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Cantrips

Abjuration

Forbidding WardH: Protect an ally against one specific enemy.
ShieldH: A shield of magical force blocks attacks and magic missiles.

Conjuration

TanglefootH: Conjure a vine to entangle a creature.

Divination

Detect MagicH: Sense whether magic is nearby.
Guidance: Divine guidance improves one roll.
Join PastsHU: Share thoughts and experiences with allies.
Know DirectionH: Find true north.
Read AuraH: Detect if an object is magical, and determine the school of its magic.

Enchantment

DazeH: Damage a creature's mind and possibly stun it.

Evocation

Acid SplashH: Damage creatures with acid.
Dancing Lights: Create four floating lights you can move.
Divine LanceH: Throw divine energy that damages based on your deity's alignment.
Electric ArcH: Zap one or two creatures with lightning.
LightH: Make an object glow.
Mage HandH: Command a floating hand to move an object.
Prestidigitation: Perform a minor magical trick.
Produce FlameH: Kindle small flames to attack close or at range.
Ray of FrostH: Damage a creature with cold.
Telekinetic ProjectileH: Fling an object at a creature.

Illusion

Ghost SoundH: Make false sounds.
MessageH: Speak a message to a distant creature, who can reply.

Necromancy

Chill TouchH: Your touch hurts the living or disorients undead.
Disrupt UndeadH: Damage undead with positive energy.
Stabilize: Stabilize a dying creature.

Transmutation

SigilH: Leave a magical mark.

All 1st-Level Spells

Abjuration

AlarmH: Be alerted if a creature enters a warded area.
Feather Fall: React to slow a creature’s fall.
LockH: Make a lock hard to open.
Mage ArmorH: Ward yourself with magical armor.
Negate AromaH: Suppress a creature’s scent
Pass Without TraceH: Make your tracks hard to find.
ProtectionU: Shield a creature against those of a chosen alignment.
Sanctuary: Protect a creature from being attacked.

Conjuration

Air Bubble: React to create air for a creature to breathe.
Create Water: Conjure 2 gallons of water.
Floating Disk: A disk of energy follows you, carrying objects.
Grease: Coat a surface or object in slippery grease.
Summon AnimalH: Conjure an animal to fight on your behalf.
Summon ConstructH: Conjure a construct to fight on your behalf.
Summon FeyH: Conjure a fey to fight on your behalf.
Summon Plant or FungusH: Conjure a plant or fungus to fight on your behalf.
Unseen Servant: Create an invisible creature to help you.

Divination

Detect AlignmentHU: See auras of a chosen alignment.
Detect PoisonHU: Determine whether an object or creature is poisonous or venomous.
Imprint MessageU: Imprint a psychic message into an object.
Mindlink: Mentally impart 10 minutes' worth of information in an instant.
Object ReadingHU: Learn about a significant event surrounding an object.
True Strike: Make your next attack especially accurate.

Enchantment

Bane: Weaken enemies' attacks in an aura around you.
Bless: Strengthen allies' attacks in an aura around you.
CharmH: A humanoid becomes more friendly to you.
CommandH: Bid a creature to approach, run, release something, lie prone, or stand up.
FearH: Frighten a creature, possibly making it flee.
SleepH: Cause creatures in a small area to fall asleep.
SootheH: Heal the target and bolster them against mental attacks.

Evocation

Burning HandsH: A small cone of flame rushes from your hands.
Gust of Wind: Wind blows out fires and knocks back objects and creatures.
Hydraulic PushH: Damage and push a creature with a blast of water.
Magic MissileH: Pelt creatures with unerring bolts of magical force.
Shocking GraspH: Zap a creature with electricity.
SnowballH: You throw a magically propelled and chilled ball of dense snow.

Illusion

Color Spray: Swirling colors dazzle or stun creatures.
Exchange ImageU: Trade appearances with the target.
Illusory DisguiseH: Make yourself look like a different creature.
Illusory ObjectH: Form a convincing illusion of an object.
Item FacadeH: Disguise an item to look perfect or shoddy.
Magic AuraHU: Change how an item's magic appears to detecting spells.
Phantom PainH: Cause a creature ongoing pain that sickens it.
VentriloquismH: Throw your voice.

