All Spells
Arcane | Divine | Occult | Primal
Focus Spells | Rituals


Primal Tradition

Source Core Rulebook pg. 299
An instinctual connection to and faith in the world, the cycle of day and night, the turning of the seasons, and the natural selection of predator and prey drive the primal tradition. Druids are the most iconic primal spellcasters, calling upon the magic of nature through deep faith and a connection to the plants and animals around them, and primal sorcerers call upon their fey or beast blood to harness the same natural energies.

H spell has other effects when heightened.
U uncommon R rare Q unique

Sort by School | No Sort

Primal Cantrips

Conjuration

PFS StandardTanglefootH: Conjure a vine to entangle a creature.

Divination

PFS StandardDetect MagicH: Sense whether magic is nearby.
PFS StandardGuidance: Divine guidance improves one roll.
PFS StandardKnow DirectionH: Find true north.
PFS StandardRead AuraH: Detect if an object is magical, and determine the school of its magic.

Evocation

PFS StandardAcid SplashH: Damage creatures with acid.
PFS StandardDancing Lights: Create four floating lights you can move.
PFS StandardElectric ArcH: Zap one or two creatures with lightning.
PFS StandardLightH: Make an object glow.
PFS StandardPrestidigitation: Perform a minor magical trick.
PFS StandardProduce FlameH: Kindle small flames to attack close or at range.
PFS StandardRay of FrostH: Damage a creature with cold.

Necromancy

PFS StandardDisrupt UndeadH: Damage undead with positive energy.
PFS StandardStabilize: Stabilize a dying creature.

Transmutation

PFS StandardSigilH: Leave a magical mark.

Primal 1st-Level Spells

Abjuration

PFS StandardAlarmH: Be alerted if a creature enters a warded area.
PFS StandardFeather Fall: React to slow a creature’s fall.
PFS StandardNegate AromaH: Suppress a creature’s scent.
PFS StandardPass Without TraceH: Make your tracks hard to find.
PFS StandardShattering GemH: A large gem floats around the target in an erratic pattern.
PFS StandardTetherH: You use magical chains, vines, or other tethers to bind your target to you.

Conjuration

PFS StandardAir Bubble: React to create air for a creature to breathe.
PFS StandardCreate Water: Conjure 2 gallons of water.
PFS StandardGrease: Coat a surface or object in slippery grease.
PFS StandardSummon AnimalH: Conjure an animal to fight on your behalf.
PFS StandardSummon FeyH: Conjure a fey to fight on your behalf.
PFS StandardSummon Plant or FungusH: Conjure a plant or fungus to fight on your behalf.
Verdant SproutHU: You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.

Divination

PFS StandardDetect PoisonHU: Determine whether an object or creature is poisonous or venomous.

Enchantment

PFS StandardCharmH: A humanoid becomes more friendly to you.
PFS StandardFearH: Frighten a creature, possibly making it flee.

Evocation

PFS StandardAcidic BurstH: You create a shell of acid around yourself that immediately bursts outward.
PFS StandardBurning HandsH: A small cone of flame rushes from your hands.
PFS StandardChilling SprayH: A cone of icy shards bursts from your spread hands and coats the target in a layer of frost.
PFS StandardGust of Wind: Wind blows out fires and knocks back objects and creatures.
PFS StandardHydraulic PushH: Damage and push a creature with a blast of water.
Personal Rain CloudHU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
Scouring SandHU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardShocking GraspH: Zap a creature with electricity.
PFS StandardShockwaveH: You create a wave of energy that ripples through the earth.
PFS StandardSnowballH: You throw a magically propelled and chilled ball of dense snow.

Illusion

PFS StandardVentriloquismH: Throw your voice.

Necromancy

PFS StandardGoblin Pox: Infect a creature with goblin pox.
PFS StandardHealH: Positive energy heals the living or harms the undead, either a single creature or all in a burst.
PFS StandardPurify Food and Drink: Make beverages and meals safe.
PFS StandardSpider Sting: Damage a creature and afflict it with spider venom.

