip, Conjuration
| True | False | 1 |
Contract space to cover more ground when you move
| False |
Wash Your Luck
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Abjuration, Cantrip, Fortune
| True | False | 1 |
Ignore misfortune once.
| False |
Wilding Word
|
|
Advanced Player's Guide
|
Focus
|
Uncommon
|
Cantrip, Enchantment, Hex, Witch
| True | True | 1 |
With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you.
| False |
Inspire Defense
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Bard, Cantrip, Composition, Emotion, Enchantment, Mental
| True | True | 2 |
You inspire your allies to protect themselves more effectively.
| False |
Triple Time
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Bard, Cantrip, Composition, Emotion, Enchantment, Mental
| True | True | 2 |
You dance at a lively tempo, speeding your allies’ movement.
| False |
Astral Rain
|
|
Dark Archive
|
Focus
|
Uncommon
|
Cantrip, Evocation, Force, Psychic
| True | True | 3 |
You fling a mass of furious thoughts into the air, where they expand into numerous blades or other shapes that rain down.
| True |
Dirge of Doom
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Bard, Cantrip, Composition, Emotion, Enchantment, Fear, Mental
| True | True | 3 |
Frighten nearby enemies.
| False |
Entropic Wheel
|
|
Dark Archive
|
Focus
|
Uncommon
|
Cantrip, Cold, Evocation, Fire, Psychic
| True | True | 3 |
You stockpile thermal energy in a magical wheel-like construct that lets you burn opponents with cold or freeze their bodies with heat.
| False |
Ghostly Shift
|
|
Dark Archive
|
Focus
|
Uncommon
|
Cantrip, Conjuration, Psychic
| True | True | 3 |
Your body becomes insubstantial as you partially phase out.
| True |
Omnidirectional Scan
|
|
Dark Archive
|
Focus
|
Uncommon
|
Cantrip, Divination, Psychic, Scrying
| True | True | 3 |
You quickly view your surroundings from a variety of angles, your senses constructing an overall mental picture.
| False |
Shatter Mind
|
|
Dark Archive
|
Focus
|
Uncommon
|
Cantrip, Evocation, Mental, Psychic
| True | True | 3 |
You telepathically assail the minds of your foes.
| True |
Song of Marching
|
|
Advanced Player's Guide
|
Focus
|
Uncommon
|
Bard, Cantrip, Composition, Enchantment, Mental
| True | True | 3 |
You maintain a brisk performance that keeps allies on the move.
| True |
Vector Screen
|
|
Dark Archive
|
Focus
|
Uncommon
|
Abjuration, Cantrip, Psychic
| True | True | 3 |
You set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles.
| True |
Contagious Idea
|
|
Dark Archive
|
Focus
|
Uncommon
|
Cantrip, Emotion, Enchantment, Mental, Psychic
| True | True | 5 |
Nothing is so contagious as a thought.
| True |
Dancing Blade
|
|
Dark Archive
|
Focus
|
Uncommon
|
Cantrip, Evocation, Psychic
| True | True | 5 |
You telekinetically animate a weapon that's unattended or on your person.
| True |
Foresee the Path
|
|
Dark Archive
|
Focus
|
Uncommon
|
Cantrip, Divination, Psychic
| True | True | 5 |
You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.
| False |
Hologram Cage
|
|
Dark Archive
|
Focus
|
Uncommon
|
Cantrip, Illusion, Light, Psychic
| True | True | 5 |
You weave light into a cube of vivid and fantastic patterns.
| True |
House of Imaginary Walls
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Bard, Cantrip, Composition, Illusion, Visual
| True | True | 5 |
You mime creating an invisible stretch of wall adjacent to you and within your reach.
| False |
Redistribute Potential
|
|
Dark Archive
|
Focus
|
Uncommon
|
Cantrip, Cold, Evocation, Fire, Psychic
| True | True | 5 |
Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another.
| True |
Tesseract Tunnel
|
|
Dark Archive
|
Focus
|
Uncommon
|
Cantrip, Conjuration, Psychic, Teleportation
| True | True | 5 |
You race from point to point, tearing open a tunnel in space.
| False |
Allegro
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Bard, Cantrip, Composition, Emotion, Enchantment, Mental
| True | True | 7 |
You perform rapidly, speeding up your ally.
| False |
Acidic Burst
|
|
Gods & Magic
|
Arcane, Primal
|
Common
|
Acid, Evocation
| False | False | 1 |
You create a shell of acid around yourself that immediately bursts outward.
