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Arcane Tradition

Source Core Rulebook pg. 299 1.1
Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. Wizards are the most iconic arcane spellcasters, poring over tomes and grimoires, though arcane sorcerers study the secrets of their blood to unlock the power within themselves.

H spell has other effects when heightened
S spell is from an adventure path or adventure and may have spoilers
U uncommon R rare Q unique

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Arcane Cantrips

PFS StandardAcid Splash (evo)H: Damage creatures with acid.
PFS StandardChill Touch (nec)H: Your touch hurts the living or disorients undead.
PFS StandardDancing Lights (evo): Create four floating lights you can move.
PFS StandardDaze (enc)H: Damage a creature's mind and possibly stun it.
PFS StandardDetect Magic (div)H: Sense whether magic is nearby.
PFS StandardElectric Arc (evo)H: Zap one or two creatures with lightning.
PFS StandardGhost Sound (ill)H: Make false sounds.
PFS StandardLight (evo)H: Make an object glow.
PFS StandardMage Hand (evo)H: Command a floating hand to move an object.
PFS StandardMessage (ill)H: Speak a message to a distant creature, who can reply.
PFS StandardPrestidigitation (evo): Perform a minor magical trick.
PFS StandardProduce Flame (evo)H: Kindle small flames to attack close or at range.
PFS StandardRay of Frost (evo)H: Damage a creature with cold.
PFS StandardRead Aura (div)H: Detect if an object is magical, and determine the school of its magic.
PFS StandardShield (abj)H: A shield of magical force blocks attacks and magic missiles.
PFS StandardSigil (tra)H: Leave a magical mark.
PFS StandardTanglefoot (con)H: Conjure a vine to entangle a creature.
PFS StandardTelekinetic Projectile (evo)H: Fling an object at a creature.

Arcane 1st-Level Spells

PFS StandardAcidic Burst (evo)H: You create a shell of acid around yourself that immediately bursts outward.
Admonishing Ray (nec)HS: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAgitate (enc)H: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardAir Bubble (con): React to create air for a creature to breathe.
PFS StandardAlarm (abj)H: Be alerted if a creature enters a warded area.
PFS StandardAnimate Dead (nec)H: Animate an undead creature to fight on your behalf.
PFS StandardAnimate Rope (tra)H: Command a rope to move and tie as you wish.
PFS StandardAnt Haul (tra): Target can carry more.
PFS StandardAnticipate Peril (div)H: You grant the target brief foresight.
PFS StandardBefuddle (enc): You sow seeds of confusion in your target’s mind, causing their actions and thoughts to become clumsy.
PFS StandardBurning Hands (evo)H: A small cone of flame rushes from your hands.
PFS StandardCharm (enc)H: A humanoid becomes more friendly to you.
PFS StandardChilling Spray (evo)H: Icy shards fly out from you in a cone.
PFS StandardColor Spray (ill): Swirling colors dazzle or stun creatures.
PFS StandardCommand (enc)H: Bid a creature to approach, run, release something, lie prone, or stand up.
PFS StandardCreate Water (con): Conjure 2 gallons of water.
PFS StandardDéjà Vu (enc): Make a creature do the same thing again.
PFS StandardEndure (enc)H: You invigorate the touched creature’s mind and urge it to press on.
Exchange Image (ill)SU: Trade appearances with the target.
PFS StandardFear (enc)H: Frighten a creature, possibly making it flee.
PFS StandardFeather Fall (abj): React to slow a creature’s fall.
PFS StandardFleet Step (tra): Make your Speed much faster.
PFS StandardFloating Disk (con): A disk of energy follows you, carrying objects.
PFS StandardGoblin Pox (nec): Infect a creature with goblin pox.
PFS StandardGrease (con): Coat a surface or object in slippery grease.
PFS StandardGrim Tendrils (nec)H: Creatures in a line take negative damage and bleed.
PFS StandardGust of Wind (evo): Wind blows out fires and knocks back objects and creatures.
PFS StandardHydraulic Push (evo)H: Damage and push a creature with a blast of water.
PFS StandardIllusory Disguise (ill)H: Make yourself look like a different creature.
PFS StandardIllusory Object (ill)H: Form a convincing illusion of an object.
PFS StandardInvisible Item (ill)H: Make an item disappear from view.
PFS StandardItem Facade (ill)H: Disguise an item to look perfect or shoddy.
PFS StandardJump (tra)H: Make an impressive leap.
PFS StandardLock (abj)H: Make a lock hard to open.
PFS StandardLongstrider (tra)H: Increase your Speed for an hour.
PFS StandardMage Armor (abj)H: Ward yourself with magical armor.
PFS StandardMagic Aura (ill)HU: Change how an item's magic appears to detecting spells.
PFS StandardMagic Missile (evo)H: Pelt creatures with unerring bolts of magical force.
PFS StandardMagic Weapon (tra): Make a weapon temporarily magical.
PFS StandardMending (tra)H: Repair one non-magical item.
PFS StandardMessage Rune (div): You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.
PFS StandardNegate Aroma (abj)H: Suppress a creature’s scent.
PFS StandardNoxious Vapors (evo)H: Form a toxic cloud that poisons and sickens.
PFS StandardPenumbral Shroud (evo): You envelop the target in a shroud of shadow.
Personal Rain Cloud (evo)HSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPest Form (tra)H: Turn into a nonthreatening animal.
PFS StandardPet Cache (con): Hide a familiar or animal companion in a pocket dimension.
PFS StandardPummeling Rubble (evo)H: Hurl a cone of rocks to batter creatures.
PFS StandardRay of Enfeeblement (nec): Sap a creature's strength.
Scouring Sand (evo)HSU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardShare Lore (div)H: You share your knowledge with the touched creatures.
PFS StandardShattering Gem (abj)H: A large gem floats around the target in an erratic pattern.
PFS StandardShocking Grasp (evo)H: Zap a creature with electricity.
PFS StandardShockwave (evo)H: You create a wave of energy that ripples through the earth.
PFS StandardSleep (enc)H: Cause creatures in a small area to fall asleep.
PFS StandardSnowball (evo)H: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSpider Sting (nec): Damage a creature and afflict it with spider venom.
PFS StandardSummon Animal (con)H: Conjure an animal to fight on your behalf.
PFS StandardSummon Construct (con)H: Conjure a construct to fight on your behalf.
PFS StandardTemporary Tool (con): You conjure a temporary simple tool, such as a shovel or rope into your hands.
PFS StandardTether (abj)H: You use magical chains, vines, or other tethers to bind your target to you.
PFS StandardThoughtful Gift (con)H: Teleport an item to an ally's grasp.
PFS StandardTrue Strike (div): Make your next attack especially accurate.
PFS StandardUnseen Servant (con): Create an invisible creature to help you.
PFS StandardVentriloquism (ill)H: Throw your voice.

Arcane 2nd-Level Spells

PFS StandardAcid Arrow (evo)H: Magical arrow deals acid damage persistently.
PFS StandardAnimated Assault (evo)H: Temporarily animate small objects to attack creatures in an area.
PFS StandardBlood Vendetta (nec)H: Cause a creature that attacks you to start bleeding.
PFS StandardBlur (ill): Cause a target's form to become blurry and hard to hit.
PFS StandardCharitable Urge (enc): Make a creature give away an object in its possession.
PFS StandardComprehend Language (div)H: A creature understands one language.
PFS StandardContinual Flame (evo)H: A magical flame burns indefinitely.
PFS StandardCreate Food (con)H: Conjure food that can feed multiple creatures.
PFS StandardDarkness (evo)H: Suppress all light in an area.
PFS StandardDarkvision (div)H: See in the dark.
PFS StandardDeafness (nec): Make a creature deaf.
PFS StandardDismantle (tra)H: Temporarily disassemble an object into its components.
PFS StandardDispel Magic (abj): End a spell or suppress an item's magic.
PFS StandardEndure Elements (abj)H: Protect a creature from severe cold or heat.
PFS StandardEnlarge (tra)H: A creature grows in size.
PFS StandardExpeditious Excavation (tra)H: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardFalse Life (nec)H: Gain temporary HP.
PFS StandardFeast of Ashes (nec)H: You curse the target with a hunger no food can sate.
PFS StandardFinal Sacrifice (evo)H: Channel energy to blow up your minion.
PFS StandardFlaming Sphere (evo)H: A ball of fire rolls about at your command.
PFS StandardGentle Repose (nec)H: A corpse doesn't decay and can't become undead.
PFS StandardGlitterdust (evo): Sparkling dust breaks invisibility and impedes vision.
PFS StandardHeat Metal (evo)H: Make metal red hot.
PFS StandardHideous Laughter (enc): Fits of laughter make a creature unable to take all its actions.
PFS StandardHumanoid Form (tra)H: Take the shape of a humanoid.
PFS StandardIllusory Creature (ill)H: Form a convincing illusion of a creature.
PFS StandardInvisibility (ill)H: A creature can’t be seen until it attacks.
PFS StandardIron Gut (tra)H: Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
PFS StandardKnock (tra): Make a door, lock, or container easier to open, and possibly open it immediately.
PFS StandardMagic Mouth (ill): Make an illusory mouth appear to speak a message.
PFS StandardMirror Image (ill): Illusory duplicates of you cause attacks to miss.
PFS StandardMisdirection (ill): Cause one creature’s auras to appear to be another’s.
PFS StandardObscuring Mist (con): Conceal creatures in a cloud of mist.
PFS StandardPhantasmal Treasure (ill): Tempt a creature with an illusory reward.
PFS StandardPhantom Steed (con)H: Conjure a magical horse.
PFS StandardResist Energy (abj)H: Protect a creature from one type of energy damage.
Rime Slick (evo)HSU: You call down a chill wind.
Sea Surge (evo)SU: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
PFS StandardSee Invisibility (div)H: See invisible creatures and objects.
PFS StandardShrink (tra)H: Reduce a willing creature to Tiny size.
PFS StandardSlough Skin (nec): You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately.
PFS StandardSpectral Hand (nec): Create a semicorporeal hand that touches creatures to target them with your spells.
PFS StandardSpider Climb (tra)H: Give a creature a climb Speed.
Sudden Bolt (evo)HSU: You call down a small bolt of lightning on the target
PFS StandardSummon Elemental (con)H: Conjure an elemental to fight on your behalf.
PFS StandardTelekinetic Maneuver (evo): Disarm, Shove, or Trip a creature telekinetically.
PFS StandardTouch of Idiocy (enc): Dull a target's mind with a touch.
PFS StandardVomit Swarm (evo)H: Vermin erupt in a cone from your mouth, biting and stinging creatures.
PFS StandardWater Breathing (tra)H: Allow creatures to breathe underwater.
PFS StandardWater Walk (tra)H: Buoy a creature so it can walk on water.
PFS StandardWeb (con)H: Form a web that keeps creatures from moving.

