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PFS StandardSoul Warden

Legacy Content

Source Book of the Dead pg. 26
You consider yourself an honorary psychopomp—a shepherd of spirits who ensures the cycle of souls progresses unimpeded. Although you're unable to safeguard the cycle of souls in its entirety, you strive to ensure each soul's time on the Material Plane proceeds without incident. You work to free souls from imprisonment, prevent necromancers from animating the dead, and destroy undead so their souls rejoin the cycle.

While most who hunt undead do so out of fear, vengeance, or a desire to protect the lives of others, you take a more measured and far less emotional approach; you destroy undead so their souls can continue their journey along the River of Souls, thus ensuring the continuation of existence. You understand that without the cycle of souls, the life cycle of the planes is disrupted, and all of existence could be consumed by the Maelstrom.

Nearly all soul wardens worship Pharasma or one of the psychopomp ushers, especially Barzahk the Passage, a psychopomp usher who routinely shirks their duties and needs help from mortal soul wardens. Soul wardens also often join organizations that regularly combat undead, including the Voices of the Spire and Ustalav's Ivory Reapers.

Additional Feats

Source Player Core pg. 215 2.0
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardSoul Warden Dedication Feat 2

Legacy Content

Archetype Dedication 
Source Book of the Dead pg. 26
Archetype Soul Warden
Prerequisites trained in Occultism or Religion; worships Pharasma or a psychopomp usher

You can take 10 minutes to emblazon Pharasma's holy sigil—a spiraling comet that represents the winding path a soul takes through its existence—upon a shield, tabard, banner, or other prominent object that your wear or wield. The symbol doesn't fade until 1 year has passed, but if you emblazon the symbol again, any symbol you previously emblazoned and any symbol already emblazoned on that item instantly disappears. The item becomes a religious symbol of Pharasma and can be used as a divine focus while emblazoned.

Whenever an undead creature or captive soul is within 100 feet of this object, the spiral glows, shedding dim blue light in a 10-foot radius. If the creature is hiding or the soul is hidden, it must succeed at a Stealth check against your Perception DC to fool the sigil and prevent the spiral from glowing.

In addition, you can cast disrupt undead as a divine innate cantrip at will. As normal, a cantrip is automatically heightened to half your level rounded up. You gain access to the Cast a Spell activity if you didn't have it already. You're trained in divine spell attack rolls and spell DCs. Your key spellcasting ability for these spells is Wisdom.

When you have at least two other feats from this archetype, the spiral glows with bright light in a 10-foot radius (and dim light for the next 10 feet). Feats that require a creature or object to be in the light of your spiral function whether it's in the bright or dim light.

Special You can't select another dedication feat until you have gained two other feats from the soul warden archetype.

PFS StandardCycle Spell Feat 4

Legacy Content

Archetype 
Source Book of the Dead pg. 26
Archetype Soul Warden
Prerequisites Soul Warden Dedication

Your devotion to the cycle of souls grants you an additional divine spell. Choose from bless, disrupting weapons, or heal. You must make this selection when you take this feat and it can't be changed. Once per day, while your spiral is glowing, you can cast the selected spell as a divine innate spell.

PFS StandardDomain Initiate Feat 4*

Legacy Content

Cleric 
Source Core Rulebook pg. 121 4.0
Archetype Soul Warden
* This version of the Domain Initiate feat is intended for use with an Archetype and has a different level for access than the original feat.

Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. Each domain's theme and domain spells can be found here.

Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes.

Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear here.

Special You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.

PFS StandardFamiliar Feat 4*

Legacy Content

Magus Sorcerer Thaumaturge Wizard 
Source Dark Archive pg. 42, Core Rulebook pg. 198 4.0, Secrets of Magic pg. 42 1.1
Archetypes Elementalist, Elementalist, Shadowcaster, Soul Warden
* This version of the Familiar feat is intended for use with an Archetype and has a different level for access than the original feat.

You make a pact with a creature that serves you and assists your spellcasting. You gain a familiar.

PFS StandardPsychopomp Familiar Feat 4

Legacy Content

Archetype 
Source Book of the Dead pg. 27
Archetype Soul Warden
Prerequisites Soul Warden Dedication; familiar

Your familiar becomes a masked psychopomp—an extraplanar guardian of the cycle of souls. This familiar continues to use all the same rules as other familiars, but one of its abilities must always be speech and it has the monitor and psychopomp traits. As normal when a familiar must always have a certain ability, the speech ability counts against your familiar's abilities each day.