Necromancy

Disrupting WeaponsH: Weapons deal positive damage to undead.
Goblin Pox: Infect a creature with goblin pox.
Grim TendrilsH: Creatures in a line take negative damage and bleed.
HarmH: Negative energy harms the living or heals the undead, either a single creature or all in a burst.
HealH: Positive energy heals the living or harms the undead, either a single creature or all in a burst.
Purify Food and Drink: Make beverages and meals safe.
Ray of Enfeeblement: Sap a creature's strength.
Spider Sting: Damage a creature and afflict it with spider venom.
Spirit LinkH: Continually transfer your health to someone else.

Transmutation

Ant Haul: Target can carry more.
Fleet Step: Make your Speed much faster.
JumpH: Make an impressive leap.
LongstriderH: Increase your Speed for an hour.
Magic Fang: Make a creature's unarmed attacks magical temporarily.
Magic Weapon: Make a weapon temporarily magical.
MendingH: Repair one non-magical item.
Pest FormH: Turn into a nonthreatening animal.
Shillelagh: Make a club or staf temporarily magical, and deal more damage to unnatural creatures.

All 2nd-Level Spells

Abjuration

BarkskinH: Target's skin is covered in protective bark.
Dispel Magic: End a spell or suppress an item's magic.
Endure ElementsH: Protect a creature from severe cold or heat.
Resist EnergyH: Protect a creature from one type of energy damage.
Undetectable AlignmentU: Make a creature or object appear neutral to alignment detection.

Conjuration

Create FoodH: Conjure food that can feed multiple creatures.
Obscuring Mist: Conceal creatures in a cloud of mist.
Phantom SteedH: Conjure a magical horse
Summon ElementalH: Conjure an elemental to fight on your behalf.
WebH: Form a web that keeps creatures from moving.

Divination

Augury: Predict whether a course of action brings good fortune.
Comprehend LanguageH: A creature understands one language.
DarkvisionH: See in the dark.
See InvisibilityH: See invisible creatures and objects.
Speak with Animals: Communicate with animals.
StatusH: Keep track of a willing creature's location and well-being.

Enchantment

Animal Messenger: Send a Tiny animal to deliver a message.
Calm Emotions: Suppress strong emotions and hostility.
Hideous Laughter: Fits of laughter make a creature unable to take all its actions.
Remove FearH: Free a creature from its fright.
Touch of Idiocy: Dull a target's mind with a touch.

Evocation

Acid ArrowH: Magical arrow deals acid damage persistently.
Continual FlameH: A magical flame burns indefinitely.
DarknessH: Suppress all light in an area.
Faerie Fire: Colorful light prevents creatures from being concealed or invisible.
Flaming SphereH: A ball of fire rolls about at your command.
Glitterdust: Sparkling dust breaks invisibility and impedes vision.
ShatterH: Shatter an object with a high-frequency sonic attack.
Sound BurstH: Damage and deafen creatures with a powerful din.
Spiritual WeaponH: Materialize a deific weapon of force that appears and attacks repeatedly.
Telekinetic Maneuver: Disarm, Shove, or Trip a creature telekinetically.

Illusion

Blur: Cause a target's form to become blurry and hard to hit.
Illusory CreatureH: Form a convincing illusion of a creature.
InvisibilityH: A creature can’t be seen until it attacks.
Magic Mouth: Make an illusory mouth appear to speak a message.
Mirror Image: Illusory duplicates of you cause attacks to miss.
Misdirection: Cause one creature’s auras to appear to be another’s.
ParanoiaH: Make a creature believe everyone is a threat.
SilenceH: Mute all sound from a creature.

Necromancy

Deafness: Make a creature deaf.
Death Knell: Finish of a creature who's near death.
False LifeH: Gain temporary HP
Gentle ReposeH: A corpse doesn't decay and can't become undead.
Ghoulish Cravings: Infect a creature with ghoul fever.
Remove ParalysisH: Free a creature from paralysis.
RestorationH: Reduce a condition or lessen a toxin.
Restore SensesH: Remove a blinding or deafening effect.
Shield Other: Absorb half the damage an ally would take.
Spectral Hand: Create a semicorporeal hand that touches creatures to target them with your spells.