Heightened Spells

PFS StandardAcidic Burst (evo)H: You create a shell of acid around yourself that immediately bursts outward.
Admonishing Ray (nec)HS: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAgitate (enc)H: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardAnimate Dead (nec)H: Animate an undead creature to fight on your behalf.
PFS StandardBurning Hands (evo)H: A small cone of flame rushes from your hands.
PFS StandardChilling Spray (evo)H: Icy shards fly out from you in a cone.
PFS StandardEndure (enc)H: You invigorate the touched creature’s mind and urge it to press on.
PFS StandardGrim Tendrils (nec)H: Creatures in a line take negative damage and bleed.
PFS StandardHydraulic Push (evo)H: Damage and push a creature with a blast of water.
PFS StandardIllusory Disguise (ill)H: Make yourself look like a different creature.
PFS StandardIllusory Object (ill)H: Form a convincing illusion of an object.
PFS StandardItem Facade (ill)H: Disguise an item to look perfect or shoddy.
PFS StandardLock (abj)H: Make a lock hard to open.
PFS StandardLongstrider (tra)H: Increase your Speed for an hour.
PFS StandardMending (tra)H: Repair one non-magical item.
PFS StandardNoxious Vapors (evo)H: Form a toxic cloud that poisons and sickens.
Personal Rain Cloud (evo)HSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPummeling Rubble (evo)H: Hurl a cone of rocks to batter creatures.
PFS StandardShattering Gem (abj)H: A large gem floats around the target in an erratic pattern.
PFS StandardShocking Grasp (evo)H: Zap a creature with electricity.
PFS StandardShockwave (evo)H: You create a wave of energy that ripples through the earth.
PFS StandardSnowball (evo)H: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSummon Animal (con)H: Conjure an animal to fight on your behalf.
PFS StandardSummon Construct (con)H: Conjure a construct to fight on your behalf.
PFS StandardTether (abj)H: You use magical chains, vines, or other tethers to bind your target to you.
PFS StandardVentriloquism (ill)H: Throw your voice.

Arcane 3rd-Level Spells

PFS StandardAgonizing Despair (enc)H: Mentally damage and frighten a creature.
PFS StandardAqueous Orb (con): Roll a ball of water to put out fires and engulf creatures.
PFS StandardBind Undead (nec): Take control of a mindless undead.
PFS StandardBlindness (nec): Strike a target blind.
PFS StandardClairaudience (div): Hear through an invisible magical sensor.
PFS StandardCozy Cabin (con): Conjure a temporary cabin sheltered from the elements.
PFS StandardCrashing Wave (evo)H: Smash a cone of water against foes.
PFS StandardCup of Dust (nec)H: You curse the target with a thirst no drink can quench.
PFS StandardCurse of Lost Time (tra)H: Artificially erode or age a target.
PFS StandardDream Message (enc)H: Send a message that arrives in a dream.
PFS StandardEarthbind (tra): Bring a flying creature to the ground.
PFS StandardEnthrall (enc): Your speech makes creatures fascinated with you.
PFS StandardFamiliar's Face (div): Implant your senses in your animal companion or familiar.
PFS StandardFeet to Fins (tra)H: Turn a creature's feet into fins, enabling it swim but slowing it on land.
PFS StandardFireball (evo)H: An explosion of fire in an area burns creatures.
PFS StandardGhostly Weapon (tra): Make a weapon affect incorporeal creatures.
PFS StandardGlyph of Warding (abj): Store a spell in a symbol to make a trap.
PFS StandardGravity Well (evo): You create a sphere of altered gravity.
PFS StandardHaste (tra)H: Speed up a creature so it can attack or move more often.
PFS StandardHypnotic Pattern (ill): Shifting colors dazzle and fascinate creatures.
PFS StandardInvisibility Sphere (ill)H: You and creatures near you become invisible as you explore.
PFS StandardLevitate (evo): Float an object or creature a few feet of the ground.
PFS StandardLightning Bolt (evo)H: Lightning strikes all creatures in a line.
PFS StandardLocate (div)HU: Learn the direction to an object.
Magical Fetters (con)SU: Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.
PFS StandardMeld into Stone (tra): Meld into a block of stone.
PFS StandardMind Reading (div)U: Read a creature's surface thoughts.
PFS StandardNondetection (abj)U: Protect a creature or object from detection.
PFS StandardParalyze (enc)H: Freeze a humanoid in place.
PFS StandardPerseis's Precautions (div)U: Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.
Pillar of Water (evo)SU: You create a large, self-contained cylinder of still fresh water
Pyrotechnics (tra)SU: You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke
PFS StandardSafe Passage (abj)H: Make an area safe to move through.
PFS StandardSecret Page (ill): Alter the appearance of a page.
PFS StandardShifting Sand (tra)H: You cause the surface to heave.
PFS StandardShrink Item (tra): Reduce an object to the size of a coin.
PFS StandardSlow (tra)H: Make a creature slower, reducing its actions.
PFS StandardStinking Cloud (con): Form a cloud that sickens creatures.
Unseasonable Squall (evo)SU: You issue a blast of sudden wind that ripples outward from the center of the burst.
PFS StandardVampiric Touch (nec)H: Deal negative damage and gain temporary HP with a touch.
PFS StandardWall of Wind (evo): Create a wall of gusting winds that hinders movement and ranged attacks.

Heightened Spells

PFS StandardAcidic Burst (evo)H: You create a shell of acid around yourself that immediately bursts outward.
Admonishing Ray (nec)HS: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAgitate (enc)H: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardAlarm (abj)H: Be alerted if a creature enters a warded area.
PFS StandardAnimate Dead (nec)H: Animate an undead creature to fight on your behalf.
PFS StandardAnimate Rope (tra)H: Command a rope to move and tie as you wish.
PFS StandardAnticipate Peril (div)H: You grant the target brief foresight.
PFS StandardBurning Hands (evo)H: A small cone of flame rushes from your hands.
PFS StandardChilling Spray (evo)H: Icy shards fly out from you in a cone.
PFS StandardComprehend Language (div)H: A creature understands one language.
PFS StandardContinual Flame (evo)H: A magical flame burns indefinitely.
PFS StandardDarkvision (div)H: See in the dark.
PFS StandardEndure (enc)H: You invigorate the touched creature’s mind and urge it to press on.
PFS StandardEndure Elements (abj)H: Protect a creature from severe cold or heat.
PFS StandardFalse Life (nec)H: Gain temporary HP.
PFS StandardFear (enc)H: Frighten a creature, possibly making it flee.
PFS StandardFeast of Ashes (nec)H: You curse the target with a hunger no food can sate.
PFS StandardFinal Sacrifice (evo)H: Channel energy to blow up your minion.
PFS StandardFlaming Sphere (evo)H: A ball of fire rolls about at your command.
PFS StandardGrim Tendrils (nec)H: Creatures in a line take negative damage and bleed.
PFS StandardHeat Metal (evo)H: Make metal red hot.
PFS StandardHumanoid Form (tra)H: Take the shape of a humanoid.
PFS StandardHydraulic Push (evo)H: Damage and push a creature with a blast of water.
PFS StandardIllusory Creature (ill)H: Form a convincing illusion of a creature.
PFS StandardIllusory Disguise (ill)H: Make yourself look like a different creature.
PFS StandardInvisible Item (ill)H: Make an item disappear from view.
PFS StandardIron Gut (tra)H: Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
PFS StandardItem Facade (ill)H: Disguise an item to look perfect or shoddy.
PFS StandardJump (tra)H: Make an impressive leap.
PFS StandardMagic Aura (ill)HU: Change how an item's magic appears to detecting spells.
PFS StandardMagic Missile (evo)H: Pelt creatures with unerring bolts of magical force.
PFS StandardMending (tra)H: Repair one non-magical item.
PFS StandardNoxious Vapors (evo)H: Form a toxic cloud that poisons and sickens.
Personal Rain Cloud (evo)HSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPummeling Rubble (evo)H: Hurl a cone of rocks to batter creatures.
Scouring Sand (evo)HSU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardShare Lore (div)H: You share your knowledge with the touched creatures.
PFS StandardShattering Gem (abj)H: A large gem floats around the target in an erratic pattern.
PFS StandardShocking Grasp (evo)H: Zap a creature with electricity.
PFS StandardShockwave (evo)H: You create a wave of energy that ripples through the earth.
PFS StandardSnowball (evo)H: You throw a magically propelled and chilled ball of dense snow.
Sudden Bolt (evo)HSU: You call down a small bolt of lightning on the target
PFS StandardSummon Animal (con)H: Conjure an animal to fight on your behalf.
PFS StandardSummon Construct (con)H: Conjure a construct to fight on your behalf.
PFS StandardSummon Elemental (con)H: Conjure an elemental to fight on your behalf.
PFS StandardTether (abj)H: You use magical chains, vines, or other tethers to bind your target to you.
PFS StandardThoughtful Gift (con)H: Teleport an item to an ally's grasp.
PFS StandardVomit Swarm (evo)H: Vermin erupt in a cone from your mouth, biting and stinging creatures.
PFS StandardWater Breathing (tra)H: Allow creatures to breathe underwater.