Transmutation

PFS StandardAnt Haul: Target can carry more.
PFS StandardFleet Step: Make your Speed much faster.
PFS StandardJumpH: Make an impressive leap.
PFS StandardLongstriderH: Increase your Speed for an hour.
PFS StandardMagic Fang: Make a creature's unarmed attacks magical temporarily.
PFS StandardMendingH: Repair one non-magical item.
PFS StandardPest FormH: Turn into a nonthreatening animal.
PFS StandardShillelagh: Make a club or staff temporarily magical, and deal more damage to unnatural creatures.

Primal 2nd-Level Spells

Abjuration

PFS StandardBarkskinH: Target's skin is covered in protective bark.
PFS StandardDispel Magic: End a spell or suppress an item's magic.
PFS StandardEndure ElementsH: Protect a creature from severe cold or heat.
PFS StandardResist EnergyH: Protect a creature from one type of energy damage.

Conjuration

PFS StandardCreate FoodH: Conjure food that can feed multiple creatures.
PFS StandardObscuring Mist: Conceal creatures in a cloud of mist.
PFS StandardPhantom SteedH: Conjure a magical horse.
PFS StandardSummon ElementalH: Conjure an elemental to fight on your behalf.
PFS StandardWebH: Form a web that keeps creatures from moving.

Divination

PFS StandardDarkvisionH: See in the dark.
PFS StandardSpeak with Animals: Communicate with animals.
PFS StandardStatusH: Keep track of a willing creature's location and well-being.

Enchantment

PFS StandardAnimal Messenger: Send a Tiny animal to deliver a message.
PFS StandardRemove FearH: Free a creature from its fright.

Evocation

PFS StandardAcid ArrowH: Magical arrow deals acid damage persistently.
Breath of DroughtHU: You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
PFS StandardContinual FlameH: A magical flame burns indefinitely.
PFS StandardDarknessH: Suppress all light in an area.
PFS StandardFaerie Fire: Colorful light prevents creatures from being concealed or invisible.
PFS StandardFlaming SphereH: A ball of fire rolls about at your command.
PFS StandardGlitterdust: Sparkling dust breaks invisibility and impedes vision.
Rime SlickHU: You call down a chill wind.
Sea SurgeU: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
PFS StandardShatterH: Shatter an object with a high-frequency sonic attack.
Sudden BoltHU: You call down a small bolt of lightning on the target

Necromancy

PFS StandardDeafness: Make a creature deaf.
PFS StandardFeast of AshesH: You curse the target with a hunger no food can sate.
PFS StandardFungal HyphaeH: Thin hyphae grow from your feet and plunge into the earth.
PFS StandardGentle ReposeH: A corpse doesn't decay and can't become undead.
PFS StandardRemove ParalysisH: Free a creature from paralysis.
PFS StandardRestorationH: Reduce a condition or lessen a toxin.
PFS StandardRestore SensesH: Remove a blinding or deafening effect.
PFS StandardSlough Skin: You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately.

Transmutation

PFS StandardAnimal FormH: Turn into a dangerous animal.
PFS StandardEnhance VictualsH: Improve food or drink and remove poisons.
PFS StandardEnlargeH: A creature grows in size.
PFS StandardEntangle: Plants in an area grow to entangle and immobilize.
PFS StandardExpeditious ExcavationH: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardHumanoid FormH: Take the shape of a humanoid.
PFS StandardIron GutH: Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
PFS StandardShape Wood: Reshape unworked wood as you choose.
PFS StandardShrinkH: Reduce a willing creature to Tiny size.
PFS StandardSpider ClimbH: Give a creature a climb Speed.
PFS StandardTree Shape: Turn into a tree.
PFS StandardWater BreathingH: Allow creatures to breathe underwater.
PFS StandardWater WalkH: Buoy a creature so it can walk on water.

Primal 3rd-Level Spells

Abjuration

PFS StandardGlyph of Warding: Store a spell in a symbol to make a trap.
PFS StandardNondetectionU: Protect a creature or object from detection.

Conjuration

PFS StandardStinking Cloud: Form a cloud that sickens creatures.
PFS StandardWall of ThornsH: Grow a wall of brambles.