Transmutation

Animal FormH: Turn into a dangerous animal.
Enhance VictualsH: Improve food or drink and remove poisons.
EnlargeH: A creature grows in size.
Entangle: Plants in an area grow to entangle and immobilize.
Humanoid FormH: Take the shape of a humanoid.
Knock: Make a door, lock, or container easier to open, and possibly open it immediately.
Shape Wood: Reshape unworked wood as you choose.
ShrinkH: Reduce a willing creature to Tiny size.
Spider ClimbH: Give a creature a climb Speed.
Tree Shape: Turn into a tree.
Water BreathingH: Allow creatures to breathe underwater.
Water WalkH: Buoy a creature so it can walk on water.

All 3rd-Level Spells

Abjuration

Circle of ProtectionHU: A creature emits an aura that protects those within against an alignment.
Glyph of Warding: Store a spell in a symbol to make a trap.
NondetectionU: Protect a creature or object from detection.
Sanctified Ground: Create a 24-hour area of protection against aberrations, celestials, dragons, fiends, or undead.

Conjuration

Stinking Cloud: Form a cloud that sickens creatures.
Wall of ThornsH: Grow a wall of brambles.

Divination

Animal Vision: Project your senses through an animal.
Clairaudience: Hear through an invisible magical sensor.
Hypercognition: Recall massive amounts of information in an instant.
LocateHU: Learn the direction to an object.
Mind ReadingU: Read a creature's surface thoughts.
Wanderer's Guide: Find an ideal route to a location.

Enchantment

Crisis of FaithH: Cause mental damage and possibly make a worshipper unable to cast spells.
Dream MessageH: Send a message that arrives in a dream.
Enthrall: Your speech makes creatures fascinated with you.
HeroismH: Stoke a creature's inner heroism to make it more competent.
ParalyzeH: Freeze a humanoid in place.
Zone of TruthU: Designate an area where creatures are compelled to be truthful.

Evocation

Chilling DarknessH: Ray of evil darkness deals cold damage, counteracts light, and harms celestials.
FireballH: An explosion of fire in an area burns creatures.
Levitate: Float an object or creature a few feet of the ground.
Lightning BoltH: Lightning strikes all creatures in a line.
Searing LightH: A ray of burning light deals extra damage to undead and counteracts darkness.
Wall of Wind: Create a wall of gusting winds that hinders movement and ranged attacks.

Illusion

Hypnotic Pattern: Shifting colors dazzle and fascinate creatures.
Invisibility SphereH: You and creatures near you become invisible as you explore.
Secret Page: Alter the appearance of a page.

Necromancy

Bind Undead: Take control of a mindless undead.
Blindness: Strike a target blind.
Neutralize Poison: Cure a poison afflicting a creature.
Remove Disease: Cure a disease afflicting a creature.
Vampiric TouchH: Deal negative damage and gain temporary HP with a touch.

Transmutation

Earthbind: Bring a flying creature to the ground.
Feet to FinsH: Turn a creature's feet into fins, enabling it swim but slowing it on land.
Ghostly Weapon: Make a weapon affect incorporeal creatures.
HasteH: Speed up a creature so it can attack or move more often.
Insect FormH: Turn into a dangerous giant insect.
Meld into Stone: Meld into a block of stone.
Shrink Item: Reduce an object to the size of a coin.
SlowH: Make a creature slower, reducing its actions.

All 4th-Level Spells

Abjuration

Dimensional Anchor: Keep a creature from teleporting or traveling to other planes.
Freedom of Movement: A creature overcomes hindrances to its movement.
Globe of InvulnerabilityU: Magical sphere counteracts spells that would enter it.
Private SanctumU: Black fog prevents sensing, scrying, and mind-reading on anyone within.
Resilient Sphere: Create a sphere of force that blocks anything that would come through.
Spell Immunity: Name a spell to negate its effects on you.
StoneskinH: Harden a creature's skin into durable stone.

Conjuration

BlinkH: Flit between the planes, vanishing and reappearing.
CreationH: Make a temporary object.
Dimension DoorH: Teleport yourself up to 120 feet.
Rope TrickU: Animate a rope that rises to an extradimensional hiding place.
Solid Fog: Conjure heavy fog that obscures sight and is hard to move through.