Arcane 4th-Level Spells

PFS StandardAerial Form (tra)H: Turn into a flying combatant.
PFS StandardAromatic Lure (enc)HR: You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.
PFS StandardBestial Curse (tra): Make a humanoid take on features of a beast.
PFS StandardBlink (con)H: Flit between the planes, vanishing and reappearing.
PFS StandardClairvoyance (div): See through an invisible magical sensor.
Clownish Curse (enc)SU: You afflict the target with a curse that causes it to emit ridiculous noises as it moves.
PFS StandardConfusion (enc)H: Befuddle a creature, making it act randomly.
PFS StandardCountless Eyes (div): Cause magical eyes to appear all over a creature's body.
PFS StandardCreation (con)H: Make a temporary object.
PFS StandardDetect Scrying (div)HU: Find out if scrying effects are in the area.
PFS StandardDimension Door (con)H: Teleport yourself up to 120 feet.
PFS StandardDimensional Anchor (abj): Keep a creature from teleporting or traveling to other planes.
PFS StandardDiscern Lies (div)U: Expertly detect lies and falsehoods.
PFS StandardDull Ambition (enc): Curse a creature with an unfortunate lack of ambition.
PFS StandardEnervation (nec)H: Drain a creature's vigor.
Favorable Review (enc)HSU: You enchant a creature to ensure they have only good things to say about your show.
PFS StandardFire Shield (evo)H: Flames protect you from cold and harm those that touch you.
PFS StandardFly (tra)H: Cause the target creature to gain a fly Speed.
Forgotten Lines (div)HRS: Restore destroyed or censored text.
PFS StandardFreedom of Movement (abj): A creature overcomes hindrances to its movement.
PFS StandardGaseous Form (tra): Turn a willing creature into a flying cloud.
PFS StandardGlobe of Invulnerability (abj)U: Magical sphere counteracts spells that would enter it.
PFS StandardHallucinatory Terrain (ill)HU: A natural environment appears to be another kind of terrain.
PFS StandardIce Storm (evo)H: Call a storm cloud that pelts creatures with hail.
Necrotic Radiation (nec)HSU: You imbue the touched object or space with slow-acting necrotic radiation.
PFS StandardNightmare (ill): Plague a creature's dreams with disturbing nightmares.
PFS StandardOutcast's Curse (enc): Curse a creature to be off-putting and grating.
PFS StandardPhantasmal Killer (ill)H: Place a fearsome image in a creature's mind to scare and possibly kill it.
PFS StandardPrivate Sanctum (abj)U: Black fog prevents sensing, scrying, and mind-reading on anyone within.
PFS StandardRebounding Barrier (abj)HR: You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
PFS StandardReflective Scales (abj)H: You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
PFS StandardResilient Sphere (abj): Create a sphere of force that blocks anything that would come through.
PFS StandardRope Trick (con)U: Animate a rope that rises to an extradimensional hiding place.
PFS StandardSeal Fate (nec)H: Curse a creature to be harmed by a certain type of damage.
PFS StandardShape Stone (tra): Reshape a cube of stone.
PFS StandardSolid Fog (con): Conjure heavy fog that obscures sight and is hard to move through.
PFS StandardSpell Immunity (abj): Name a spell to negate its effects on you.
PFS StandardStoneskin (abj)H: Harden a creature's skin into durable stone.
PFS StandardSuggestion (enc)H: Suggest a course of action a creature must follow.
Swarming Wasp Stings (nec)SU: You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
PFS StandardTelepathy (div)H: Communicate telepathically with any creatures near you.
PFS StandardVampiric Maiden (nec)H: A ghostly iron maiden harms a creature and transfers its vitality to you.
PFS StandardVeil (ill)H: Disguise many creatures as other creatures.
PFS StandardWall of Fire (evo)H: Create a blazing wall burns creatures that pass through.
PFS StandardWeapon Storm (evo)H: Multiply a weapon you hold and attack many creatures with it.

Heightened Spells

PFS StandardAcid Arrow (evo)H: Magical arrow deals acid damage persistently.
PFS StandardAcidic Burst (evo)H: You create a shell of acid around yourself that immediately bursts outward.
Admonishing Ray (nec)HS: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAgitate (enc)H: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardAgonizing Despair (enc)H: Mentally damage and frighten a creature.
PFS StandardAnimate Dead (nec)H: Animate an undead creature to fight on your behalf.
PFS StandardAnimated Assault (evo)H: Temporarily animate small objects to attack creatures in an area.
PFS StandardBlood Vendetta (nec)H: Cause a creature that attacks you to start bleeding.
PFS StandardBurning Hands (evo)H: A small cone of flame rushes from your hands.
PFS StandardCharm (enc)H: A humanoid becomes more friendly to you.
PFS StandardChilling Spray (evo)H: Icy shards fly out from you in a cone.
PFS StandardComprehend Language (div)H: A creature understands one language.
PFS StandardContinual Flame (evo)H: A magical flame burns indefinitely.
PFS StandardCrashing Wave (evo)H: Smash a cone of water against foes.
PFS StandardCreate Food (con)H: Conjure food that can feed multiple creatures.
PFS StandardCurse of Lost Time (tra)H: Artificially erode or age a target.
PFS StandardDarkness (evo)H: Suppress all light in an area.
PFS StandardDismantle (tra)H: Temporarily disassemble an object into its components.
PFS StandardDream Message (enc)H: Send a message that arrives in a dream.
PFS StandardEndure (enc)H: You invigorate the touched creature’s mind and urge it to press on.
PFS StandardEnlarge (tra)H: A creature grows in size.
PFS StandardExpeditious Excavation (tra)H: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardFalse Life (nec)H: Gain temporary HP.
PFS StandardFeast of Ashes (nec)H: You curse the target with a hunger no food can sate.
PFS StandardFinal Sacrifice (evo)H: Channel energy to blow up your minion.
PFS StandardFireball (evo)H: An explosion of fire in an area burns creatures.
PFS StandardFlaming Sphere (evo)H: A ball of fire rolls about at your command.
PFS StandardGrim Tendrils (nec)H: Creatures in a line take negative damage and bleed.
PFS StandardHeat Metal (evo)H: Make metal red hot.
PFS StandardHydraulic Push (evo)H: Damage and push a creature with a blast of water.
PFS StandardIllusory Creature (ill)H: Form a convincing illusion of a creature.
PFS StandardInvisibility (ill)H: A creature can’t be seen until it attacks.
PFS StandardLightning Bolt (evo)H: Lightning strikes all creatures in a line.
PFS StandardMage Armor (abj)H: Ward yourself with magical armor.
PFS StandardNoxious Vapors (evo)H: Form a toxic cloud that poisons and sickens.
Personal Rain Cloud (evo)HSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPest Form (tra)H: Turn into a nonthreatening animal.
PFS StandardPhantom Steed (con)H: Conjure a magical horse.
PFS StandardPummeling Rubble (evo)H: Hurl a cone of rocks to batter creatures.
PFS StandardResist Energy (abj)H: Protect a creature from one type of energy damage.
PFS StandardShattering Gem (abj)H: A large gem floats around the target in an erratic pattern.
PFS StandardShocking Grasp (evo)H: Zap a creature with electricity.
PFS StandardShockwave (evo)H: You create a wave of energy that ripples through the earth.
PFS StandardSleep (enc)H: Cause creatures in a small area to fall asleep.
PFS StandardSnowball (evo)H: You throw a magically propelled and chilled ball of dense snow.
Sudden Bolt (evo)HSU: You call down a small bolt of lightning on the target
PFS StandardSummon Animal (con)H: Conjure an animal to fight on your behalf.
PFS StandardSummon Construct (con)H: Conjure a construct to fight on your behalf.
PFS StandardSummon Elemental (con)H: Conjure an elemental to fight on your behalf.
PFS StandardTether (abj)H: You use magical chains, vines, or other tethers to bind your target to you.
PFS StandardVampiric Touch (nec)H: Deal negative damage and gain temporary HP with a touch.
PFS StandardVomit Swarm (evo)H: Vermin erupt in a cone from your mouth, biting and stinging creatures.
PFS StandardWater Breathing (tra)H: Allow creatures to breathe underwater.
PFS StandardWater Walk (tra)H: Buoy a creature so it can walk on water.
PFS StandardWeb (con)H: Form a web that keeps creatures from moving.

