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Arcane Tradition

Source Core Rulebook pg. 299 2.0
Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. Wizards are the most iconic arcane spellcasters, poring over tomes and grimoires, though arcane sorcerers study the secrets of their blood to unlock the power within themselves.

H spell has other effects when heightened
S spell is from an adventure path or adventure and may have spoilers
U uncommon R rare Q unique

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Arcane Cantrips

Abjuration

PFS StandardShieldH: A shield of magical force blocks attacks and magic missiles.

Conjuration

PFS StandardTanglefootH: Conjure a vine to entangle a creature.

Divination

PFS StandardDetect MagicH: Sense whether magic is nearby.
PFS StandardRead AuraH: Detect if an object is magical, and determine the school of its magic.

Enchantment

PFS StandardDazeH: Damage a creature's mind and possibly stun it.

Evocation

PFS StandardAcid SplashH: Damage creatures with acid.
PFS StandardDancing Lights: Create four floating lights you can move.
PFS StandardElectric ArcH: Zap one or two creatures with lightning.
PFS StandardLightH: Make an object glow.
PFS StandardMage HandH: Command a floating hand to move an object.
PFS StandardPrestidigitation: Perform a minor magical trick.
PFS StandardProduce FlameH: Kindle small flames to attack close or at range.
PFS StandardRay of FrostH: Damage a creature with cold.
PFS StandardTelekinetic ProjectileH: Fling an object at a creature.

Illusion

PFS StandardGhost SoundH: Make false sounds.
PFS StandardMessageH: Speak a message to a distant creature, who can reply.

Necromancy

PFS StandardChill TouchH: Your touch hurts the living or disorients undead.

Transmutation

PFS StandardSigilH: Leave a magical mark.

Arcane 1st-Level Spells

Abjuration

PFS StandardAlarmH: Be alerted if a creature enters a warded area.
PFS StandardFeather Fall: React to slow a creature’s fall.
PFS StandardLockH: Make a lock hard to open.
PFS StandardMage ArmorH: Ward yourself with magical armor.
PFS StandardNegate AromaH: Suppress a creature’s scent.
PFS StandardShattering GemH: A large gem floats around the target in an erratic pattern.
PFS StandardTetherH: You use magical chains, vines, or other tethers to bind your target to you.

Conjuration

PFS StandardAir Bubble: React to create air for a creature to breathe.
PFS StandardCreate Water: Conjure 2 gallons of water.
PFS StandardFloating Disk: A disk of energy follows you, carrying objects.
PFS StandardGrease: Coat a surface or object in slippery grease.
PFS StandardPet Cache: Hide a familiar or animal companion in a pocket dimension.
PFS StandardSummon AnimalH: Conjure an animal to fight on your behalf.
PFS StandardSummon ConstructH: Conjure a construct to fight on your behalf.
PFS StandardTemporary Tool: You conjure a temporary simple tool, such as a shovel or rope into your hands.
PFS StandardThoughtful GiftH: Teleport an item to an ally's grasp.
PFS StandardUnseen Servant: Create an invisible creature to help you.

Divination

PFS StandardAnticipate PerilH: You grant the target brief foresight.
PFS StandardMessage Rune: You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.
PFS StandardShare LoreH: You share your knowledge with the touched creatures.
PFS StandardTrue Strike: Make your next attack especially accurate.

Enchantment

PFS StandardAgitateH: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardBefuddle: You sow seeds of confusion in your target’s mind, causing their actions and thoughts to become clumsy.
PFS StandardCharmH: A humanoid becomes more friendly to you.
PFS StandardCommandH: Bid a creature to approach, run, release something, lie prone, or stand up.
PFS StandardDéjà Vu: Make a creature do the same thing again.
PFS StandardEndureH: You invigorate the touched creature’s mind and urge it to press on.
PFS StandardFearH: Frighten a creature, possibly making it flee.
PFS StandardSleepH: Cause creatures in a small area to fall asleep.

Evocation

PFS StandardAcidic BurstH: You create a shell of acid around yourself that immediately bursts outward.
PFS StandardBurning HandsH: A small cone of flame rushes from your hands.
PFS StandardChilling SprayH: Icy shards fly out from you in a cone.
PFS StandardGust of Wind: Wind blows out fires and knocks back objects and creatures.
PFS StandardHydraulic PushH: Damage and push a creature with a blast of water.
PFS StandardMagic MissileH: Pelt creatures with unerring bolts of magical force.
PFS StandardNoxious VaporsH: Form a toxic cloud that poisons and sickens.
PFS StandardPenumbral Shroud: You envelop the target in a shroud of shadow.
Personal Rain CloudHSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPummeling RubbleH: Hurl a cone of rocks to batter creatures.
Scouring SandHSU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardShocking GraspH: Zap a creature with electricity.
PFS StandardShockwaveH: You create a wave of energy that ripples through the earth.
PFS StandardSnowballH: You throw a magically propelled and chilled ball of dense snow.