Divination

Clairvoyance: See through an invisible magical sensor.
Detect ScryingHU: Find out if scrying effects are in the area.
Discern LiesU: Expertly detect lies and falsehoods.
Forgotten LinesHR: Restore destroyed or censored text.
Modify MemoryHU: Change or implant memories.
Read OmensU: Get a piece of advice about an upcoming event.
Speak with Plants: Communicate with plants and plant creatures.
TelepathyH: Communicate telepathically with any creatures near you.

Enchantment

Anathematic ReprisalH: Cause mental pain to one who commits anathema against your deity.
ConfusionH: Befuddle a creature, making it act randomly.
GlibnessU: Lie with impunity.
Outcast's Curse: Curse a creature to be off-putting and grating.
SuggestionH: Suggest a course of action a creature must follow.

Evocation

Divine WrathH: Damage and hinder creatures of alignments opposed by your deity.
Fire ShieldH: Flames protect you from cold and harm those that touch you.
Holy CascadeH: Turn a vial of holy water into an explosion of blessed water.
Hydraulic TorrentH: Force creatures back with a damaging line of water.
Wall of FireH: Create a blazing wall burns creatures that pass through.
Weapon StormH: Multiply a weapon you hold and attack many creatures with it.

Illusion

Hallucinatory TerrainHU: A natural environment appears to be another kind of terrain.
Nightmare: Plague a creature's dreams with disturbing nightmares.
Phantasmal KillerH: Place a fearsome image in a creature's mind to scare and possibly kill it.
VeilH: Disguise many creatures as other creatures.

Necromancy

Remove Curse: Counteract a curse af icting a creature.
Spiritual AnamnesisU: Overwhelm a target with memories of a past life.
Talking CorpseU: Have a corpse answer three questions.
Vital BeaconH: Radiate vitality that heals creatures that touch you.

Transmutation

Aerial FormH: Turn into a flying combatant.
Air Walk: Walk on air as though it were solid ground.
Dinosaur FormH: Turn into a dinosaur.
FlyH: Cause the target creature to gain a fly Speed.
Gaseous Form: Turn a willing creature into a flying cloud.
Shape Stone: Reshape a cube of stone.
Solid Fog: Conjure heavy fog that obscures sight and is hard to move through.

All 5th-Level Spells

Abjuration

BanishmentH: Send a creature back to its home plane.
Chromatic WallH: A wall of light offers a unique protection based on its color.
Death Ward: Protect a creature against negative energy.
Spiritual GuardianH: Create a magical guardian to attack at your command and take damage for your allies.

Conjuration

Black Tentacles: Tentacles in an area grab creatures.
PasswallHU: Form an earthen tunnel through a wall.
Shadow WalkU: Travel rapidly via the Shadow Plane.
Summon CelestialH: Conjure a celestial to fight on your behalf.
Summon DragonH: Conjure a dragon to fight on your behalf.
Summon EntityH: Conjure an aberration to fight on your behalf.
Summon FiendH: Conjure a f end to fight on your behalf.
Summon GiantH: Conjure a giant to fight on your behalf.
Tree StrideHU: Teleport from tree to tree.
Wall of StoneH: Shape a wall of stone.

Divination

Mind ProbeU: Uncover knowledge and memories in a creature's mind.
Prying Eye: An invisible eye transmits what it sees to you.
Sending: Send a mental message to a creature anywhere on the planet and get a reply.
SynesthesiaH: Rewire a creature's senses.
Telepathic BondU: Link minds with willing creatures to communicate telepathically at great distances.
TonguesHU: Let a creature understand and speak all languages.

Enchantment

Crushing DespairH: Make a creature sob uncontrollably.
Dreaming Potential: The target retrains in its dreams.
Subconscious SuggestionH: Plant a mental suggestion that must be followed when a trigger occurs.
Synaptic Pulse: Slow creatures with a mental blast.

Evocation

Cone of ColdH: Bitter cold damages creatures in a cone.
Control Water: Raise or lower water in a large area.
Flame StrikeH: Call divine fire from the sky.
Shadow BlastH: Shape a cone of shadow to deal damage of a type you choose.
Telekinetic Haul: Move a large object.
Wall of IceH: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.