Arcane 5th-Level Spells

PFS StandardAcid Storm (evo)H: You evoke a storm of acid rain that pelts the area for the spell’s duration.
PFS StandardBanishment (abj)H: Send a creature back to its home plane.
PFS StandardBlack Tentacles (con): Tentacles in an area grab creatures.
PFS StandardBlister (nec)H: Grow large blisters on a creature and pop them to spray acid.
Blood Feast (nec)HSU: Your head splits vertically into an enormous maw, which feasts upon the target's blood.
PFS StandardChromatic Wall (abj)H: A wall of light offers a unique protection based on its color.
PFS StandardCloak of Colors (ill): Bright colors dazzle creatures near the target, and attacks cause blinding flashes of light.
PFS StandardCloudkill (nec)H: Poison creatures in a cloud that moves away from you.
PFS StandardCone of Cold (evo)H: Bitter cold damages creatures in a cone.
PFS StandardControl Water (evo): Raise or lower water in a large area.
PFS StandardCrushing Despair (enc)H: Make a creature sob uncontrollably.
PFS StandardDrop Dead (ill)HU: The target appears to die but actually turns invisible.
PFS StandardElemental Form (tra)H: Turn into an elemental.
PFS StandardFalse Vision (ill)U: Trick a scrying spell.
PFS StandardGrisly Growths (tra)H: A creature grows excess limbs and organs, sickening those who witness the transformation.
PFS StandardHallucination (ill)H: A creature believes one thing is another, can’t detect something, or sees something that’s not really there.
PFS StandardIllusory Scene (ill)H: Create an imaginary scene containing multiple creatures and objects.
PFS StandardImpaling Spike (con)H: Skewer a creature with a cold iron spike.
PFS StandardMariner's Curse (nec): Infect a creature with the curse of the rolling sea.
PFS StandardMind Probe (div)U: Uncover knowledge and memories in a creature's mind.
PFS StandardPasswall (con)HU: Form an earthen tunnel through a wall.
Pillars of Sand (con)HSU: Create pillars of sand.
PFS StandardPrying Eye (div): An invisible eye transmits what it sees to you.
PFS StandardSecret Chest (con): Hide a container on the Ethereal Plane.
PFS StandardSending (div): Send a mental message to a creature anywhere on the planet and get a reply.
PFS StandardShadow Siphon (ill): React to lessen the damage from an enemy's spell by making it partially illusion.
PFS StandardShadow Walk (con)U: Travel rapidly via the Shadow Plane.
PFS StandardSubconscious Suggestion (enc)H: Plant a mental suggestion that must be followed when a trigger occurs.
PFS StandardSummon Dragon (con)H: Conjure a dragon to fight on your behalf.
PFS StandardTelekinetic Haul (evo): Move a large object.
PFS StandardTelepathic Bond (div)U: Link minds with willing creatures to communicate telepathically at great distances.
PFS StandardTongues (div)HU: Let a creature understand and speak all languages.
PFS StandardTransmute Rock and Mud (tra)H: Turn an area of rock into mud or vice versa.
PFS StandardWall of Ice (evo)H: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.
PFS StandardWall of Stone (con)H: Shape a wall of stone.
Wyvern Sting (nec)SU: You duplicate the venomous sting of a wyvern.

Heightened Spells

PFS StandardAcidic Burst (evo)H: You create a shell of acid around yourself that immediately bursts outward.
Admonishing Ray (nec)HS: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAerial Form (tra)H: Turn into a flying combatant.
PFS StandardAgitate (enc)H: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardAgonizing Despair (enc)H: Mentally damage and frighten a creature.
PFS StandardAnimate Dead (nec)H: Animate an undead creature to fight on your behalf.
PFS StandardAnimate Rope (tra)H: Command a rope to move and tie as you wish.
PFS StandardAnticipate Peril (div)H: You grant the target brief foresight.
PFS StandardBurning Hands (evo)H: A small cone of flame rushes from your hands.
PFS StandardChilling Spray (evo)H: Icy shards fly out from you in a cone.
PFS StandardCommand (enc)H: Bid a creature to approach, run, release something, lie prone, or stand up.
PFS StandardContinual Flame (evo)H: A magical flame burns indefinitely.
PFS StandardCrashing Wave (evo)H: Smash a cone of water against foes.
PFS StandardCreation (con)H: Make a temporary object.
PFS StandardCurse of Lost Time (tra)H: Artificially erode or age a target.
PFS StandardDarkvision (div)H: See in the dark.
PFS StandardDimension Door (con)H: Teleport yourself up to 120 feet.
PFS StandardEndure (enc)H: You invigorate the touched creature’s mind and urge it to press on.
PFS StandardEndure Elements (abj)H: Protect a creature from severe cold or heat.
PFS StandardFalse Life (nec)H: Gain temporary HP.
PFS StandardFeast of Ashes (nec)H: You curse the target with a hunger no food can sate.
PFS StandardFinal Sacrifice (evo)H: Channel energy to blow up your minion.
PFS StandardFireball (evo)H: An explosion of fire in an area burns creatures.
PFS StandardFlaming Sphere (evo)H: A ball of fire rolls about at your command.
PFS StandardGentle Repose (nec)H: A corpse doesn't decay and can't become undead.
PFS StandardGrim Tendrils (nec)H: Creatures in a line take negative damage and bleed.
PFS StandardHallucinatory Terrain (ill)HU: A natural environment appears to be another kind of terrain.
PFS StandardHeat Metal (evo)H: Make metal red hot.
PFS StandardHumanoid Form (tra)H: Take the shape of a humanoid.
PFS StandardHydraulic Push (evo)H: Damage and push a creature with a blast of water.
PFS StandardIllusory Creature (ill)H: Form a convincing illusion of a creature.
PFS StandardIllusory Object (ill)H: Form a convincing illusion of an object.
PFS StandardInvisibility Sphere (ill)H: You and creatures near you become invisible as you explore.
PFS StandardLightning Bolt (evo)H: Lightning strikes all creatures in a line.
PFS StandardLocate (div)HU: Learn the direction to an object.
PFS StandardMagic Missile (evo)H: Pelt creatures with unerring bolts of magical force.
PFS StandardNegate Aroma (abj)H: Suppress a creature’s scent.
PFS StandardNoxious Vapors (evo)H: Form a toxic cloud that poisons and sickens.
Personal Rain Cloud (evo)HSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPhantasmal Killer (ill)H: Place a fearsome image in a creature's mind to scare and possibly kill it.
PFS StandardPhantom Steed (con)H: Conjure a magical horse.
PFS StandardPummeling Rubble (evo)H: Hurl a cone of rocks to batter creatures.
PFS StandardRebounding Barrier (abj)HR: You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
Rime Slick (evo)HSU: You call down a chill wind.
PFS StandardSafe Passage (abj)H: Make an area safe to move through.
PFS StandardSee Invisibility (div)H: See invisible creatures and objects.
PFS StandardShare Lore (div)H: You share your knowledge with the touched creatures.
PFS StandardShattering Gem (abj)H: A large gem floats around the target in an erratic pattern.
PFS StandardShifting Sand (tra)H: You cause the surface to heave.
PFS StandardShocking Grasp (evo)H: Zap a creature with electricity.
PFS StandardShockwave (evo)H: You create a wave of energy that ripples through the earth.
PFS StandardSnowball (evo)H: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSpider Climb (tra)H: Give a creature a climb Speed.
Sudden Bolt (evo)HSU: You call down a small bolt of lightning on the target
PFS StandardSummon Animal (con)H: Conjure an animal to fight on your behalf.
PFS StandardSummon Construct (con)H: Conjure a construct to fight on your behalf.
PFS StandardSummon Elemental (con)H: Conjure an elemental to fight on your behalf.
PFS StandardTether (abj)H: You use magical chains, vines, or other tethers to bind your target to you.
PFS StandardThoughtful Gift (con)H: Teleport an item to an ally's grasp.
PFS StandardVampiric Maiden (nec)H: A ghostly iron maiden harms a creature and transfers its vitality to you.
PFS StandardVampiric Touch (nec)H: Deal negative damage and gain temporary HP with a touch.
PFS StandardVeil (ill)H: Disguise many creatures as other creatures.
PFS StandardVomit Swarm (evo)H: Vermin erupt in a cone from your mouth, biting and stinging creatures.
PFS StandardWall of Fire (evo)H: Create a blazing wall burns creatures that pass through.
PFS StandardWeapon Storm (evo)H: Multiply a weapon you hold and attack many creatures with it.

Arcane 6th-Level Spells

PFS StandardBaleful Polymorph (tra): Transform a creature into a harmless animal.
PFS StandardChain Lightning (evo)H: Lightning jumps from creature to creature.
PFS StandardCollective Transposition (con)H: Teleport up to two creatures to new positions near you.
PFS StandardDisintegrate (evo)H: Reduce a creature or object to dust.
PFS StandardDominate (enc)HU: A humanoid must obey your orders.
PFS StandardDragon Form (tra)H: Turn into a dragon.
PFS StandardFeeblemind (enc): Stupefy a creature permanently.
PFS StandardFlesh to Stone (tra): Turn a living creature into a stone statue.
PFS StandardHalcyon Infusion (div)HR: You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
PFS StandardMislead (ill): Turn invisible and create a duplicate of yourself who acts like you.
PFS StandardPhantasmal Calamity (ill)H: Damage a creature mentally with visions of an apocalypse.
PFS StandardPurple Worm Sting (nec): Damage a creature and infect it with purple worm venom.
PFS StandardRepulsion (abj): Prevent creatures from approaching you.
PFS StandardScrying (div)U: Spy on a creature.
PFS StandardSpellwrack (abj): Curse a creature to be harmed when a spell is cast on it and lower the duration of its spells.
PFS StandardTeleport (con)HU: Transport you and willing creatures a great distance.
PFS StandardTrue Seeing (div): See through illusions and transmutations.
PFS StandardVampiric Exsanguination (nec)H: Draw blood and life force from creatures in a cone.
PFS StandardVibrant Pattern (ill): Make a pattern of lights that dazzles and blinds.
PFS StandardWall of Force (evo)H: Create an invisible and durable wall of magical force.