Illusion

PFS StandardColor Spray: Swirling colors dazzle or stun creatures.
Exchange ImageSU: Trade appearances with the target.
PFS StandardIllusory DisguiseH: Make yourself look like a different creature.
PFS StandardIllusory ObjectH: Form a convincing illusion of an object.
PFS StandardInvisible ItemH: Make an item disappear from view.
PFS StandardItem FacadeH: Disguise an item to look perfect or shoddy.
PFS StandardMagic AuraHU: Change how an item's magic appears to detecting spells.
PFS StandardVentriloquismH: Throw your voice.

Necromancy

Admonishing RayHS: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAnimate DeadH: Animate an undead creature to fight on your behalf.
PFS StandardGoblin Pox: Infect a creature with goblin pox.
PFS StandardGrim TendrilsH: Creatures in a line take negative damage and bleed.
PFS StandardRay of Enfeeblement: Sap a creature's strength.
PFS StandardSpider Sting: Damage a creature and afflict it with spider venom.

Transmutation

PFS StandardAnimate RopeH: Command a rope to move and tie as you wish.
PFS StandardAnt Haul: Target can carry more.
PFS StandardFleet Step: Make your Speed much faster.
PFS StandardJumpH: Make an impressive leap.
PFS StandardLongstriderH: Increase your Speed for an hour.
PFS StandardMagic Weapon: Make a weapon temporarily magical.
PFS StandardMendingH: Repair one non-magical item.
PFS StandardPest FormH: Turn into a nonthreatening animal.

Arcane 2nd-Level Spells

Abjuration

PFS StandardDispel Magic: End a spell or suppress an item's magic.
PFS StandardEndure ElementsH: Protect a creature from severe cold or heat.
PFS StandardResist EnergyH: Protect a creature from one type of energy damage.

Conjuration

PFS StandardCreate FoodH: Conjure food that can feed multiple creatures.
PFS StandardObscuring Mist: Conceal creatures in a cloud of mist.
PFS StandardPhantom SteedH: Conjure a magical horse.
PFS StandardSummon ElementalH: Conjure an elemental to fight on your behalf.
PFS StandardWebH: Form a web that keeps creatures from moving.

Divination

PFS StandardComprehend LanguageH: A creature understands one language.
PFS StandardDarkvisionH: See in the dark.
PFS StandardSee InvisibilityH: See invisible creatures and objects.

Enchantment

PFS StandardCharitable Urge: Make a creature give away an object in its possession.
PFS StandardHideous Laughter: Fits of laughter make a creature unable to take all its actions.
PFS StandardTouch of Idiocy: Dull a target's mind with a touch.

Evocation

PFS StandardAcid ArrowH: Magical arrow deals acid damage persistently.
PFS StandardAnimated AssaultH: Temporarily animate small objects to attack creatures in an area.
PFS StandardContinual FlameH: A magical flame burns indefinitely.
PFS StandardDarknessH: Suppress all light in an area.
PFS StandardFinal SacrificeH: Channel energy to blow up your minion.
PFS StandardFlaming SphereH: A ball of fire rolls about at your command.
PFS StandardGlitterdust: Sparkling dust breaks invisibility and impedes vision.
PFS StandardHeat MetalH: Make metal red hot.
Rime SlickHSU: You call down a chill wind.
Sea SurgeSU: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
Sudden BoltHSU: You call down a small bolt of lightning on the target
PFS StandardTelekinetic Maneuver: Disarm, Shove, or Trip a creature telekinetically.
PFS StandardVomit SwarmH: Vermin erupt in a cone from your mouth, biting and stinging creatures.

Illusion

PFS StandardBlur: Cause a target's form to become blurry and hard to hit.
PFS StandardIllusory CreatureH: Form a convincing illusion of a creature.
PFS StandardInvisibilityH: A creature can’t be seen until it attacks.
PFS StandardMagic Mouth: Make an illusory mouth appear to speak a message.
PFS StandardMirror Image: Illusory duplicates of you cause attacks to miss.
PFS StandardMisdirection: Cause one creature’s auras to appear to be another’s.
PFS StandardPhantasmal Treasure: Tempt a creature with an illusory reward.

