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PFS StandardKnight Reclaimant

Legacy Content

Source Character Guide pg. 95 2.0
Knights reclaimant spend much of their time amid the horrors of the Gravelands, rescuing civilians that remain and striking back against the Whispering Tyrant’s agents. Accomplishing these goals requires the adoption of subtle tactics, with a focus on stealth and survival.

Knights of Lastwall Archetypes

The following archetypes are uncommon but are available to members of the Knights of Lastwall. Qualifying characters with the Lastwall sentry archetype can select one of these dedications even without gaining three feats from the Lastwall sentry archetype, and each of these archetypes’ feats fulfills the Lastwall Sentry Dedication’s special requirement despite not being from the Lastwall sentry archetype.

Additional Feats

Source Player Core pg. 215 2.0
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardKnight Reclaimant Dedication Feat 6

Legacy Content

Uncommon Archetype Dedication 
Source Character Guide pg. 95 2.0
Archetype Knight Reclaimant
Prerequisites trained in Stealth and Survival; any non-evil alignment; member of the Knights of Lastwall of knight rank
Access A character who is a member of the Knights of Lastwall has access to this option.

You have sworn the Crimson Oath and become a full member of the Crimson Reclaimers. You gain expert proficiency in Stealth and Survival. Whenever you roll a success on a saving throw against an undead’s special ability, you get a critical success instead. This applies to any abilities that come from being undead, including an undead’s innate spells (but not its prepared or spontaneous spells).

Special You cannot select another dedication feat until you have gained two other feats from the Knight Reclaimant archetype.

PFS StandardAshen Veil [three-actions] Feat 7

Legacy Content

Archetype Manipulate Skill 
Source Knights of Lastwall pg. 76
Archetype Knight Reclaimant
Prerequisites Knight Reclaimant Dedication; expert in Religion and master in Stealth

By smearing ash or tainted earth over your skin and armor, you shroud yourself from the dead. You become concealed to undead using vision or lifesense, allowing you to Hide and Sneak without other sources of cover or concealment. This effect lasts only as long as you continue to take no actions other than to Hide, Sneak, or other surreptitious actions. The GM determines which actions end the effect, but attacking, casting spells, activating items, and the like always do.

PFS StandardVoice Cold as Death [one-action] Feat 7

Legacy Content

Archetype Auditory Concentrate Emotion Fear Mental Skill 
Source Knights of Lastwall pg. 76
Archetype Knight Reclaimant
Prerequisites Knight Reclaimant Dedication; master in Intimidation
Requirements You are not fatigued.

Channeling the energy of the Crimson Oath into your voice, you pronounce a threat in a tone so icy it freezes the blood. Attempt an Intimidation check to Demoralize; you don't suffer a penalty if the target doesn't understand the language you're speaking, but this otherwise functions as normal. You can't use Intimidating Glare or any other effect that would cause your Demoralize attempt to lose the auditory trait as part of using this feat. If you critically succeed at your Intimidation check, the target becomes stunned 1, or stunned 2 if the target is undead. After using this feat, you are fatigued until the end of your next turn, and you can't use this feat again until the end of your next turn.

PFS StandardInvoke the Crimson Oath Feat 8

Legacy Content

Archetype 
Source Character Guide pg. 95 2.0
Archetype Knight Reclaimant
Prerequisites Knight Reclaimant Dedication

You can invoke the Crimson Oath to unleash blasts of ruby energy from your weapon. You gain the invoke the Crimson Oath focus spell. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to recite the Crimson Oath and meditate on its teachings; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs. Your key spellcasting ability for these spells is Charisma.

PFS StandardReactive Pursuit [reaction] Feat 8*

Legacy Content

Rogue 
Source Core Rulebook pg. 185 4.0
Archetypes Alkenstar Agent, Ghoul, Knight Reclaimant
Trigger An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action.
* This version of the Reactive Pursuit feat is intended for use with an Archetype and has a different level for access than the original feat.