Heightened Spells

PFS StandardAcid Arrow (evo)H: Magical arrow deals acid damage persistently.
PFS StandardAcidic Burst (evo)H: You create a shell of acid around yourself that immediately bursts outward.
Admonishing Ray (nec)HS: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAerial Form (tra)H: Turn into a flying combatant.
PFS StandardAgitate (enc)H: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardAgonizing Despair (enc)H: Mentally damage and frighten a creature.
PFS StandardAnimate Dead (nec)H: Animate an undead creature to fight on your behalf.
PFS StandardAnimated Assault (evo)H: Temporarily animate small objects to attack creatures in an area.
PFS StandardAromatic Lure (enc)HR: You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.
PFS StandardBlink (con)H: Flit between the planes, vanishing and reappearing.
PFS StandardBlister (nec)H: Grow large blisters on a creature and pop them to spray acid.
Blood Feast (nec)HSU: Your head splits vertically into an enormous maw, which feasts upon the target's blood.
PFS StandardBlood Vendetta (nec)H: Cause a creature that attacks you to start bleeding.
PFS StandardBurning Hands (evo)H: A small cone of flame rushes from your hands.
PFS StandardChilling Spray (evo)H: Icy shards fly out from you in a cone.
PFS StandardCloudkill (nec)H: Poison creatures in a cloud that moves away from you.
PFS StandardCone of Cold (evo)H: Bitter cold damages creatures in a cone.
PFS StandardContinual Flame (evo)H: A magical flame burns indefinitely.
PFS StandardCrashing Wave (evo)H: Smash a cone of water against foes.
PFS StandardCreate Food (con)H: Conjure food that can feed multiple creatures.
PFS StandardCup of Dust (nec)H: You curse the target with a thirst no drink can quench.
PFS StandardCurse of Lost Time (tra)H: Artificially erode or age a target.
PFS StandardDetect Scrying (div)HU: Find out if scrying effects are in the area.
PFS StandardDismantle (tra)H: Temporarily disassemble an object into its components.
PFS StandardElemental Form (tra)H: Turn into an elemental.
PFS StandardEndure (enc)H: You invigorate the touched creature’s mind and urge it to press on.
PFS StandardEnervation (nec)H: Drain a creature's vigor.
PFS StandardEnlarge (tra)H: A creature grows in size.
PFS StandardExpeditious Excavation (tra)H: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardFalse Life (nec)H: Gain temporary HP.
PFS StandardFeast of Ashes (nec)H: You curse the target with a hunger no food can sate.
PFS StandardFeet to Fins (tra)H: Turn a creature's feet into fins, enabling it swim but slowing it on land.
PFS StandardFinal Sacrifice (evo)H: Channel energy to blow up your minion.
PFS StandardFire Shield (evo)H: Flames protect you from cold and harm those that touch you.
PFS StandardFireball (evo)H: An explosion of fire in an area burns creatures.
PFS StandardFlaming Sphere (evo)H: A ball of fire rolls about at your command.
Forgotten Lines (div)HRS: Restore destroyed or censored text.
PFS StandardGrim Tendrils (nec)H: Creatures in a line take negative damage and bleed.
PFS StandardGrisly Growths (tra)H: A creature grows excess limbs and organs, sickening those who witness the transformation.
PFS StandardHallucination (ill)H: A creature believes one thing is another, can’t detect something, or sees something that’s not really there.
PFS StandardHeat Metal (evo)H: Make metal red hot.
PFS StandardHydraulic Push (evo)H: Damage and push a creature with a blast of water.
PFS StandardIce Storm (evo)H: Call a storm cloud that pelts creatures with hail.
PFS StandardIllusory Creature (ill)H: Form a convincing illusion of a creature.
PFS StandardIllusory Scene (ill)H: Create an imaginary scene containing multiple creatures and objects.
PFS StandardImpaling Spike (con)H: Skewer a creature with a cold iron spike.
PFS StandardLightning Bolt (evo)H: Lightning strikes all creatures in a line.
PFS StandardMage Armor (abj)H: Ward yourself with magical armor.
Necrotic Radiation (nec)HSU: You imbue the touched object or space with slow-acting necrotic radiation.
PFS StandardNoxious Vapors (evo)H: Form a toxic cloud that poisons and sickens.
Personal Rain Cloud (evo)HSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPhantasmal Killer (ill)H: Place a fearsome image in a creature's mind to scare and possibly kill it.
PFS StandardPhantom Steed (con)H: Conjure a magical horse.
Pillars of Sand (con)HSU: Create pillars of sand.
PFS StandardPummeling Rubble (evo)H: Hurl a cone of rocks to batter creatures.
PFS StandardRebounding Barrier (abj)HR: You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
PFS StandardReflective Scales (abj)H: You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
Scouring Sand (evo)HSU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardSeal Fate (nec)H: Curse a creature to be harmed by a certain type of damage.
PFS StandardShattering Gem (abj)H: A large gem floats around the target in an erratic pattern.
PFS StandardShocking Grasp (evo)H: Zap a creature with electricity.
PFS StandardShockwave (evo)H: You create a wave of energy that ripples through the earth.
PFS StandardShrink (tra)H: Reduce a willing creature to Tiny size.
PFS StandardSlow (tra)H: Make a creature slower, reducing its actions.
PFS StandardSnowball (evo)H: You throw a magically propelled and chilled ball of dense snow.
PFS StandardStoneskin (abj)H: Harden a creature's skin into durable stone.
Sudden Bolt (evo)HSU: You call down a small bolt of lightning on the target
PFS StandardSummon Animal (con)H: Conjure an animal to fight on your behalf.
PFS StandardSummon Construct (con)H: Conjure a construct to fight on your behalf.
PFS StandardSummon Dragon (con)H: Conjure a dragon to fight on your behalf.
PFS StandardSummon Elemental (con)H: Conjure an elemental to fight on your behalf.
PFS StandardTelepathy (div)H: Communicate telepathically with any creatures near you.
PFS StandardTether (abj)H: You use magical chains, vines, or other tethers to bind your target to you.
PFS StandardVampiric Maiden (nec)H: A ghostly iron maiden harms a creature and transfers its vitality to you.
PFS StandardVampiric Touch (nec)H: Deal negative damage and gain temporary HP with a touch.
PFS StandardVomit Swarm (evo)H: Vermin erupt in a cone from your mouth, biting and stinging creatures.
PFS StandardWall of Fire (evo)H: Create a blazing wall burns creatures that pass through.
PFS StandardWeapon Storm (evo)H: Multiply a weapon you hold and attack many creatures with it.

Arcane 7th-Level Spells

Blightburn Blast (evo)SU: Inflict a creature with blightburn sickness.
PFS StandardContingency (abj)H: Set up a spell to trigger later under your choice of circumstances.
Control Sand (evo)HSU: Manipulate sand around you.
PFS StandardDimensional Lock (abj)U: Prevent teleportation and planar travel.
PFS StandardDuplicate Foe (con)H: Create a temporary duplicate of an enemy that fights for you.
PFS StandardEclipse Burst (nec)H: A globe of darkness deals cold damage, hurts the living, and overcomes light.
PFS StandardEnergy Aegis (abj)H: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
Entrancing Eyes (enc)SU: Your eyes glow with an entrancing radiance that captivates those who meet your gaze.
PFS StandardFiery Body (tra)H: Turn your body into living flame.
PFS StandardForce Cage (evo): Form a prison of pure magical force.
Leng Sting (nec)SU: You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.
PFS StandardMagnificent Mansion (con)U: Conjure a secure dwelling in a demiplane.
PFS StandardMask of Terror (ill)H: A creature’s fearsome illusory appearance frightens observers.
Maze of Locked Doors (con)SU: The target of your spell is drawn into a long, twisting, extradimensional hallway.
PFS StandardPlane Shift (con)U: Transport creatures to another plane of existence.
PFS StandardPower Word Blind (enc)HU: Utter a word that blinds a creature.
PFS StandardPrismatic Spray (evo): Shoot rainbow beams that have various effects on creatures in a cone.
PFS StandardProject Image (ill)H: Make an illusion of yourself you can cast spells through.
PFS StandardReverse Gravity (evo)U: Flip the gravitational pull in an area.
PFS StandardSpell Turning (abj)U: Reflect spells back at their caster.
PFS LimitedTime Beacon (div): You create a beacon in time, intending to return to it if things go wrong.
PFS StandardTrue Target (div): Make multiple attacks against a creature especially accurate.
PFS StandardWarp Mind (enc): Confuse a creature, possibly permanently.