Necromancy

PFS StandardBlood VendettaH: Cause a creature that attacks you to start bleeding.
PFS StandardDeafness: Make a creature deaf.
PFS StandardFalse LifeH: Gain temporary HP.
PFS StandardFeast of AshesH: You curse the target with a hunger no food can sate.
PFS StandardGentle ReposeH: A corpse doesn't decay and can't become undead.
PFS StandardSlough Skin: You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately.
PFS StandardSpectral Hand: Create a semicorporeal hand that touches creatures to target them with your spells.

Transmutation

PFS StandardDismantleH: Temporarily disassemble an object into its components.
PFS StandardEnlargeH: A creature grows in size.
PFS StandardExpeditious ExcavationH: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardHumanoid FormH: Take the shape of a humanoid.
PFS StandardIron GutH: Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
PFS StandardKnock: Make a door, lock, or container easier to open, and possibly open it immediately.
PFS StandardShrinkH: Reduce a willing creature to Tiny size.
PFS StandardSpider ClimbH: Give a creature a climb Speed.
PFS StandardWater BreathingH: Allow creatures to breathe underwater.
PFS StandardWater WalkH: Buoy a creature so it can walk on water.

Arcane 3rd-Level Spells

Abjuration

PFS StandardGlyph of Warding: Store a spell in a symbol to make a trap.
PFS StandardNondetectionU: Protect a creature or object from detection.
PFS StandardSafe PassageH: Make an area safe to move through.

Conjuration

PFS StandardAqueous Orb: Roll a ball of water to put out fires and engulf creatures.
PFS StandardCozy Cabin: Conjure a temporary cabin sheltered from the elements.
Magical FettersSU: Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.
PFS StandardStinking Cloud: Form a cloud that sickens creatures.

Divination

PFS StandardClairaudience: Hear through an invisible magical sensor.
PFS StandardFamiliar's Face: Implant your senses in your animal companion or familiar.
PFS StandardLocateHU: Learn the direction to an object.
PFS StandardMind ReadingU: Read a creature's surface thoughts.
PFS StandardPerseis's PrecautionsU: Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.

Enchantment

PFS StandardAgonizing DespairH: Mentally damage and frighten a creature.
PFS StandardDream MessageH: Send a message that arrives in a dream.
PFS StandardEnthrall: Your speech makes creatures fascinated with you.
PFS StandardParalyzeH: Freeze a humanoid in place.

Evocation

PFS StandardCrashing WaveH: Smash a cone of water against foes.
PFS StandardFireballH: An explosion of fire in an area burns creatures.
PFS StandardGravity Well: You create a sphere of altered gravity.
PFS StandardLevitate: Float an object or creature a few feet of the ground.
PFS StandardLightning BoltH: Lightning strikes all creatures in a line.
Pillar of WaterSU: You create a large, self-contained cylinder of still fresh water
Unseasonable SquallSU: You issue a blast of sudden wind that ripples outward from the center of the burst.
PFS StandardWall of Wind: Create a wall of gusting winds that hinders movement and ranged attacks.

Illusion

PFS StandardHypnotic Pattern: Shifting colors dazzle and fascinate creatures.
PFS StandardInvisibility SphereH: You and creatures near you become invisible as you explore.
PFS StandardSecret Page: Alter the appearance of a page.

Necromancy

PFS StandardBind Undead: Take control of a mindless undead.
PFS StandardBlindness: Strike a target blind.
PFS StandardCup of DustH: You curse the target with a thirst no drink can quench.
PFS StandardVampiric TouchH: Deal negative damage and gain temporary HP with a touch.

Transmutation

PFS StandardCurse of Lost TimeH: Artificially erode or age a target.
PFS StandardEarthbind: Bring a flying creature to the ground.
PFS StandardFeet to FinsH: Turn a creature's feet into fins, enabling it swim but slowing it on land.
PFS StandardGhostly Weapon: Make a weapon affect incorporeal creatures.
PFS StandardHasteH: Speed up a creature so it can attack or move more often.
PFS StandardMeld into Stone: Meld into a block of stone.
PyrotechnicsSU: You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke
PFS StandardShifting SandH: You cause the surface to heave.
PFS StandardShrink Item: Reduce an object to the size of a coin.
PFS StandardSlowH: Make a creature slower, reducing its actions.