You keep pace with a retreating foe. You Stride, but you must end your movement adjacent to the triggering enemy. Your move does not trigger reactions from the triggering enemy. You can use Reactive Pursuit to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.

PFS StandardScout's Warning [free-action] Feat 8*

Legacy Content

Ranger Rogue 
Source Core Rulebook pg. 186 4.0
Archetype Knight Reclaimant
Trigger You are about to roll a Perception or Survival check for initiative.
* This version of the Scout's Warning feat is intended for use with an Archetype and has a different level for access than the original feat.

You visually or audibly warn your allies of danger, granting them each a +1 circumstance bonus to their initiative rolls. Depending on whether you use gestures or call out, this action gains either the visual or auditory trait, respectively.

PFS StandardSurvivor of Desolation Feat 8

Legacy Content

Archetype 
Source Character Guide pg. 95 2.0
Archetype Knight Reclaimant
Prerequisites Knight Reclaimant Dedication

You gain a +2 circumstance bonus to saving throws against unnatural weather events or environmental hazards occurring in blighted or otherwise unnaturally marred regions. If you roll a success on a saving throw against such an effect, you get a critical success instead; if you roll a critical failure, you get a failure instead. This does not apply to unnatural events created or directed by active effects, such as spells that create anomalous weather or hazardous areas.

PFS StandardHilt Hammer Feat 10

Legacy Content

Archetype 
Source Knights of Lastwall pg. 76
Archetype Knight Reclaimant
Prerequisites Knight Reclaimant Dedication

You know how to turn any weapon into a bone-crushing implement of skeletal destruction. Melee weapons you wield gain the versatile B trait. You can use the weapon only to deal bludgeoning damage when making melee attacks. At the GM's discretion, specific weapons might not be able to gain the versatile B trait.

PFS StandardShall Not Falter, Shall Not Rout Feat 10

Legacy Content

Rare Archetype 
Source Legends pg. 69
Archetype Knight Reclaimant
Prerequisites Knight Reclaimant Dedication

You gain the shall not falter, shall not rout focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to recite the Crimson Oath and meditate on its teachings. If you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs and your spellcasting ability is Charisma.
Knights in TrainingSource Legends pg. 68
The following feats represent benefits of training from the Iomedars (Kalabrynne for knight vigilant, Clarethe for knight reclaimant, either for Lastwall sentry).

Related Feats: Rescuer's Press, Vigil's Walls Rise Anew!

PFS StandardBlade of the Crimson Oath [two-actions] Feat 12

Legacy Content

Archetype 
Source Character Guide pg. 95 2.0
Archetype Knight Reclaimant
Prerequisites Knight Reclaimant Dedication

You call upon the Crimson Oath to smite undead and then make a weapon or unarmed Strike against an undead foe. The Strike deals two extra weapon damage dice, and you can convert all the physical damage from the attack into positive damage.

PFS StandardCamouflage Feat 12*

Legacy Content

Ranger 
Source Core Rulebook pg. 174 4.0
Archetypes Knight Reclaimant, Scout
Prerequisites master in Stealth
* This version of the Camouflage feat is intended for use with an Archetype and has a different level for access than the original feat.

You alter your appearance to blend in to the wilderness. In natural terrain, you can Hide and Sneak even without cover or being concealed.

PFS StandardFor Love, For Lightning Feat 12

Legacy Content

Rare Archetype 
Source Knights of Lastwall pg. 77
Archetype Knight Reclaimant
Prerequisites Knight Reclaimant Dedication
Access A character who performs a specialized mission for Clarethe Iomedar has access to this option.

Rumors suggest this technique was pioneered by knights who undertook missions for Clarethe Iomedar at the half-moon, but many Crimson Reclaimers have since mastered it. You learn the for love, for lightning focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to recite the Crimson Oath and meditate on its teachings; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs. Charisma is the key spellcasting ability for knight reclaimant focus spells.