Illusion

Cloak of Colors: Bright colors dazzle creatures near the target, and attacks cause blinding flashes of light.
Drop DeadHU: The target appears to die but actually turns invisible.
False VisionU: Trick a scrying spell.
HallucinationH: A creature believes one thing is another, can’t detect something, or sees something that’s not really there.
Illusory SceneH: Create an imaginary scene containing multiple creatures and objects.
Shadow Siphon: React to lessen the damage from an enemy's spell by making it partially illusion.

Necromancy

Abyssal Plague: Inflict a draining curse.
Breath of Life: React to revive a creature at the moment of its death.
CloudkillH: Poison creatures in a cloud that moves away from you.
Mariner's Curse: Infect a creature with the curse of the rolling sea.

Transmutation

Elemental FormH: Turn into an elemental.
Moon FrenzyH: Give willing creatures fangs and claws, and send them into a frenzy.
Plant FormH: Turn into a dangerous plant creature.

All 6th-Level Spells

Abjuration

Repulsion: Prevent creatures from approaching you.
Spellwrack: Curse a creature to be harmed when a spell is cast on it and lower the duration of its spells.

Conjuration

Collective TranspositionH: Teleport up to two creatures to new positions near you.
Tangling Creepers: Entangle creatures in a burst and concentrate to lash out with immobilizing vines.
TeleportHU: Transport you and willing creatures a great distance.

Divination

ScryingU: Spy on a creature.
True Seeing: See through illusions and transmutations.

Enchantment

DominateHU: A humanoid must obey your orders.
Feeblemind: Stupefy a creature permanently.
Zealous Conviction: Instill unshakable conviction and zeal in willing creatures.

Evocation

Blade BarrierH: Form a wall of swords made of force.
Chain LightningH: Lightning jumps from creature to creature.
DisintegrateH: Reduce a creature or object to dust.
Fire SeedsH: Make four explosive acorns.
Stone TellU: Speak to spirits within natural stone.
Wall of ForceH: Create an invisible and durable wall of magical force.

Illusion

Mislead: Turn invisible and create a duplicate of yourself who acts like you.
Phantasmal CalamityH: Damage a creature mentally with visions of an apocalypse.
Vibrant Pattern: Make a pattern of lights that dazzles and blinds.

Necromancy

Field of LifeH: Create a positive energy field that heals those within.
Purple Worm Sting: Damage a creature and infect it with purple worm venom.
Raise DeadHU: Return a dead creature to life.
Spirit BlastH: Damage a creature's spiritual essence.
Vampiric ExsanguinationH: Draw blood and life force from creatures in a cone.

Transmutation

Baleful Polymorph: Transform a creature into a harmless animal.
Dragon FormH: Turn into a dragon.
Flesh to Stone: Turn a living creature into a stone statue.
Righteous MightH: Turn into a battle form with divine armaments.
Stone to Flesh: Turn a creature turned to stone back to flesh.

All 7th-Level Spells

Abjuration

ContingencyH: Set up a spell to trigger later under your choice of circumstances.
Dimensional LockU: Prevent teleportation and planar travel.
Energy AegisH: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
Spell TurningU: Reflect spells back at their caster.
Unfettered PackH: Let creatures avoid environmental hindrances.

Conjuration

Duplicate FoeH: Create a temporary duplicate of an enemy that fights for you.
Ethereal JauntHU: Use the Ethereal Plane to move through objects and into the air.
Magnificent MansionU: Conjure a secure dwelling in a demiplane.
Plane ShiftU: Transport creatures to another plane of existence.

Divination

RetrocognitionH: Sense impressions of past events at your location.
True Target: Make multiple attacks against a creature especially accurate.

Enchantment

Power Word BlindHU: Utter a word that blinds a creature.
Warp Mind: Confuse a creature, possibly permanently.

Evocation

Divine Decree: Creatures of alignments opposed by your deity are damaged, enfeebled, paralyzed, or banished.
Prismatic Spray: Shoot rainbow beams that have various effects on creatures in a cone.
Reverse GravityU: Flip the gravitational pull in an area.
SunburstH: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
Volcanic EruptionH: Cause massive lava sprays that burn creatures and encase them in rock.

Illusion

Mask of TerrorH: A creature’s fearsome illusory appearance frightens observers.
Project ImageH: Make an illusion of yourself you can cast spells through.
Visions of DangerH: Create a vision of horrid, swarming creatures that causes mental damage.