Arcane 4th-Level Spells

Abjuration

PFS StandardDimensional Anchor: Keep a creature from teleporting or traveling to other planes.
PFS StandardFreedom of Movement: A creature overcomes hindrances to its movement.
PFS StandardGlobe of InvulnerabilityU: Magical sphere counteracts spells that would enter it.
PFS StandardPrivate SanctumU: Black fog prevents sensing, scrying, and mind-reading on anyone within.
PFS StandardRebounding BarrierHR: You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
PFS StandardReflective ScalesH: You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
PFS StandardResilient Sphere: Create a sphere of force that blocks anything that would come through.
PFS StandardSpell Immunity: Name a spell to negate its effects on you.
PFS StandardStoneskinH: Harden a creature's skin into durable stone.

Conjuration

PFS StandardBlinkH: Flit between the planes, vanishing and reappearing.
PFS StandardCreationH: Make a temporary object.
PFS StandardDimension DoorH: Teleport yourself up to 120 feet.
PFS StandardRope TrickU: Animate a rope that rises to an extradimensional hiding place.
PFS StandardSolid Fog: Conjure heavy fog that obscures sight and is hard to move through.

Divination

PFS StandardClairvoyance: See through an invisible magical sensor.
PFS StandardCountless Eyes: Cause magical eyes to appear all over a creature's body.
PFS StandardDetect ScryingHU: Find out if scrying effects are in the area.
PFS StandardDiscern LiesU: Expertly detect lies and falsehoods.
Forgotten LinesHRS: Restore destroyed or censored text.
PFS StandardTelepathyH: Communicate telepathically with any creatures near you.

Enchantment

PFS StandardAromatic LureHR: You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.
Clownish CurseSU: You afflict the target with a curse that causes it to emit ridiculous noises as it moves.
PFS StandardConfusionH: Befuddle a creature, making it act randomly.
PFS StandardDull Ambition: Curse a creature with an unfortunate lack of ambition.
Favorable ReviewHSU: You enchant a creature to ensure they have only good things to say about your show.
PFS StandardOutcast's Curse: Curse a creature to be off-putting and grating.
PFS StandardSuggestionH: Suggest a course of action a creature must follow.

Evocation

PFS StandardFire ShieldH: Flames protect you from cold and harm those that touch you.
PFS StandardIce StormH: Call a storm cloud that pelts creatures with hail.
PFS StandardWall of FireH: Create a blazing wall burns creatures that pass through.
PFS StandardWeapon StormH: Multiply a weapon you hold and attack many creatures with it.

Illusion

PFS StandardHallucinatory TerrainHU: A natural environment appears to be another kind of terrain.
PFS StandardNightmare: Plague a creature's dreams with disturbing nightmares.
PFS StandardPhantasmal KillerH: Place a fearsome image in a creature's mind to scare and possibly kill it.
PFS StandardVeilH: Disguise many creatures as other creatures.

Necromancy

PFS StandardEnervationH: Drain a creature's vigor.
Necrotic RadiationHSU: You imbue the touched object or space with slow-acting necrotic radiation.
PFS StandardSeal FateH: Curse a creature to be harmed by a certain type of damage.
Swarming Wasp StingsSU: You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
PFS StandardVampiric MaidenH: A ghostly iron maiden harms a creature and transfers its vitality to you.

Transmutation

PFS StandardAerial FormH: Turn into a flying combatant.
PFS StandardBestial Curse: Make a humanoid take on features of a beast.
PFS StandardFlyH: Cause the target creature to gain a fly Speed.
PFS StandardGaseous Form: Turn a willing creature into a flying cloud.
PFS StandardShape Stone: Reshape a cube of stone.

Arcane 5th-Level Spells

Abjuration

PFS StandardBanishmentH: Send a creature back to its home plane.
PFS StandardChromatic WallH: A wall of light offers a unique protection based on its color.

Conjuration

PFS StandardBlack Tentacles: Tentacles in an area grab creatures.
PFS StandardImpaling SpikeH: Skewer a creature with a cold iron spike.
PFS StandardPasswallHU: Form an earthen tunnel through a wall.
Pillars of SandHSU: Create pillars of sand.
PFS StandardSecret Chest: Hide a container on the Ethereal Plane.
PFS StandardShadow WalkU: Travel rapidly via the Shadow Plane.
PFS StandardSummon DragonH: Conjure a dragon to fight on your behalf.
PFS StandardWall of StoneH: Shape a wall of stone.