Heightened Spells

PFS StandardAcid Storm (evo)H: You evoke a storm of acid rain that pelts the area for the spell’s duration.
PFS StandardAcidic Burst (evo)H: You create a shell of acid around yourself that immediately bursts outward.
Admonishing Ray (nec)HS: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAgitate (enc)H: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardAgonizing Despair (enc)H: Mentally damage and frighten a creature.
PFS StandardAnimate Dead (nec)H: Animate an undead creature to fight on your behalf.
PFS StandardAnimate Rope (tra)H: Command a rope to move and tie as you wish.
PFS StandardAnticipate Peril (div)H: You grant the target brief foresight.
PFS StandardBlister (nec)H: Grow large blisters on a creature and pop them to spray acid.
Blood Feast (nec)HSU: Your head splits vertically into an enormous maw, which feasts upon the target's blood.
PFS StandardBurning Hands (evo)H: A small cone of flame rushes from your hands.
PFS StandardChain Lightning (evo)H: Lightning jumps from creature to creature.
PFS StandardChilling Spray (evo)H: Icy shards fly out from you in a cone.
PFS StandardChromatic Wall (abj)H: A wall of light offers a unique protection based on its color.
PFS StandardCloudkill (nec)H: Poison creatures in a cloud that moves away from you.
PFS StandardCollective Transposition (con)H: Teleport up to two creatures to new positions near you.
PFS StandardCone of Cold (evo)H: Bitter cold damages creatures in a cone.
PFS StandardContinual Flame (evo)H: A magical flame burns indefinitely.
PFS StandardCrashing Wave (evo)H: Smash a cone of water against foes.
PFS StandardCrushing Despair (enc)H: Make a creature sob uncontrollably.
PFS StandardCurse of Lost Time (tra)H: Artificially erode or age a target.
PFS StandardDisintegrate (evo)H: Reduce a creature or object to dust.
PFS StandardDrop Dead (ill)HU: The target appears to die but actually turns invisible.
PFS StandardElemental Form (tra)H: Turn into an elemental.
PFS StandardEndure (enc)H: You invigorate the touched creature’s mind and urge it to press on.
PFS StandardFalse Life (nec)H: Gain temporary HP.
PFS StandardFeast of Ashes (nec)H: You curse the target with a hunger no food can sate.
PFS StandardFinal Sacrifice (evo)H: Channel energy to blow up your minion.
PFS StandardFireball (evo)H: An explosion of fire in an area burns creatures.
PFS StandardFlaming Sphere (evo)H: A ball of fire rolls about at your command.
PFS StandardFly (tra)H: Cause the target creature to gain a fly Speed.
PFS StandardGrim Tendrils (nec)H: Creatures in a line take negative damage and bleed.
PFS StandardGrisly Growths (tra)H: A creature grows excess limbs and organs, sickening those who witness the transformation.
PFS StandardHaste (tra)H: Speed up a creature so it can attack or move more often.
PFS StandardHeat Metal (evo)H: Make metal red hot.
PFS StandardHydraulic Push (evo)H: Damage and push a creature with a blast of water.
PFS StandardIllusory Creature (ill)H: Form a convincing illusion of a creature.
PFS StandardImpaling Spike (con)H: Skewer a creature with a cold iron spike.
PFS StandardInvisible Item (ill)H: Make an item disappear from view.
PFS StandardLightning Bolt (evo)H: Lightning strikes all creatures in a line.
PFS StandardMagic Missile (evo)H: Pelt creatures with unerring bolts of magical force.
PFS StandardNoxious Vapors (evo)H: Form a toxic cloud that poisons and sickens.
PFS StandardParalyze (enc)H: Freeze a humanoid in place.
PFS StandardPasswall (con)HU: Form an earthen tunnel through a wall.
Personal Rain Cloud (evo)HSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPhantasmal Calamity (ill)H: Damage a creature mentally with visions of an apocalypse.
PFS StandardPhantasmal Killer (ill)H: Place a fearsome image in a creature's mind to scare and possibly kill it.
Pillars of Sand (con)HSU: Create pillars of sand.
PFS StandardPummeling Rubble (evo)H: Hurl a cone of rocks to batter creatures.
PFS StandardRebounding Barrier (abj)HR: You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
PFS StandardResist Energy (abj)H: Protect a creature from one type of energy damage.
PFS StandardShattering Gem (abj)H: A large gem floats around the target in an erratic pattern.
PFS StandardShifting Sand (tra)H: You cause the surface to heave.
PFS StandardShocking Grasp (evo)H: Zap a creature with electricity.
PFS StandardShockwave (evo)H: You create a wave of energy that ripples through the earth.
PFS StandardSnowball (evo)H: You throw a magically propelled and chilled ball of dense snow.
Sudden Bolt (evo)HSU: You call down a small bolt of lightning on the target
PFS StandardSummon Animal (con)H: Conjure an animal to fight on your behalf.
PFS StandardSummon Construct (con)H: Conjure a construct to fight on your behalf.
PFS StandardSummon Dragon (con)H: Conjure a dragon to fight on your behalf.
PFS StandardSummon Elemental (con)H: Conjure an elemental to fight on your behalf.
PFS StandardTeleport (con)HU: Transport you and willing creatures a great distance.
PFS StandardTether (abj)H: You use magical chains, vines, or other tethers to bind your target to you.
PFS StandardTongues (div)HU: Let a creature understand and speak all languages.
PFS StandardTransmute Rock and Mud (tra)H: Turn an area of rock into mud or vice versa.
PFS StandardVampiric Exsanguination (nec)H: Draw blood and life force from creatures in a cone.
PFS StandardVampiric Maiden (nec)H: A ghostly iron maiden harms a creature and transfers its vitality to you.
PFS StandardVampiric Touch (nec)H: Deal negative damage and gain temporary HP with a touch.
PFS StandardVeil (ill)H: Disguise many creatures as other creatures.
PFS StandardVomit Swarm (evo)H: Vermin erupt in a cone from your mouth, biting and stinging creatures.
PFS StandardWall of Fire (evo)H: Create a blazing wall burns creatures that pass through.
PFS StandardWall of Ice (evo)H: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.
PFS StandardWall of Stone (con)H: Shape a wall of stone.
PFS StandardWeapon Storm (evo)H: Multiply a weapon you hold and attack many creatures with it.

Arcane 8th-Level Spells

PFS StandardAll is One, One is All (nec)R: You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.
PFS StandardAntimagic Field (abj)R: Magic doesn't function in an area around you.
Deluge (evo)HSU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardDisappearance (ill): Make a creature invisible, silent, and undetectable by any and all senses.
PFS StandardDiscern Location (div)U: Discover a target's exact location within unlimited range.
PFS StandardDream Council (ill): Communicate through a shared dream.
PFS StandardEarthquake (evo)H: Shake the ground with a devastating earthquake.
PFS StandardHorrid Wilting (nec)H: Pull moisture from creatures, damaging them.
PFS StandardMaze (con): Trap a creature in an extradimensional maze.
PFS StandardMind Blank (abj)U: Protect a creature from mental magic and some divinations.
PFS StandardMonstrosity Form (tra)H: Turn into a powerful monster.
PFS StandardPolar Ray (evo)H: Bitter cold damages and drains a creature.
PFS StandardPower Word Stun (enc)HU: Utter a word that stuns a creature.
PFS StandardPrismatic Wall (abj): Form a protective wall with seven chromatic layers.
Prying Survey (div)HSU: You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.
PFS StandardScintillating Pattern (ill): Cause an array of color that dazzles, confuses, and stuns.
PFS StandardUncontrollable Dance (enc): Overcome a target with an all-consuming urge to dance.
Undermine Reality (ill)SU: You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.
PFS StandardUnrelenting Observation (div): You and other creatures use scrying to track a subject exactly.

