
Eagle KnightSource Shining Kingdoms pg. 50PFS Note Characters from Andoran have access to this option.
When most people around the Inner Sea think of Andoran, the first thing they picture is an Eagle Knight, resplendent in blue and silver armor. Ever since the People’s Revolt, the order has existed to safeguard the core principles of Andoran: equality, justice, and liberty. These knights are recognized for their loyalty to the ideals of the nation above all else, including personal ambition or service to a commanding officer. Most Eagle Knights serve a specific branch—the home guard of the Golden Legion, the evangelical Steel Falcons, or the clandestine Twilight Talons—but all Eagle Knights dedicate themselves to the stability and integrity of Andoran. Their newest cohort, the Platinum Wing, is experimenting with
firearms.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Uncommon Archetype Dedication Source Shining Kingdoms pg. 50Archetype Eagle KnightPrerequisites trained in
Diplomacy and
SocietyAccess You’re invited by a current member of the Eagle Knights or the People’s Council.
Eagle Knights are the marshals and envoys of Andoran and are committed to keeping the peace. On the first round of combat, if you roll Diplomacy for initiative, creatures that haven’t acted are off-guard to you. You gain the
Additional Lore skill feat for
Politics Lore. If you were already trained in Politics Lore, you also become trained in a Lore skill of your choice. You can use Politics Lore to
Make an Impression on or make a
Request of government officials (or similar figures) or to
Gather Information about them. If you critically succeed at a check to Gather Information with Politics Lore, you know the information without having to spend any time gathering it.
Archetype Auditory Mental Skill Source Shining Kingdoms pg. 50Archetype Eagle KnightPrerequisites Eagle Knight Dedication; expert in
Diplomacy
You help an ally shake off any impediment that would give an enemy an unfair advantage. You rally a creature within 30 feet in an attempt to reduce its
frightened or
stupefied condition. If a creature has multiple conditions from this list, choose one. When you’re a master in
Diplomacy, add
clumsy and
enfeebled to the list of conditions. When you’re legendary in Diplomacy, add
stunned to the list of conditions; if the stunned condition has a duration instead of a value, you can’t use Commitment to Equality to reduce it.
Attempt a Diplomacy check against the saving throw DC of the effect that caused the condition; if there was no saving throw DC, use the hard DC for the level of the creature, hazard, or item that caused the effect. You can’t treat a condition that came from an artifact or effect above 20th level unless you’re legendary in Diplomacy; even if you can, the
counteract DC increases by 10. You can’t treat a condition that is part of a
curse or
disease or is a natural state of the target. Once you attempt to treat a target’s condition, that target is immune to further attempts for 1 hour, regardless of the result.
Critical Success Reduce the condition’s value by 2.
Success Reduce the condition’s value by 1.
Critical Failure Increase the condition’s value by 1.
Interpose [two-actions] Feat 4
Archetype Flourish Source Shining Kingdoms pg. 50Archetype Eagle KnightPrerequisites Eagle Knight Dedication
You put yourself between an ally and danger.
Stride up to your Speed. You must end your movement adjacent to an ally. You and your ally then swap positions with each other. After changing positions, you can make a melee
Strike against an enemy within your reach.
Quick Draw [one-action] Feat 4*
Gunslinger Ranger Rogue Source Player Core pg. 159 2.0Archetypes Alkenstar Agent,
Butterfly Blade,
Dual-Weapon Warrior,
Eagle Knight,
Red Mantis Assassin,
Vigilante* This version of the Quick Draw feat is intended for use with an Archetype and has a different level for access than the
original feat.
You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.
Archetype Flourish Source Shining Kingdoms pg. 50Archetype Eagle KnightPrerequisites Eagle Knight DedicationRequirements You witnessed a creature kill or reduce an ally to 0 Hit Points since your last turn.
When your allies are harmed, you deliver retribution. Make a
Strike against the required creature. If this Strike hits, you gain a circumstance bonus to damage equal to three times the number of weapon damage dice.
Archetype Flourish Source Shining Kingdoms pg. 51Archetype Eagle KnightPrerequisites Eagle Knight DedicationRequirements A creature has an ally
grabbed or
restrained.
You can’t abide when a foe has one of your allies in its grip. Make a Strike against the required creature. If this Strike hits, the grabbed or restrained ally can immediately attempt to
Escape as a free action. If the Strike was a critical hit, that ally gains a +2 circumstance bonus to their Escape attempt.