Divination

PFS StandardMind ProbeU: Uncover knowledge and memories in a creature's mind.
PFS StandardPrying Eye: An invisible eye transmits what it sees to you.
PFS StandardSending: Send a mental message to a creature anywhere on the planet and get a reply.
PFS StandardTelepathic BondU: Link minds with willing creatures to communicate telepathically at great distances.
PFS StandardTonguesHU: Let a creature understand and speak all languages.

Enchantment

PFS StandardCrushing DespairH: Make a creature sob uncontrollably.
PFS StandardSubconscious SuggestionH: Plant a mental suggestion that must be followed when a trigger occurs.

Evocation

PFS StandardAcid StormH: You evoke a storm of acid rain that pelts the area for the spell’s duration.
PFS StandardCone of ColdH: Bitter cold damages creatures in a cone.
PFS StandardControl Water: Raise or lower water in a large area.
PFS StandardTelekinetic Haul: Move a large object.
PFS StandardWall of IceH: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.

Illusion

PFS StandardCloak of Colors: Bright colors dazzle creatures near the target, and attacks cause blinding flashes of light.
PFS StandardDrop DeadHU: The target appears to die but actually turns invisible.
PFS StandardFalse VisionU: Trick a scrying spell.
PFS StandardHallucinationH: A creature believes one thing is another, can’t detect something, or sees something that’s not really there.
PFS StandardIllusory SceneH: Create an imaginary scene containing multiple creatures and objects.
PFS StandardShadow Siphon: React to lessen the damage from an enemy's spell by making it partially illusion.

Necromancy

PFS StandardBlisterH: Grow large blisters on a creature and pop them to spray acid.
Blood FeastHSU: Your head splits vertically into an enormous maw, which feasts upon the target's blood.
PFS StandardCloudkillH: Poison creatures in a cloud that moves away from you.
PFS StandardMariner's Curse: Infect a creature with the curse of the rolling sea.
Wyvern StingSU: You duplicate the venomous sting of a wyvern.

Transmutation

PFS StandardElemental FormH: Turn into an elemental.
PFS StandardGrisly GrowthsH: A creature grows excess limbs and organs, sickening those who witness the transformation.
PFS StandardTransmute Rock and MudH: Turn an area of rock into mud or vice versa.

Arcane 6th-Level Spells

Abjuration

PFS StandardRepulsion: Prevent creatures from approaching you.
PFS StandardSpellwrack: Curse a creature to be harmed when a spell is cast on it and lower the duration of its spells.

Conjuration

PFS StandardCollective TranspositionH: Teleport up to two creatures to new positions near you.
PFS StandardTeleportHU: Transport you and willing creatures a great distance.

Divination

PFS StandardHalcyon InfusionHR: You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
PFS StandardScryingU: Spy on a creature.
PFS StandardTrue Seeing: See through illusions and transmutations.

Enchantment

PFS StandardDominateHU: A humanoid must obey your orders.
PFS StandardFeeblemind: Stupefy a creature permanently.

Evocation

PFS StandardChain LightningH: Lightning jumps from creature to creature.
PFS StandardDisintegrateH: Reduce a creature or object to dust.
PFS StandardWall of ForceH: Create an invisible and durable wall of magical force.

Illusion

PFS StandardMislead: Turn invisible and create a duplicate of yourself who acts like you.
PFS StandardPhantasmal CalamityH: Damage a creature mentally with visions of an apocalypse.
PFS StandardVibrant Pattern: Make a pattern of lights that dazzles and blinds.

Necromancy

PFS StandardPurple Worm Sting: Damage a creature and infect it with purple worm venom.
PFS StandardVampiric ExsanguinationH: Draw blood and life force from creatures in a cone.

Transmutation

PFS StandardBaleful Polymorph: Transform a creature into a harmless animal.
PFS StandardDragon FormH: Turn into a dragon.
PFS StandardFlesh to Stone: Turn a living creature into a stone statue.

Arcane 7th-Level Spells

Abjuration

PFS StandardContingencyH: Set up a spell to trigger later under your choice of circumstances.
PFS StandardDimensional LockU: Prevent teleportation and planar travel.
PFS StandardEnergy AegisH: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardSpell TurningU: Reflect spells back at their caster.

Conjuration

PFS StandardDuplicate FoeH: Create a temporary duplicate of an enemy that fights for you.
PFS StandardMagnificent MansionU: Conjure a secure dwelling in a demiplane.
Maze of Locked DoorsSU: The target of your spell is drawn into a long, twisting, extradimensional hallway.
PFS StandardPlane ShiftU: Transport creatures to another plane of existence.