Heightened Spells

PFS StandardAcid Arrow (evo)H: Magical arrow deals acid damage persistently.
PFS StandardAcidic Burst (evo)H: You create a shell of acid around yourself that immediately bursts outward.
Admonishing Ray (nec)HS: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAgitate (enc)H: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardAgonizing Despair (enc)H: Mentally damage and frighten a creature.
PFS StandardAnimate Dead (nec)H: Animate an undead creature to fight on your behalf.
PFS StandardAnimated Assault (evo)H: Temporarily animate small objects to attack creatures in an area.
PFS StandardAromatic Lure (enc)HR: You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.
PFS StandardBlink (con)H: Flit between the planes, vanishing and reappearing.
PFS StandardBlister (nec)H: Grow large blisters on a creature and pop them to spray acid.
Blood Feast (nec)HSU: Your head splits vertically into an enormous maw, which feasts upon the target's blood.
PFS StandardBlood Vendetta (nec)H: Cause a creature that attacks you to start bleeding.
PFS StandardBurning Hands (evo)H: A small cone of flame rushes from your hands.
PFS StandardChain Lightning (evo)H: Lightning jumps from creature to creature.
PFS StandardCharm (enc)H: A humanoid becomes more friendly to you.
PFS StandardChilling Spray (evo)H: Icy shards fly out from you in a cone.
PFS StandardCloudkill (nec)H: Poison creatures in a cloud that moves away from you.
PFS StandardCollective Transposition (con)H: Teleport up to two creatures to new positions near you.
PFS StandardCone of Cold (evo)H: Bitter cold damages creatures in a cone.
PFS StandardConfusion (enc)H: Befuddle a creature, making it act randomly.
PFS StandardContingency (abj)H: Set up a spell to trigger later under your choice of circumstances.
PFS StandardContinual Flame (evo)H: A magical flame burns indefinitely.
Control Sand (evo)HSU: Manipulate sand around you.
PFS StandardCrashing Wave (evo)H: Smash a cone of water against foes.
PFS StandardCreate Food (con)H: Conjure food that can feed multiple creatures.
PFS StandardCurse of Lost Time (tra)H: Artificially erode or age a target.
PFS StandardDisintegrate (evo)H: Reduce a creature or object to dust.
PFS StandardDragon Form (tra)H: Turn into a dragon.
PFS StandardDuplicate Foe (con)H: Create a temporary duplicate of an enemy that fights for you.
PFS StandardEclipse Burst (nec)H: A globe of darkness deals cold damage, hurts the living, and overcomes light.
PFS StandardEndure (enc)H: You invigorate the touched creature’s mind and urge it to press on.
PFS StandardEnervation (nec)H: Drain a creature's vigor.
PFS StandardExpeditious Excavation (tra)H: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardFalse Life (nec)H: Gain temporary HP.
Favorable Review (enc)HSU: You enchant a creature to ensure they have only good things to say about your show.
PFS StandardFeast of Ashes (nec)H: You curse the target with a hunger no food can sate.
PFS StandardFinal Sacrifice (evo)H: Channel energy to blow up your minion.
PFS StandardFire Shield (evo)H: Flames protect you from cold and harm those that touch you.
PFS StandardFireball (evo)H: An explosion of fire in an area burns creatures.
PFS StandardFlaming Sphere (evo)H: A ball of fire rolls about at your command.
PFS StandardGrim Tendrils (nec)H: Creatures in a line take negative damage and bleed.
PFS StandardGrisly Growths (tra)H: A creature grows excess limbs and organs, sickening those who witness the transformation.
PFS StandardHalcyon Infusion (div)HR: You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
PFS StandardHallucination (ill)H: A creature believes one thing is another, can’t detect something, or sees something that’s not really there.
PFS StandardHeat Metal (evo)H: Make metal red hot.
PFS StandardHydraulic Push (evo)H: Damage and push a creature with a blast of water.
PFS StandardIce Storm (evo)H: Call a storm cloud that pelts creatures with hail.
PFS StandardIllusory Creature (ill)H: Form a convincing illusion of a creature.
PFS StandardIllusory Scene (ill)H: Create an imaginary scene containing multiple creatures and objects.
PFS StandardImpaling Spike (con)H: Skewer a creature with a cold iron spike.
PFS StandardLightning Bolt (evo)H: Lightning strikes all creatures in a line.
PFS StandardMage Armor (abj)H: Ward yourself with magical armor.
PFS StandardMask of Terror (ill)H: A creature’s fearsome illusory appearance frightens observers.
Necrotic Radiation (nec)HSU: You imbue the touched object or space with slow-acting necrotic radiation.
PFS StandardNoxious Vapors (evo)H: Form a toxic cloud that poisons and sickens.
Personal Rain Cloud (evo)HSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPhantasmal Calamity (ill)H: Damage a creature mentally with visions of an apocalypse.
PFS StandardPhantasmal Killer (ill)H: Place a fearsome image in a creature's mind to scare and possibly kill it.
Pillars of Sand (con)HSU: Create pillars of sand.
PFS StandardPower Word Blind (enc)HU: Utter a word that blinds a creature.
PFS StandardPummeling Rubble (evo)H: Hurl a cone of rocks to batter creatures.
PFS StandardRebounding Barrier (abj)HR: You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
PFS StandardReflective Scales (abj)H: You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
Rime Slick (evo)HSU: You call down a chill wind.
PFS StandardSafe Passage (abj)H: Make an area safe to move through.
PFS StandardSeal Fate (nec)H: Curse a creature to be harmed by a certain type of damage.
PFS StandardShattering Gem (abj)H: A large gem floats around the target in an erratic pattern.
PFS StandardShocking Grasp (evo)H: Zap a creature with electricity.
PFS StandardShockwave (evo)H: You create a wave of energy that ripples through the earth.
PFS StandardSnowball (evo)H: You throw a magically propelled and chilled ball of dense snow.
PFS StandardStoneskin (abj)H: Harden a creature's skin into durable stone.
Sudden Bolt (evo)HSU: You call down a small bolt of lightning on the target
PFS StandardSuggestion (enc)H: Suggest a course of action a creature must follow.
PFS StandardSummon Animal (con)H: Conjure an animal to fight on your behalf.
PFS StandardSummon Construct (con)H: Conjure a construct to fight on your behalf.
PFS StandardSummon Dragon (con)H: Conjure a dragon to fight on your behalf.
PFS StandardSummon Elemental (con)H: Conjure an elemental to fight on your behalf.
PFS StandardTeleport (con)HU: Transport you and willing creatures a great distance.
PFS StandardTether (abj)H: You use magical chains, vines, or other tethers to bind your target to you.
PFS StandardVampiric Exsanguination (nec)H: Draw blood and life force from creatures in a cone.
PFS StandardVampiric Maiden (nec)H: A ghostly iron maiden harms a creature and transfers its vitality to you.
PFS StandardVampiric Touch (nec)H: Deal negative damage and gain temporary HP with a touch.
PFS StandardVomit Swarm (evo)H: Vermin erupt in a cone from your mouth, biting and stinging creatures.
PFS StandardWall of Fire (evo)H: Create a blazing wall burns creatures that pass through.
PFS StandardWall of Force (evo)H: Create an invisible and durable wall of magical force.
PFS StandardWeapon Storm (evo)H: Multiply a weapon you hold and attack many creatures with it.

Arcane 9th-Level Spells

Astral Labyrinth (abj)HSU: You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
PFS StandardDisjunction (abj)U: Deactivate or destroy a magic item.
PFS StandardForesight (div): Sense when a creature is in danger and React to protect it with good fortune.
PFS StandardImplosion (evo)H: Make a creature collapse in on itself.
Linnorm Sting (nec)SU: You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
PFS StandardMassacre (nec)H: Instantly kill multiple creatures.
PFS StandardMeteor Swarm (evo)H: Call down four blazing meteors that explode.
PFS StandardPower Word Kill (enc)HU: Utter a word that slays a creature.
PFS StandardPrismatic Sphere (abj): Form a protective sphere composed of seven chromatic layers.
PFS StandardResplendent Mansion (con): Conjure a mansion that lasts for a day.
PFS StandardShapechange (tra): Transform into a form of your choice repeatedly.
PFS StandardTelepathic Demand (enc): Send a mental message that impels a creature toward a course of action.
Upheaval (con)SU: The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.
PFS StandardWeird (ill): Frighten, deal mental damage, and possibly kill large numbers of creatures.

Heightened Spells

PFS StandardAcid Storm (evo)H: You evoke a storm of acid rain that pelts the area for the spell’s duration.
PFS StandardAcidic Burst (evo)H: You create a shell of acid around yourself that immediately bursts outward.
Admonishing Ray (nec)HS: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAgitate (enc)H: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardAgonizing Despair (enc)H: Mentally damage and frighten a creature.
PFS StandardAnimate Dead (nec)H: Animate an undead creature to fight on your behalf.
PFS StandardAnimate Rope (tra)H: Command a rope to move and tie as you wish.
PFS StandardAnticipate Peril (div)H: You grant the target brief foresight.
PFS StandardBanishment (abj)H: Send a creature back to its home plane.
PFS StandardBlister (nec)H: Grow large blisters on a creature and pop them to spray acid.
Blood Feast (nec)HSU: Your head splits vertically into an enormous maw, which feasts upon the target's blood.
PFS StandardBurning Hands (evo)H: A small cone of flame rushes from your hands.
PFS StandardChain Lightning (evo)H: Lightning jumps from creature to creature.
PFS StandardChilling Spray (evo)H: Icy shards fly out from you in a cone.
PFS StandardCloudkill (nec)H: Poison creatures in a cloud that moves away from you.
PFS StandardCollective Transposition (con)H: Teleport up to two creatures to new positions near you.
PFS StandardCone of Cold (evo)H: Bitter cold damages creatures in a cone.
PFS StandardContingency (abj)H: Set up a spell to trigger later under your choice of circumstances.
PFS StandardContinual Flame (evo)H: A magical flame burns indefinitely.
Control Sand (evo)HSU: Manipulate sand around you.
PFS StandardCrashing Wave (evo)H: Smash a cone of water against foes.
PFS StandardCup of Dust (nec)H: You curse the target with a thirst no drink can quench.
PFS StandardCurse of Lost Time (tra)H: Artificially erode or age a target.
Deluge (evo)HSU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardDisintegrate (evo)H: Reduce a creature or object to dust.
PFS StandardDuplicate Foe (con)H: Create a temporary duplicate of an enemy that fights for you.
PFS StandardEclipse Burst (nec)H: A globe of darkness deals cold damage, hurts the living, and overcomes light.
PFS StandardEndure (enc)H: You invigorate the touched creature’s mind and urge it to press on.
PFS StandardEnergy Aegis (abj)H: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardFalse Life (nec)H: Gain temporary HP.
PFS StandardFeast of Ashes (nec)H: You curse the target with a hunger no food can sate.
PFS StandardFiery Body (tra)H: Turn your body into living flame.
PFS StandardFinal Sacrifice (evo)H: Channel energy to blow up your minion.
PFS StandardFireball (evo)H: An explosion of fire in an area burns creatures.
PFS StandardFlaming Sphere (evo)H: A ball of fire rolls about at your command.
Forgotten Lines (div)HRS: Restore destroyed or censored text.
PFS StandardGrim Tendrils (nec)H: Creatures in a line take negative damage and bleed.
PFS StandardGrisly Growths (tra)H: A creature grows excess limbs and organs, sickening those who witness the transformation.
PFS StandardHeat Metal (evo)H: Make metal red hot.
PFS StandardHorrid Wilting (nec)H: Pull moisture from creatures, damaging them.
PFS StandardHydraulic Push (evo)H: Damage and push a creature with a blast of water.
PFS StandardIllusory Creature (ill)H: Form a convincing illusion of a creature.
PFS StandardImpaling Spike (con)H: Skewer a creature with a cold iron spike.
PFS StandardLightning Bolt (evo)H: Lightning strikes all creatures in a line.
PFS StandardMagic Missile (evo)H: Pelt creatures with unerring bolts of magical force.
PFS StandardMonstrosity Form (tra)H: Turn into a powerful monster.
PFS StandardNoxious Vapors (evo)H: Form a toxic cloud that poisons and sickens.
Personal Rain Cloud (evo)HSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPhantasmal Calamity (ill)H: Damage a creature mentally with visions of an apocalypse.
PFS StandardPhantasmal Killer (ill)H: Place a fearsome image in a creature's mind to scare and possibly kill it.
Pillars of Sand (con)HSU: Create pillars of sand.
PFS StandardPolar Ray (evo)H: Bitter cold damages and drains a creature.
PFS StandardPower Word Blind (enc)HU: Utter a word that blinds a creature.
PFS StandardPower Word Stun (enc)HU: Utter a word that stuns a creature.
PFS StandardProject Image (ill)H: Make an illusion of yourself you can cast spells through.
PFS StandardPummeling Rubble (evo)H: Hurl a cone of rocks to batter creatures.
PFS StandardRebounding Barrier (abj)HR: You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
PFS StandardShattering Gem (abj)H: A large gem floats around the target in an erratic pattern.
PFS StandardShifting Sand (tra)H: You cause the surface to heave.
PFS StandardShocking Grasp (evo)H: Zap a creature with electricity.
PFS StandardShockwave (evo)H: You create a wave of energy that ripples through the earth.
PFS StandardSnowball (evo)H: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSubconscious Suggestion (enc)H: Plant a mental suggestion that must be followed when a trigger occurs.
Sudden Bolt (evo)HSU: You call down a small bolt of lightning on the target
PFS StandardSummon Animal (con)H: Conjure an animal to fight on your behalf.
PFS StandardSummon Construct (con)H: Conjure a construct to fight on your behalf.
PFS StandardSummon Dragon (con)H: Conjure a dragon to fight on your behalf.
PFS StandardSummon Elemental (con)H: Conjure an elemental to fight on your behalf.
PFS StandardTeleport (con)HU: Transport you and willing creatures a great distance.
PFS StandardTether (abj)H: You use magical chains, vines, or other tethers to bind your target to you.
PFS StandardTransmute Rock and Mud (tra)H: Turn an area of rock into mud or vice versa.
PFS StandardVampiric Exsanguination (nec)H: Draw blood and life force from creatures in a cone.
PFS StandardVampiric Maiden (nec)H: A ghostly iron maiden harms a creature and transfers its vitality to you.
PFS StandardVampiric Touch (nec)H: Deal negative damage and gain temporary HP with a touch.
PFS StandardVomit Swarm (evo)H: Vermin erupt in a cone from your mouth, biting and stinging creatures.
PFS StandardWall of Fire (evo)H: Create a blazing wall burns creatures that pass through.
PFS StandardWall of Ice (evo)H: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.
PFS StandardWall of Stone (con)H: Shape a wall of stone.
PFS StandardWeapon Storm (evo)H: Multiply a weapon you hold and attack many creatures with it.