Divination

PFS StandardAnimal Vision: Project your senses through an animal.
PFS StandardShow the WayH: You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles.

Evocation

PFS StandardFireballH: An explosion of fire in an area burns creatures.
PFS StandardLightning BoltH: Lightning strikes all creatures in a line.
Pillar of WaterU: You create a large, self-contained cylinder of still fresh water
PFS StandardSearing LightH: A ray of burning light deals extra damage to undead and counteracts darkness.
Unseasonable SquallU: You issue a blast of sudden wind that ripples outward from the center of the burst.
PFS StandardWall of Wind: Create a wall of gusting winds that hinders movement and ranged attacks.

Necromancy

PFS StandardBlindness: Strike a target blind.
PFS StandardCup of DustH: You curse the target with a thirst no drink can quench.
PFS StandardNeutralize Poison: Cure a poison afflicting a creature.
PFS StandardRemove Disease: Cure a disease afflicting a creature.

Transmutation

PFS StandardEarthbind: Bring a flying creature to the ground.
PFS StandardFeet to FinsH: Turn a creature's feet into fins, enabling it swim but slowing it on land.
PFS StandardHasteH: Speed up a creature so it can attack or move more often.
PFS StandardInsect FormH: Turn into a dangerous giant insect.
PFS StandardMeld into Stone: Meld into a block of stone.
PFS StandardShifting SandH: You cause the surface to heave.
PFS StandardSlowH: Make a creature slower, reducing its actions.

Primal 4th-Level Spells

Abjuration

PFS StandardFreedom of Movement: A creature overcomes hindrances to its movement.
PFS StandardReflective ScalesH: You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
PFS StandardStoneskinH: Harden a creature's skin into durable stone.

Conjuration

PFS StandardCreationH: Make a temporary object.
PFS StandardSolid Fog: Conjure heavy fog that obscures sight and is hard to move through.

Divination

PFS StandardSpeak with Plants: Communicate with plants and plant creatures.

Evocation

PFS StandardFire ShieldH: Flames protect you from cold and harm those that touch you.
PFS StandardHydraulic TorrentH: Force creatures back with a damaging line of water.
PFS StandardWall of FireH: Create a blazing wall burns creatures that pass through.
PFS StandardWeapon StormH: Multiply a weapon you hold and attack many creatures with it.

Illusion

PFS StandardHallucinatory TerrainHU: A natural environment appears to be another kind of terrain.

Necromancy

PFS StandardVital BeaconH: Radiate vitality that heals creatures that touch you.

Transmutation

PFS StandardAerial FormH: Turn into a flying combatant.
PFS StandardAir Walk: Walk on air as though it were solid ground.
PFS StandardDinosaur FormH: Turn into a dinosaur.
PFS StandardFlyH: Cause the target creature to gain a fly Speed.
PFS StandardGaseous Form: Turn a willing creature into a flying cloud.
PFS StandardShape Stone: Reshape a cube of stone.

Primal 5th-Level Spells

Abjuration

PFS StandardBanishmentH: Send a creature back to its home plane.
PFS StandardDeath Ward: Protect a creature against negative energy.

Conjuration

PFS StandardPasswallHU: Form an earthen tunnel through a wall.
Pillars of SandHU: Create pillars of sand.
PFS StandardSummon GiantH: Conjure a giant to fight on your behalf.
PFS StandardTree StrideHU: Teleport from tree to tree.
PFS StandardWall of StoneH: Shape a wall of stone.

Evocation

PFS StandardAcid StormH: You evoke a storm of acid rain that pelts the area for the spell’s duration.
PFS StandardCone of ColdH: Bitter cold damages creatures in a cone.
PFS StandardControl Water: Raise or lower water in a large area.
PFS StandardWall of IceH: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.

Necromancy

PFS StandardCloudkillH: Poison creatures in a cloud that moves away from you.
PFS StandardMariner's Curse: Infect a creature with the curse of the rolling sea.
Ravening MawHU: You evoke Zevgavizeb’s unceasing hunger and inflict it upon your target.

