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ShadowcasterLegacy Content
Source Secrets of Magic pg. 226 1.1The world is full of shadows, but each living creature possesses a form of inner light to ward against that ever-present darknessā¦ all except shadowcasters. By trading away that piece of their spirit, shadowcasters have removed a limiter, allowing them to gain magical power rooted in the darkness; however, this trade also exposes them to otherworldly whispers from the realms of shadow.
Click here for more rules on using this archetype.Additional Feats
Source Advanced Player's Guide pg. 149 2.0Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.
Click here for the full rules on Additional Feats.
Legacy Content
Uncommon Archetype Dedication Source Secrets of Magic pg. 226 1.1Archetype ShadowcasterPrerequisites ability to cast spells
You've sacrificed a piece of your spirit, allowing the powers of shadow into your being and changing the nature of your magic. You can no longer cast spells that have the
light trait; if an ability, such as a class feature or ancestry feat, would automatically grant you a light spell, such as the
Domain Initiate feat granting you the
dazzling flash spell, you don't gain that spell.
You gain the
cloak of shadow domain spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the
Refocus activity. You can Refocus by meditating to siphon power from the
Shadow Plane and refill your focus pool. Your domain spells from the shadowcaster archetype are of the same tradition as the spells you used to meet the shadowcaster archetype's prerequisites.
Special You can't select another dedication feat until you've gained two other feats from the shadowcaster archetype.
There is a Remastered version
here.Legacy Content
Magus Sorcerer Thaumaturge Wizard Source Dark Archive pg. 42,
Core Rulebook pg. 198 4.0,
Secrets of Magic pg. 42 1.1Archetypes Elementalist,
Elementalist,
Shadowcaster,
Soul Warden* This version of the Familiar feat is intended for use with an Archetype and has a different level for access than the
original feat.
You make a pact with a creature that serves you and assists your spellcasting. You gain a
familiar.
Legacy Content
Archetype Source Secrets of Magic pg. 226 1.1Archetype ShadowcasterPrerequisites Shadowcaster Dedication
Hidden darkness whispers to you, teaching you secrets of shadow beyond other spellcasters of your tradition. Add
replicate,
shadow army,
shadow blast,
shadow projectile,
shadow raid,
shadow siphon, and
shadow walk to your spell list. You can thus potentially learn these spells even if they aren't normally on your tradition's spell list.
Legacy Content
Archetype Source Secrets of Magic pg. 226 1.1Archetype ShadowcasterPrerequisites Shadowcaster Dedication
You've delved deeper into the mysteries of shadow and become blessed with magical power that increases your skills in the arts of deception and persuasion. You gain the
inscrutable mask domain spell. Increase the number of Focus Points in your focus pool by 1.
There is a Remastered version
here.Legacy Content
Druid Magus Sorcerer Thaumaturge Witch Wizard Source Dark Archive pg. 43,
Core Rulebook pg. 134 4.0,
Advanced Player's Guide pg. 102 2.0,
Secrets of Magic pg. 42 1.1Archetypes Elementalist,
Elementalist,
Familiar Master,
ShadowcasterPrerequisites a
familiar* This version of the Enhanced Familiar feat is intended for use with an Archetype and has a different level for access than the
original feat.
You infuse your familiar with additional magical energy. You can select four
familiar or master abilities each day, instead of two.
Special (Wizard) If your arcane thesis is
improved familiar attunement, your familiar's base number of familiar abilities, before adding any extra abilities from the arcane thesis, is four.
(Witch) Add the bonus familiar abilities you gain for being a witch to this amount.
Legacy Content
Archetype Metamagic Shadow Source Secrets of Magic pg. 226 1.1Archetype ShadowcasterPrerequisites Shadowcaster Dedication
You attach a piece of your shadow to a spell to cloud the senses and cause mischief. If the next action you take is to Cast a Spell that has the
shadow trait, choose one creature affected by the spell. This creature either gains a +2 status bonus to
Stealth or takes a ā2 status penalty to Perception (your choice). This lasts for 1 round. This choice and the effect occur after resolving any checks for the spell's initial effects. If the chosen creature is your enemy, it's affected only if your spell attack roll succeeded or if it failed its saving throw.
The effects of Shadow Spell end if you use Shadow Spell again.