Archetype Auditory Source Shining Kingdoms pg. 51Archetype Eagle KnightFrequency once per 10 minutes
Prerequisites Eagle Knight DedicationTrigger One of your allies within 30 feet is targeted by a spell or ability that allows a saving throw.
You shout encouragement to your embattled ally. The ally can use your saving throw modifier instead of their own against the triggering spell.
Archetype Source Player Core pg. 219 2.0Archetypes Fighter,
Blackjacket,
Eagle Knight,
Ulfen GuardClass FighterPrerequisites Fighter Dedication* This version of the Reactive Striker feat is intended for use with an Archetype and has a different level for access than the
original feat.
You gain the Reactive Strike reaction, found on page 138.
Fighter Investigator Ranger Rogue Source Player Core pg. 145 2.0,
Player Core 2 pg. 109 1.1Archetypes Eagle Knight,
Exorcist,
Horizon WalkerPrerequisites master in Perception
* This version of the Blind-Fight feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your battle instincts make you more aware of concealed and invisible opponents. You don’t need to succeed at a flat check to target concealed creatures. You’re not off-guard to creatures that are hidden from you (unless you’re off-guard to them for reasons other than the hidden condition), and you need only a successful DC 5 flat check to target a hidden creature.
While you’re adjacent to an undetected creature of your level or lower, it is instead only hidden from you
Ranger Source Player Core pg. 161 2.0Archetype Eagle Knight* This version of the Hazard Finder feat is intended for use with an Archetype and has a different level for access than the
original feat.
You have an intuitive ability to sense hazards. You gain a +1 circumstance bonus to Perception checks to find traps and hazards, to AC against their attacks, and to saves against their effects. You can find hazards that would normally require you to Search even if you aren’t Searching.
Archetype Auditory Flourish Source Shining Kingdoms pg. 51Archetype Eagle KnightPrerequisites Eagle Knight Dedication
You shout a command for your allies to scramble. Allies within 30 feet can use a reaction to
Step. If you’re legendary in Diplomacy, they can instead
Stride.
Archetype Emotion Mental Source Shining Kingdoms pg. 51Archetype Eagle KnightPrerequisites Eagle Knight Dedication
Your will and your faith in your nation is unassailable, and the feeling is contagious. You gain
resistance to mental damage equal to half your level. You and all allies within 15 feet gain a +2 status bonus to saving throws against
mental effects.
Fighter Source Player Core pg. 148 2.0Archetype Eagle Knight* This version of the Tactical Reflexes feat is intended for use with an Archetype and has a different level for access than the
original feat.
You are particularly swift at punishing foes who leave you openings. At the start of each of your turns when you regain your actions, you gain an additional reaction that can be used only to make a Reactive Strike.
Archetype Source Shining Kingdoms pg. 51Archetype Eagle KnightFrequency once per day
Prerequisites Eagle Knight Dedication; master in
IntimidationRequirements You witnessed a creature deal damage to an ally within 30 feet since your last turn.
After seeing an enemy harm one of your allies, you deliver a righteous shout in the name of the celestial Talmandor. Attempt an Intimidation check to
Demoralize, comparing the result to the Will DC of each enemy within a 60-foot
emanation; this Demoralize attempt doesn’t take any penalty for not sharing a language. It’s possible to get a different degree of success for each target.
Archetype Fortune Source Shining Kingdoms pg. 51Archetype Eagle KnightFrequency once per day
Prerequisites Commitment to Equality
Even when overpowered, Eagle Knights hold out hope. If your next action is to use Commitment to Equality, you roll the
Diplomacy check twice and take the higher result. If you succeed, the target also gains 25
temporary Hit Points that last for 1 minute.
Archetype Source Shining Kingdoms pg. 51Archetype Eagle KnightPrerequisites Commitment to Justice;
Reactive Strike
You can use Reactive Strike when a creature within your reach Strikes one of your allies.
Concentrate Fighter Source Player Core pg. 149 2.0Archetype Eagle KnightFrequency once per day
* This version of the Determination feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your training allows you to shrug off your foes’ spells and conditions when the need is dire. Choose a single nonpermanent condition, spell, or magical effect that is affecting you. If you chose a condition, its effect on you ends. If you chose a spell or other magical effect, attempt to counteract the spell (your counteract rank is equal to half your level, rounded up, and you attempt a Will save as your counteract check).
This doesn’t remove any Hit Point damage you already took from the spell or condition, and it removes the effect from only you, not from other creatures or the environment around you. It can’t remove an ongoing affliction or prevent such an affliction from inflicting conditions on you later. It can’t remove conditions occurring automatically due to your situation or positioning (such as prone or flanked).