Arcane 10th-Level Spells

PFS StandardCataclysm (evo): Call an instant, damaging cataclysm.
PFS StandardGate (con)U: Tear open a portal to another plane.
PFS StandardIndestructibility (abj): Become briefly immune to everything.
PFS StandardRemake (con)U: Recreate a destroyed object.
PFS StandardTime Stop (tra): Briefly stop time for everything but you.
PFS StandardWish (div): Make a wish to duplicate arcane spells.

Heightened Spells

PFS StandardAcid Arrow (evo)H: Magical arrow deals acid damage persistently.
PFS StandardAcidic Burst (evo)H: You create a shell of acid around yourself that immediately bursts outward.
Admonishing Ray (nec)HS: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAgitate (enc)H: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardAgonizing Despair (enc)H: Mentally damage and frighten a creature.
PFS StandardAnimate Dead (nec)H: Animate an undead creature to fight on your behalf.
PFS StandardAnimated Assault (evo)H: Temporarily animate small objects to attack creatures in an area.
PFS StandardAromatic Lure (enc)HR: You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.
Astral Labyrinth (abj)HSU: You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
PFS StandardBlink (con)H: Flit between the planes, vanishing and reappearing.
PFS StandardBlister (nec)H: Grow large blisters on a creature and pop them to spray acid.
Blood Feast (nec)HSU: Your head splits vertically into an enormous maw, which feasts upon the target's blood.
PFS StandardBlood Vendetta (nec)H: Cause a creature that attacks you to start bleeding.
PFS StandardBurning Hands (evo)H: A small cone of flame rushes from your hands.
PFS StandardChain Lightning (evo)H: Lightning jumps from creature to creature.
PFS StandardChilling Spray (evo)H: Icy shards fly out from you in a cone.
PFS StandardCloudkill (nec)H: Poison creatures in a cloud that moves away from you.
PFS StandardCollective Transposition (con)H: Teleport up to two creatures to new positions near you.
PFS StandardCone of Cold (evo)H: Bitter cold damages creatures in a cone.
PFS StandardContingency (abj)H: Set up a spell to trigger later under your choice of circumstances.
PFS StandardContinual Flame (evo)H: A magical flame burns indefinitely.
Control Sand (evo)HSU: Manipulate sand around you.
PFS StandardCrashing Wave (evo)H: Smash a cone of water against foes.
PFS StandardCurse of Lost Time (tra)H: Artificially erode or age a target.
Deluge (evo)HSU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardDisintegrate (evo)H: Reduce a creature or object to dust.
PFS StandardDominate (enc)HU: A humanoid must obey your orders.
PFS StandardDuplicate Foe (con)H: Create a temporary duplicate of an enemy that fights for you.
PFS StandardEarthquake (evo)H: Shake the ground with a devastating earthquake.
PFS StandardEclipse Burst (nec)H: A globe of darkness deals cold damage, hurts the living, and overcomes light.
PFS StandardEndure (enc)H: You invigorate the touched creature’s mind and urge it to press on.
PFS StandardEnervation (nec)H: Drain a creature's vigor.
PFS StandardExpeditious Excavation (tra)H: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardFalse Life (nec)H: Gain temporary HP.
PFS StandardFeast of Ashes (nec)H: You curse the target with a hunger no food can sate.
PFS StandardFinal Sacrifice (evo)H: Channel energy to blow up your minion.
PFS StandardFire Shield (evo)H: Flames protect you from cold and harm those that touch you.
PFS StandardFireball (evo)H: An explosion of fire in an area burns creatures.
PFS StandardFlaming Sphere (evo)H: A ball of fire rolls about at your command.
PFS StandardGrim Tendrils (nec)H: Creatures in a line take negative damage and bleed.
PFS StandardGrisly Growths (tra)H: A creature grows excess limbs and organs, sickening those who witness the transformation.
PFS StandardHalcyon Infusion (div)HR: You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
PFS StandardHeat Metal (evo)H: Make metal red hot.
PFS StandardHorrid Wilting (nec)H: Pull moisture from creatures, damaging them.
PFS StandardHydraulic Push (evo)H: Damage and push a creature with a blast of water.
PFS StandardIce Storm (evo)H: Call a storm cloud that pelts creatures with hail.
PFS StandardIllusory Creature (ill)H: Form a convincing illusion of a creature.
PFS StandardImpaling Spike (con)H: Skewer a creature with a cold iron spike.
PFS StandardImplosion (evo)H: Make a creature collapse in on itself.
PFS StandardLightning Bolt (evo)H: Lightning strikes all creatures in a line.
PFS StandardMage Armor (abj)H: Ward yourself with magical armor.
PFS StandardMassacre (nec)H: Instantly kill multiple creatures.
PFS StandardMeteor Swarm (evo)H: Call down four blazing meteors that explode.
Necrotic Radiation (nec)HSU: You imbue the touched object or space with slow-acting necrotic radiation.
PFS StandardNoxious Vapors (evo)H: Form a toxic cloud that poisons and sickens.
Personal Rain Cloud (evo)HSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPhantasmal Calamity (ill)H: Damage a creature mentally with visions of an apocalypse.
PFS StandardPhantasmal Killer (ill)H: Place a fearsome image in a creature's mind to scare and possibly kill it.
Pillars of Sand (con)HSU: Create pillars of sand.
PFS StandardPolar Ray (evo)H: Bitter cold damages and drains a creature.
PFS StandardPower Word Blind (enc)HU: Utter a word that blinds a creature.
PFS StandardPower Word Kill (enc)HU: Utter a word that slays a creature.
PFS StandardPower Word Stun (enc)HU: Utter a word that stuns a creature.
Prying Survey (div)HSU: You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.
PFS StandardPummeling Rubble (evo)H: Hurl a cone of rocks to batter creatures.
PFS StandardRebounding Barrier (abj)HR: You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
PFS StandardReflective Scales (abj)H: You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
PFS StandardSeal Fate (nec)H: Curse a creature to be harmed by a certain type of damage.
PFS StandardShattering Gem (abj)H: A large gem floats around the target in an erratic pattern.
PFS StandardShocking Grasp (evo)H: Zap a creature with electricity.
PFS StandardShockwave (evo)H: You create a wave of energy that ripples through the earth.
PFS StandardSnowball (evo)H: You throw a magically propelled and chilled ball of dense snow.
PFS StandardStoneskin (abj)H: Harden a creature's skin into durable stone.
Sudden Bolt (evo)HSU: You call down a small bolt of lightning on the target
PFS StandardSummon Animal (con)H: Conjure an animal to fight on your behalf.
PFS StandardSummon Construct (con)H: Conjure a construct to fight on your behalf.
PFS StandardSummon Dragon (con)H: Conjure a dragon to fight on your behalf.
PFS StandardSummon Elemental (con)H: Conjure an elemental to fight on your behalf.
PFS StandardTeleport (con)HU: Transport you and willing creatures a great distance.
PFS StandardTether (abj)H: You use magical chains, vines, or other tethers to bind your target to you.
PFS StandardVampiric Exsanguination (nec)H: Draw blood and life force from creatures in a cone.
PFS StandardVampiric Maiden (nec)H: A ghostly iron maiden harms a creature and transfers its vitality to you.
PFS StandardVampiric Touch (nec)H: Deal negative damage and gain temporary HP with a touch.
PFS StandardVomit Swarm (evo)H: Vermin erupt in a cone from your mouth, biting and stinging creatures.
PFS StandardWall of Fire (evo)H: Create a blazing wall burns creatures that pass through.
PFS StandardWall of Force (evo)H: Create an invisible and durable wall of magical force.
PFS StandardWeapon Storm (evo)H: Multiply a weapon you hold and attack many creatures with it.