Legacy Content
Archetype Source Secrets of Magic pg. 226 1.1Archetype ShadowcasterPrerequisites ability to cast spells from spell slots;
Shadowcaster Dedication
Your own shadow speaks to you, providing knowledge of spells and a reservoir of magical power. Your shadow reservoir contains a single spell of each spell level at least 2 levels lower than the highest-level spell you can cast from your spell slots. This spell must come from your spell list, you must have access to it, and it must require a spell attack roll or a saving throw. These spells don't need to be prepared and aren't in your repertoire.
Regardless of the way in which you cast spells, you can spontaneously cast a spell from your shadow reservoir by using one of your spell slots of the same level. If you're a prepared spellcaster, you lose the spell you prepared in that slot.
Spells cast from your shadow reservoir gain the
shadow trait, and affected creatures might be able to
disbelieve them. If the spell requires an attack roll, use the higher of the target's AC or their Will DC. If the spell requires a saving throw, the target uses their Will saving throw or the spell's normal saving throw, whichever is higher. Each time a creature fails its saving throw against a spell cast from your reservoir, you gain a small tattoo inked on your flesh out of pure shadowstuff.
If you have more than one source of spells you can cast with spell slots, such as if you're a spellcaster with a multiclass archetype, choose one source of spells for your shadow reservoir.
Legacy Content
Archetype Source Secrets of Magic pg. 226 1.1Archetype ShadowcasterPrerequisites Shadow Reservoir
Your shadow's voice grows ever clearer; it whispers secrets of true power to you and shields your flesh from harm. Your shadow reservoir gains an additional spell 1 level below the highest level spell you can cast, in addition to the spells it already contains for all the levels below that.
In addition, the tattoos generated by casting shadow spells protect your body against harmful energies. You gain
negative resistance equal to the highest level of spell you can cast from spell slots; if you have
negative healing (or are otherwise harmed by
positive damage and not negative damage), you instead gain positive resistance in the same amount.
Legacy Content
Archetype Source Advanced Player's Guide pg. 192 2.0Archetypes Shadowcaster,
ShadowdancerPrerequisites Shadowdancer Dedication* This version of the Shadow Magic feat is intended for use with an Archetype and has a different level for access than the
original feat.
You gain the ability to fuse and play with shadows by using focus spells specific to shadowdancers. You learn a shadowdancer focus spell of your choice:
dance of darkness or
shadow jump. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can
Refocus by meditating within an area of dim light or darkness. The rules for focus spells appear
here.
Shadowdancer focus spells are occult spells. You become trained in occult spell attack rolls and spell DCs, and your spellcasting ability for these spells is Charisma.
Legacy Content
Archetype Source Advanced Player's Guide pg. 192 2.0Archetypes Shadowcaster,
ShadowdancerPrerequisites Shadow Magic* This version of the Additional Shadow Magic feat is intended for use with an Archetype and has a different level for access than the
original feat.
Choose an additional shadowdancer focus spell you haven't already selected from Shadow Magic. Increase the number of Focus Points in your pool by 1.
Legacy Content
Archetype Source Advanced Player's Guide pg. 192 2.0Archetypes Shadowcaster,
ShadowdancerPrerequisites Shadow Magic* This version of the Shadow Illusion feat is intended for use with an Archetype and has a different level for access than the
original feat.
With an artful eye, you shape shadows into illusory forms. You gain the
shadow illusion focus spell. Increase the number of Focus Points in your pool by 1. You become an expert in occult spell attack rolls and DCs.
Legacy Content
Archetype Source Secrets of Magic pg. 226 1.1Archetype ShadowcasterPrerequisites focus pool;
Shadowcaster Dedication
You pool the power of shadow within your eyes, gaining the ability to gather darkness into a turbulent orb of crushing emptiness within your line of sight. You gain the
darklight domain spell. Increase the number of Focus Points in your focus pool by 1.
Legacy Content
Archetype Source Advanced Player's Guide pg. 192 2.0Archetypes Shadowcaster,
ShadowdancerPrerequisites Shadow Magic* This version of the Shadow Power feat is intended for use with an Archetype and has a different level for access than the
original feat.
You can focus the shadows into a powerful blast. You can cast
shadow blast as an innate occult spell once per day. Its level is always 1 level lower than the level of your shadowdancer focus spells. You become an expert in occult spell attack rolls and DCs.