You can select three familiar or master abilities each day, instead of two, but one must be one of the following psychopomp familiar abilities.
  • Soul Sight Your familiar gains lifesense with a range of 30 feet.
  • Spirit Touch Your familiar can touch incorporeal creatures. If you have the spell delivery master ability from your familiar, any spell the familiar delivers with it gains the benefits of the ghost touch property rune.

PFS StandardLiberate Soul [two-actions] Feat 6

Legacy Content

Archetype Concentrate Divine Necromancy 
Source Book of the Dead pg. 27
Archetype Soul Warden
Frequency once per hour
Prerequisites Soul Warden Dedication
Requirements Your spiral is glowing.

The light flows from your sigil of Pharasma to shatter the bonds imprisoning a soul. You attempt to counteract a possession effect, or an effect, object, or spell that is imprisoning a soul (such as bind soul, a soul gem, or a devourer's devoured souls). You must be within 60 feet of the possessed creature or object, or of the receptacle imprisoning the soul. Your counteract level is half your level rounded up, and your counteract modifier is your divine spell DC – 10. If the attempt fails, you can't use Liberate Soul against that particular effect again unless circumstances have changed drastically, as determined by the GM.

PFS StandardSpiral Sworn [one-action] Feat 6

Legacy Content

Archetype Concentrate Divine Evocation 
Source Book of the Dead pg. 27
Archetype Soul Warden
Frequency once per 10 minutes
Prerequisites Soul Warden Dedication

You trace a spiral in the air while intoning prayers to Pharasma, gaining her blessing for a time. For 3 rounds, your Strikes and spells deal additional damage against undead, creatures in possession of an imprisoned soul, or creatures you have witnessed create or command undead. You gain a status bonus to damage with your Strikes against these creatures equal to the number of weapon damage dice. Spells you cast from spell slots gain a status bonus to damage against these creatures equal to the level of the spell; this bonus applies only to spells that deal damage and don't have a duration. If your spiral is glowing, you can target a willing creature in its light. If you do, that creature gains the bonuses instead of you.

PFS StandardEnhanced Psychopomp Familiar Feat 8

Legacy Content

Archetype 
Source Book of the Dead pg. 27
Archetype Soul Warden
Prerequisites Psychopomp Familiar

Your psychopomp's continued service in Pharasma's name brings it favor from the goddess. It might change appearance to look like a different, more powerful kind of psychopomp. You can select four familiar or master abilities each day, instead of two, but two must be from the Psychopomp Familiar feat or the following ability.
  • Augury Your familiar can glimpse the strands of fate to give you a cryptic clue regarding your future. Your familiar can cast augury once per day using your magical tradition and spell DC. You must be at least 8th level to select this ability.

PFS StandardExpanded Domain Initiate Feat 8*

Legacy Content

Cleric 
Source Gods & Magic pg. 8 2.0
Archetype Soul Warden
Prerequisites Domain Initiate
* This version of the Expanded Domain Initiate feat is intended for use with an Archetype and has a different level for access than the original feat.

You have long venerated one of your deity’s lesser-known aspects. Select one domain from your deity’s alternate domains. You gain access to that domain and an initial domain spell for that domain.

PFS StandardSafeguard Soul Feat 8

Legacy Content

Abjuration Archetype Divine 
Source Book of the Dead pg. 27
Archetype Soul Warden
Prerequisites Soul Warden Dedication

You've girded your soul against outside interference. You gain a +2 status bonus to saving throws against death effects, possession effects, and effects that attempt to manipulate or steal your soul. You can't be transformed into an undead by any means. While your spiral is glowing, your allies in the light of the spiral gain this benefit as well.

PFS StandardExpand Spiral Feat 10

Legacy Content

Archetype 
Source Book of the Dead pg. 27
Archetype Soul Warden
Prerequisites Spiral Sworn

Your prayers encompass your companions, granting you the ability to share Pharasma's blessings. When you use Spiral Sworn, you can spend 2 actions instead of 1 to grant the benefits to all allies who are in the light of your spiral when you take the action.

PFS StandardAdvanced Domain Feat 16*

Legacy Content

Cleric 
Source Core Rulebook pg. 123 4.0
Archetype Soul Warden
Prerequisites Domain Initiate
* This version of the Advanced Domain feat is intended for use with an Archetype and has a different level for access than the original feat.

Your studies or prayers have unlocked deeper secrets of your deity’s domain. You gain an advanced domain spell from one of your domains. Increase the number of Focus Points in your focus pool by 1.

Special You can select this feat multiple times. Each time, you must select a different advanced domain spell from a domain for which you have an initial domain spell.