| True |
Adapt Self
|
|
Gods & Magic
|
Focus
|
Common
|
Morph, Transmutation
| False | True | 1 |
You make subtle changes to yourself to adapt to the situation.
| False |
Admonishing Ray
|
|
Pathfinder #158
|
Arcane, Divine
|
Common
|
Attack, Necromancy, Nonlethal
| False | False | 1 |
A ray of energy bludgeons your target into submission without causing lasting harm.
| True |
Agile Feet
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Cleric, Transmutation
| False | True | 1 |
The blessings of your god make your feet faster and your movements more fluid.
| False |
Agitate
|
|
Gods & Magic
|
Arcane, Occult
|
Common
|
Enchantment, Mental, Nonlethal
| False | False | 1 |
You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
| True |
Air Bubble
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Air, Conjuration
| False | False | 1 |
React to create air for a creature to breathe.
| False |
Airburst
|
|
Pathfinder #169
|
Arcane, Primal
|
Uncommon
|
Air, Evocation
| False | False | 1 |
A blast of wind wildly pushes everything nearby.
| True |
Alarm
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 1 |
Be alerted if a creature enters a warded area.
| True |
Ancestral Memories
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Divination, Sorcerer
| False | True | 1 |
The memories of long-dead spellcasters grant you knowledge in a specific skill.
| True |
Ancestral Touch
|
|
Advanced Player's Guide
|
Focus
|
Uncommon
|
Cursebound, Emotion, Enchantment, Fear, Mental, Oracle
| False | True | 1 |
You touch a creature and force them to see and feel the ancestors surrounding you.
| True |
Angelic Halo
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Abjuration, Aura, Good, Sorcerer
| False | True | 1 |
You gain an angelic halo with an aura that increases allies’ healing from the heal spell.
| False |
Animal Allies
|
|
Secrets of Magic
|
Primal
|
Common
|
Conjuration
| False | False | 1 |
Summon animals to briefly attack adjacent foes.
| True |
Animate Dead
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult
|
Common
|
Necromancy
| False | False | 1 |
Animate an undead creature to fight on your behalf.
| True |
Animate Rope
|
|
Advanced Player's Guide
|
Arcane, Occult
|
Common
|
Transmutation
| False | False | 1 |
Command a rope to move and tie as you wish.
| True |
Ant Haul
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Transmutation
| False | False | 1 |
Target can carry more.
| False |
Anticipate Peril
|
|
Gods & Magic
|
Arcane, Occult
|
Common
|
Divination
| False | False | 1 |
You grant the target brief foresight.
| True |
Appearance of Wealth
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Cleric, Illusion
| False | True | 1 |
You create a brief vision of immense wealth filling the spell’s area.
| False |
Aqueous Blast
|
|
Kingmaker Companion Guide
|
Arcane, Occult, Primal
|
Rare
|
Evocation, Water
| False | False | 1 |
You evoke a mass of water into the air around your outstretched fist.
| True |
Ashen Wind
|
—
|
Pathfinder #185
|
Focus
|
Uncommon
|
Conjuration, Cursebound, Oracle
| False | True | 1 |
You conjure a swirling wind of ashes that blows through the area.
| False |
Athletic Rush
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Cleric, Transmutation
| False | True | 1 |
Your body fills with physical power and skill.
| False |
Augment Summoning
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Conjuration, Wizard
| False | True | 1 |
You augment the abilities of a summoned creature.
| False |
Bane
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Enchantment, Mental
| False | False | 1 |
Weaken enemies' attacks in an aura around you.
| False |
Befuddle
|
|
Gods & Magic
|
Arcane
|
Common
|
Emotion, Enchantment, Mental
| False | False | 1 |
You sow seeds of confusion in your target’s mind, causing their actions and thoughts to become clumsy.
| False |
Bit of Luck
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Cleric, Divination, Fortune
| False | True | 1 |
You tilt the scales of luck slightly to protect a creature from disaster.
| False |
Biting Words
|
|
Secrets of Magic
|
Occult
|
Common
|
Attack, Auditory, Evocation, Linguistic, Sonic
| False | False | 1 |
Hurl sonic taunts to hurt creatures.
| True |
Bless
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Enchantment, Mental
| False | False | 1 |
Strengthen allies' attacks in an aura around you.
| False |
Blind Ambition
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Cleric, Emotion, Enchantment, Mental
| False | True | 1 |
You strengthen a target’s ambition, increase its resentment of allies, and make its allegiances more susceptible to change.
| False |
Blood Ward
|
|
Advanced Player's Guide
|
Focus
|
Uncommon
|
Abjuration, Hex, Witch
| False | True | 1 |
You consolidate warding energies with a gesture, guarding a creature against attacks from a certain type of foe.