Transmutation

PFS StandardElemental FormH: Turn into an elemental.
PFS StandardMoon FrenzyH: Give willing creatures fangs and claws, and send them into a frenzy.
PFS StandardPlant FormH: Turn into a dangerous plant creature.

Primal 6th-Level Spells

Conjuration

PFS StandardTangling Creepers: Entangle creatures in a burst and concentrate to lash out with immobilizing vines.

Divination

PFS StandardTrue Seeing: See through illusions and transmutations.

Evocation

PFS StandardChain LightningH: Lightning jumps from creature to creature.
PFS StandardFire SeedsH: Make four explosive acorns.
PFS StandardStone TellU: Speak to spirits within natural stone.

Necromancy

PFS StandardField of LifeH: Create a positive energy field that heals those within.
PFS StandardPurple Worm Sting: Damage a creature and infect it with purple worm venom.

Transmutation

PFS StandardBaleful Polymorph: Transform a creature into a harmless animal.
PFS StandardDragon FormH: Turn into a dragon.
PFS StandardFlesh to Stone: Turn a living creature into a stone statue.
PFS StandardStone to Flesh: Turn a creature turned to stone back to flesh.

Primal 7th-Level Spells

Abjuration

PFS StandardEnergy AegisH: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardUnfettered PackH: Let creatures avoid environmental hindrances.

Conjuration

PFS StandardPlane ShiftU: Transport creatures to another plane of existence.

Evocation

Blightburn BlastU: Inflict a creature with blightburn sickness.
Control SandHU: Manipulate sand around you.
PFS StandardSunburstH: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
PFS StandardVolcanic EruptionH: Cause massive lava sprays that burn creatures and encase them in rock.

Illusion

PFS StandardMask of TerrorH: A creature’s fearsome illusory appearance frightens observers.

Necromancy

PFS StandardEclipse BurstH: A globe of darkness deals cold damage, hurts the living, and overcomes light.
PFS StandardFinger of DeathH: Point at a creature to deal negative damage and possibly kill it instantly.
PFS StandardRegenerateH: Cause a creature to heal over time, regrow organs, and reattach body parts.

Transmutation

PFS StandardFiery BodyH: Turn your body into living flame.

Primal 8th-Level Spells

Evocation

DelugeHU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardEarthquakeH: Shake the ground with a devastating earthquake.
PFS StandardPolar RayH: Bitter cold damages and drains a creature.
PFS StandardPunishing Winds: A cyclone inhibits fight and traps creatures.

Necromancy

PFS StandardHorrid WiltingH: Pull moisture from creatures, damaging them.
PFS StandardMoment of Renewal: Give a day's recovery in an instant.

Transmutation

PFS StandardMonstrosity FormH: Turn into a powerful monster.
PFS StandardWind Walk: Turn creatures into swift-moving clouds.

Primal 9th-Level Spells

Abjuration

PFS StandardDisjunctionU: Deactivate or destroy a magic item.

Conjuration

UpheavalU: The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

Enchantment

PFS StandardNature's Enmity: Turn animals, plants, and weather against creatures of your choice.

Evocation

PFS StandardImplosionH: Make a creature collapse in on itself.
PFS StandardMeteor SwarmH: Call down four blazing meteors that explode.
PFS StandardStorm of VengeanceH: Create a massive, dangerous storm.

Necromancy

PFS StandardMassacreH: Instantly kill multiple creatures.

Transmutation

PFS StandardShapechange: Transform into a form of your choice repeatedly.

Primal 10th-Level Spells

Conjuration

PFS StandardRemakeU: Recreate a destroyed object.

Divination

PFS StandardPrimal Phenomenon: Request for nature to duplicate primal spells.

Evocation

PFS StandardCataclysm: Call an instant, damaging cataclysm.

Necromancy

PFS StandardRevival: Heal creatures in an area and return the dead to life temporarily.

Transmutation

PFS StandardNature Incarnate: Turn into a massive avatar of nature.
PFS StandardPrimal Herd: Transform willing creatures into mammoths.