Necromancy

Divine VesselH: Take on aspects of a servitor of your deity.
Eclipse BurstH: A globe of darkness deals cold damage, hurts the living, and overcomes light.
Finger of DeathH: Point at a creature to deal negative damage and possibly kill it instantly.
PossessionHU: Send your mind and soul into another creature’s body.
RegenerateH: Cause a creature to heal over time, regrow organs, and reattach body parts.

Transmutation

Fiery BodyH: Turn your body into living flame.

All 8th-Level Spells

Abjuration

Antimagic FieldR: Magic doesn't function in an area around you.
Divine Aura: Allies in an aura have better defenses and are protected against one alignment.
Mind BlankU: Protect a creature from mental magic and some divinations.
Prismatic Wall: Form a protective wall with seven chromatic layers.

Conjuration

Maze: Trap a creature in an extradimensional maze.

Divination

Discern LocationU: Discover a target's exact location within unlimited range.
Unrelenting Observation: You and other creatures use scrying to track a subject exactly.

Enchantment

Divine Inspiration: Spiritual energy recovers a creature's expended spell.
Power Word StunHU: Utter a word that stuns a creature.
Uncontrollable Dance: Overcome a target with an all-consuming urge to dance.

Evocation

EarthquakeH: Shake the ground with a devastating earthquake.
Polar RayH: Bitter cold damages and drains a creature.
Punishing Winds: A cyclone inhibits fight and traps creatures.

Illusion

Disappearance: Make a creature invisible, silent, and undetectable by any and all senses.
Dream Council: Communicate through a shared dream.
Scintillating Pattern: Cause an array of color that dazzles, confuses, and stuns.

Necromancy

Horrid WiltingH: Pull moisture from creatures, damaging them.
Moment of Renewal: Give a day's recovery in an instant.
Spirit SongH: Sing an eldritch song that damages any creature that has a spirit.
Spiritual Epidemic: Weaken a target with a communicable curse.

Transmutation

Monstrosity FormH: Turn into a powerful monster.
Wind Walk: Turn creatures into swift-moving clouds.

All 9th-Level Spells

Abjuration

DisjunctionU: Deactivate or destroy a magic item.
Prismatic Sphere: Form a protective sphere composed of seven chromatic layers.

Conjuration

Resplendent Mansion: Conjure a mansion that lasts for a day.

Divination

Foresight: Sense when a creature is in danger and React to protect it with good fortune.

Enchantment

CrusadeHU: Creatures become dedicated to a cause of your choice.
Nature's Enmity: Turn animals, plants, and weather against creatures of your choice.
Overwhelming Presence: Take on the majesty of a god.
Power Word KillHU: Utter a word that slays a creature.
Telepathic Demand: Send a mental message that impels a creature toward a course of action.
Unfathomable Song: Song debilitates creatures in weird ways.

Evocation

ImplosionH: Make a creature collapse in on itself.
Meteor SwarmH: Call down four blazing meteors that explode.
Storm of VengeanceH: Create a massive, dangerous storm.
Weapon of JudgementH: Form a weapon to enforce war or peace.

Illusion

Weird: Frighten, deal mental damage, and possibly kill large numbers of creatures.

Necromancy

Bind SoulU: Imprison a dead creature's soul.
MassacreH: Instantly kill multiple creatures.
Wail of the Banshee: Scream, dealing damage and draining creatures.

Transmutation

Shapechange: Transform into a form of your choice repeatedly.

All 10th-Level Spells

Conjuration

GateU: Tear open a portal to another plane.
RemakeU: Recreate a destroyed object.

Divination

Alter Reality: Warp reality to duplicate occult spells.
Miracle: Ask for a blessing to duplicate divine spells.
Primal Phenomenon: Request for nature to duplicate primal spells.
Wish: Make a wish to duplicate arcane spells.

Enchantment

Fabricated Truth: Make creatures believe something is fact.

Evocation

Cataclysm: Call an instant, damaging cataclysm.

Necromancy

Revival: Heal creatures in an area and return the dead to life temporarily.

Transmutation

Avatar: Transform into a battle form determined by your deity.
Nature Incarnate: Turn into a massive avatar of nature.
Primal Herd: Transform willing creatures into mammoths.
Time Stop: Briefly stop time for everything but you.