| True |
Brain Drain
|
|
Advanced Player's Guide
|
Focus
|
Uncommon
|
Cursebound, Enchantment, Mental, Oracle
| False | True | 1 |
You probe the target's mind to glean knowledge.
| True |
Breadcrumbs
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 1 |
Make a trail behind a creature.
| True |
Briny Bolt
|
—
|
Pathfinder #188
|
Arcane, Primal
|
Common
|
Attack, Evocation, Water
| False | False | 1 |
You hurl a bolt of saltwater from your extended hand.
| True |
Buffeting Winds
|
|
Knights of Lastwall
|
Primal
|
Common
|
Air, Evocation, Nonlethal
| False | False | 1 |
You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing undead away.
| True |
Burning Hands
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Evocation, Fire
| False | False | 1 |
A small cone of flame rushes from your hands.
| True |
Cackle
|
|
Advanced Player's Guide
|
Focus
|
Uncommon
|
Enchantment, Hex, Witch
| False | True | 1 |
With a quick burst of laughter, you prolong a magical effect you created.
| False |
Call of the Grave
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Arcane, Attack, Necromancy, Wizard
| False | True | 1 |
You fire a ray of sickening energy.
| False |
Call to Arms
|
|
Advanced Player's Guide
|
Focus
|
Uncommon
|
Auditory, Cursebound, Emotion, Enchantment, Mental, Oracle
| False | True | 1 |
You cry out a call to arms, inspiring your allies to enter the fray.
| True |
Celestial Accord
|
|
Pathfinder #183
|
Divine, Occult
|
Uncommon
|
Emotion, Enchantment, Good, Mental
| False | False | 1 |
You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground.
| False |
Charged Javelin
|
|
Gods & Magic
|
Focus
|
Common
|
Attack, Electricity, Evocation
| False | True | 1 |
You fire a javelin of electricity that leaves a charged field around its target.
| True |
Charm
|
|
Core Rulebook
|
Arcane, Occult, Primal
|
Common
|
Emotion, Enchantment, Incapacitation, Mental
| False | False | 1 |
A creature becomes more friendly to you.
| True |
Charming Touch
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Cleric, Emotion, Enchantment, Incapacitation, Mental
| False | True | 1 |
You infuse your target with attraction, causing it to act friendlier toward you.
| False |
Charming Words
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Auditory, Enchantment, Incapacitation, Linguistic, Mental, Wizard
| False | True | 1 |
You whisper enchanting words to deflect your foe’s ire.
| False |
Chilling Spray
|
|
Advanced Player's Guide
|
Arcane, Primal
|
Common
|
Cold, Evocation
| False | False | 1 |
Icy shards fly out from you in a cone.
| True |
Cinder Gaze
|
|
Dark Archive
|
Focus
|
Rare
|
Cleric, Divination, Prediction
| False | True | 1 |
You've learned to read the future in the patterns of flames and smoke.
| True |
Cloak of Shadow
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Cleric, Darkness, Evocation, Shadow
| False | True | 1 |
You drape the target in a mantle of swirling shadows that make it harder to see.
| False |
Color Spray
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Illusion, Incapacitation, Visual
| False | False | 1 |
Swirling colors dazzle or stun creatures.
| False |
Command
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Auditory, Enchantment, Linguistic, Mental
| False | False | 1 |
Bid a creature to approach, run, release something, lie prone, or stand up.
| True |
Concordant Choir
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Evocation, Sonic
| False | False | 1 |
Damage foes with music.
| True |
Counter Performance
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Bard, Composition, Enchantment, Fortune, Mental
| False | True | 1 |
Use Performance to counter a visual or auditory effect.
| False |
Create Water
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Conjuration, Water
| False | False | 1 |
Conjure 2 gallons of water.
| False |
Crushing Ground
|
|
Secrets of Magic
|
Focus
|
Uncommon
|
Druid, Earth, Transmutation
| False | True | 1 |
You tear open the ground then slam it shut.
| True |
Cry of Destruction
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Cleric, Evocation, Sonic
| False | True | 1 |
Your voice booms, smashing what’s in front of you.
| True |
Dazzling Flash
|
|
Core Rulebook
|
Focus
|
Uncommon
|
Cleric, Evocation, Light, Visual
| False | True | 1 |
You raise your religious symbol and create a blinding flash of light.
| True |
Death's Call
|
|
Core Rulebook
|
Focus
|
Uncommon
|
|