PFS StandardReaper of Repose Feat 12

Legacy Content

Archetype 
Source Character Guide pg. 95 2.0
Archetype Knight Reclaimant
Prerequisites Knight Reclaimant Dedication; master proficiency in a weapon

Your skill and fervor allow you to pierce undead defenses and exploit their weaknesses. When you make an attack using a weapon with which you have master proficiency and hit an undead creature, you ignore 5 points of the creature’s resistances, and the undead’s weaknesses are 2 higher against your attack.

PFS StandardReclaimant Plea Feat 12

Legacy Content

Archetype 
Source Knights of Lastwall pg. 77
Archetype Knight Reclaimant
Prerequisites Knight Reclaimant Dedication; ability to cast divine spells

You call on the power of the Crimson Oath to gain magical aid. Choose one of the following spells: air walk, dimensional anchor, freedom of movement, invisibility, remove curse, searing light. You can Cast that Spell once per day as a 4th-level divine innate spell. At 14th level, the spell heightens to 5th level, and at 16th level, the spell heightens to 6th level. If you anger the mysterious source of the Crimson Oath's power, you lose the ability to cast the spell until you atone.

Special You can select this feat a second time at 14th level, gaining a second spell from the list above, death ward, or flame strike, which you can cast once per day; you also become an expert in divine spell DCs and divine spell attack rolls. You can select this feat a third time at 18th level, gaining either a third spell from the list above, death ward, flame strike, or sunburst, which you can cast once per day; additionally, all three spells from this feat heighten to 7th level, and you become a master of divine spell attacks and spell DCs.

PFS StandardShepherd of Desolation Feat 12

Legacy Content

Archetype Aura 
Source Knights of Lastwall pg. 77
Archetype Knight Reclaimant
Prerequisites Knight Reclaimant Dedication; Survivor of Desolation

You know how to keep others alive in the Gravelands' murkiest shadows. Allies within 10 feet of you gain the benefit of Survivor of Desolation. If you are a champion, this aura is a champion aura, even though you gained it from Knight Reclaimant instead of a champion feat or feature.

PFS StandardSneak Savant Feat 12*

Legacy Content

Rogue 
Source Core Rulebook pg. 187 4.0
Archetype Knight Reclaimant
Prerequisites master in Stealth
* This version of the Sneak Savant feat is intended for use with an Archetype and has a different level for access than the original feat.

It is almost impossible to spot you without taking effort to look. When you roll a failure on a Sneak action, you get a success instead. You can still critically fail.

PFS StandardCrimson Oath Devotion Feat 14

Legacy Content

Archetype 
Source Knights of Lastwall pg. 77
Archetype Knight Reclaimant
Prerequisites Knight Reclaimant Dedication; ability to cast focus spells

You've made the Crimson Oath a part of yourself; you mumble it in your sleep and recite it under your breath as you march. You become an expert in divine spell attacks and spell DCs. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.

PFS StandardThe Tyrant Falls! [two-actions] Feat 20

Legacy Content

Archetype 
Source Knights of Lastwall pg. 77
Archetype Knight Reclaimant
Frequency once per day
Prerequisites Knight Reclaimant Dedication; Invoke the Crimson Oath

You've reached the apex of the Crimson Oath's power. The oath's power is overwhelming—too much for a mortal frame—but victory is worth any price. When you use this feat, you cry out the final line of the Crimson Oath, unleashing unbridled power for 1 minute. You can Dismiss this effect. While this effect is active, you gain the following effects:
  • At the beginning of each of your turns, you become drained 1 or increase the value of your drained condition by 1 if you are already drained. You can't reduce the value of your drained condition or remove it while The Tyrant Falls! is active. While The Tyrant Falls! is active, your drained condition does not penalize your Fortitude save.
  • You can cast invoke the Crimson Oath at will without expending Focus Points. When you do, increase the area to a 40-foot cone.
  • You gain resistance to all damage equal to half your character level.
  • Any melee weapon you wield gains the reach trait if it didn't already possess it, or increases its reach by 5 feet if it already has the reach trait. Your Strikes with that weapon deal an extra 2d6 positive or negative damage (whichever is more effective against the target).