Divination

PFS LimitedTime Beacon: You create a beacon in time, intending to return to it if things go wrong.
PFS StandardTrue Target: You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm.

Enchantment

Entrancing EyesSU: Your eyes glow with an entrancing radiance that captivates those who meet your gaze.
PFS StandardPower Word BlindHU: Utter a word that blinds a creature.
PFS StandardWarp Mind: Confuse a creature, possibly permanently.

Evocation

Blightburn BlastSU: Inflict a creature with blightburn sickness.
Control SandHSU: Manipulate sand around you.
PFS StandardForce Cage: Form a prison of pure magical force.
PFS StandardPrismatic Spray: Shoot rainbow beams that have various effects on creatures in a cone.
PFS StandardReverse GravityU: Flip the gravitational pull in an area.

Illusion

PFS StandardMask of TerrorH: A creature’s fearsome illusory appearance frightens observers.
PFS StandardProject ImageH: Make an illusion of yourself you can cast spells through.

Necromancy

PFS StandardEclipse BurstH: A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures. Each creature in the area must attempt a Reflex save.

If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect.
Leng StingSU: You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.

Transmutation

PFS StandardFiery BodyH: Turn your body into living flame.

Arcane 8th-Level Spells

Abjuration

PFS StandardAntimagic FieldR: Magic doesn't function in an area around you.
PFS StandardMind BlankU: Protect a creature from mental magic and some divinations.
PFS StandardPrismatic Wall: Form a protective wall with seven chromatic layers.

Conjuration

PFS StandardMaze: Trap a creature in an extradimensional maze.

Divination

PFS StandardDiscern LocationU: Discover a target's exact location within unlimited range.
Prying SurveyHSU: You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.
PFS StandardUnrelenting Observation: You and other creatures use scrying to track a subject exactly.

Enchantment

PFS StandardPower Word StunHU: Utter a word that stuns a creature.
PFS StandardUncontrollable Dance: Overcome a target with an all-consuming urge to dance.

Evocation

DelugeHSU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardEarthquakeH: Shake the ground with a devastating earthquake.
PFS StandardPolar RayH: Bitter cold damages and drains a creature.

Illusion

PFS StandardDisappearance: Make a creature invisible, silent, and undetectable by any and all senses.
PFS StandardDream Council: Communicate through a shared dream.
PFS StandardScintillating Pattern: Cause an array of color that dazzles, confuses, and stuns.
Undermine RealitySU: You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.

Necromancy

PFS StandardAll is One, One is AllR: You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.
PFS StandardHorrid WiltingH: Pull moisture from creatures, damaging them.

Transmutation

PFS StandardMonstrosity FormH: Turn into a powerful monster.

Arcane 9th-Level Spells

Abjuration

Astral LabyrinthHSU: You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
PFS StandardDisjunctionU: Deactivate or destroy a magic item.
PFS StandardPrismatic Sphere: Form a protective sphere composed of seven chromatic layers.

Conjuration

PFS StandardResplendent Mansion: Conjure a mansion that lasts for a day.
UpheavalSU: The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

Divination

PFS StandardForesight: Sense when a creature is in danger and React to protect it with good fortune.

Enchantment

PFS StandardPower Word KillHU: Utter a word that slays a creature.
PFS StandardTelepathic Demand: Send a mental message that impels a creature toward a course of action.

Evocation

PFS StandardImplosionH: Make a creature collapse in on itself.
PFS StandardMeteor SwarmH: Call down four blazing meteors that explode.

Illusion

PFS StandardWeird: Frighten, deal mental damage, and possibly kill large numbers of creatures.

Necromancy

Linnorm StingSU: You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
PFS StandardMassacreH: Instantly kill multiple creatures.

Transmutation

PFS StandardShapechange: Transform into a form of your choice repeatedly.

Arcane 10th-Level Spells

Abjuration

PFS StandardIndestructibility: Become briefly immune to everything.

Conjuration

PFS StandardGateU: Tear open a portal to another plane.
PFS StandardRemakeU: Recreate a destroyed object.

Divination

PFS StandardWish: Make a wish to duplicate arcane spells.

Evocation

PFS StandardCataclysm: Call an instant, damaging cataclysm.

Transmutation

PFS StandardTime Stop: Briefly stop time for everything but you.