
Palantine DetectiveSource Divine Mysteries pg. 288You are an elite agent of the
Esoteric Order of the Palatine Eye. Separated from the regular members of this obscure league of scholars and academics, you have attained divine and occult abilities through methods kept secret to outsiders. The air of mystery that surrounds you and your organization only serves to aid you in your cases, which can often be dangerous investigations into cultists and supernatural threats. However, you might have earned the suspicion or ire of others within the Order of the Palatine Eye due to your near-constant field work and the fact that initiates and lower-order members are kept in the dark about your provenance.
You are likely unclear as to the exact source of your abilities. Depending on your understanding of your Order’s teachings, you could have gained this power from the knowledge you gained through
The Lost Gospels of Tabris. This knowledge seems to hint at greater mysteries underlying existence and the cosmos, as well as mysteries hidden between the veils of morality that suffuse the planes, which could have unlocked your potential. It could also be that you gained your abilities due to your connection to the various artifacts and relics that the Order of the Palatine Eye has collected over its lifetime. The nature of many of these items remains unclear even after decades of study, but your proximity to these relics could have triggered an awakening of abilities. Your abilities might simply function because you believe they must. It would be disastrous for you to lose access to these abilities, so you believe them to function and considerations otherwise are something you refuse to acknowledge.
Regardless, you’ve learned to make use of your abilities to work against magical forces. These abilities allow you to tap into greater magical potential, create wards to protect yourself from magical attacks, and even grant you esoteric insight to better harm your foes. While these abilities are potent, you must also make sure to not let your Order training lapse. You make use of your mind, your canny insight, and deductive skills to deal with the various mysteries of existence that you encounter and the supernatural foes that you find along the way.
Palatine Detective
Whether at the invitation of a senior member of the Esoteric Order of the Palatine Eye, after going through a rigorous sorting process, or by a twist of fate, you recently underwent a secret ritual involving
The Lost Gospels of Tabris that granted you a greater understanding of both the divine and the occult. Not even you are certain of the origin or purpose of the forces that have granted you these abilities, but you know the key to answering that question and expanding your power lies hidden behind the cryptic words of the many ancient texts still waiting to be discovered and examined. If you choose this class archetype, you must select Palatine Detective Dedication as your 2nd-level class feat.
Prerequisites: You must be an
investigator. You are affiliated with the Esoteric Order of the Palatine Eye.
Palatine Detective Adjustments: Instead of choosing a methodology from others available to the investigator class, you have the
esoterica methodology.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Uncommon Archetype Class Dedication Source Divine Mysteries pg. 288Archetype Palantine DetectivePrerequisites [Investigator]
investigator
You have delved into the study of the occult and divine, becoming exceptionally skilled at identifying when such forces are at work. Using this esoteric knowledge and your own ingenuity, you have crafted a small charm that soothes your mind and protects you against harm. This charm usually takes the form of a silver chain, a golden scarab, or a withered hand. While you wear this charm, you gain a +1 status bonus to saving throws against mental effects. In addition, you gain the Mystic Aegis reaction.
Mystic Aegis [reaction] (
concentrate,
magical)
Trigger A creature you have successfully
Recalled Knowledge about would damage you; Requirements You have a free hand;
Effect You brandish your charm, channeling and shaping the forces within it to protect you against harm. You gain
resistance to all damage equal to 2 + half your level rounded up against the triggering effect.
Archetype Source Divine Mysteries pg. 288Archetype Palantine DetectivePrerequisites Palatine Detective Dedication
Your study of a variety of esoteric texts and supernatural matters has broadened your mind and improved your spellcasting. Choose a 1st-rank
occult or
divine spell. You can cast this spell once per day as an innate spell. At 6th level, you gain a 2nd-rank spell of the same tradition you chose, and at 8th level, you gain a 3rd-rank spell, also of that tradition.
Special You can take this feat a second time, choosing spells from the other available tradition.
Archetype Skill Source Divine Mysteries pg. 289Archetype Palantine DetectivePrerequisites Palatine Detective Dedication
Thanks to your constant involvement with cryptic texts, you have attained an almost-supernatural ability to decipher complex codes and understand ancient writings. You can always use
Occultism or
Religion when you
Decipher Writing, no matter the subject matter. In addition, you can ignore language constraints when Deciphering Writing, and when y ou critically fail to Decipher Writing, you get a failure instead.
Cast Out [two-actions] Feat 6
Legacy Content
Abjuration Archetype Concentrate Manipulate Source Book of the Dead pg. 23Archetypes Exorcist,
Palantine DetectivePrerequisites Exorcist Dedication
You attempt to cast a malevolent entity out of the creature or object it's possessing. Roll a
counteract check against the
possession effect; you must be within 30 feet of the possessed creature or object to do so. Your counteract level is half your level rounded up, and your counteract modifier is your
Occultism modifier,
Religion modifier, or spell DC – 10, whichever is highest. If you succeed, the entity is driven out and can't attempt to possess that creature or object for 1 week. If you fail, the possessing creature is immune to your Cast Out for a year and a day.
Archetype Source Divine Mysteries pg. 289Archetype Palantine DetectivePrerequisites Palatine Detective Dedication
You have found yourself facing supernatural beings often and have learned how to combat them. Whenever you
Devise a Stratagem against a creature about which you could Recall Knowledge using
Occultism or
Religion, you can make the subsequent
Strike against that creature as if the weapon has either a
ghost touch or
vitalizing property rune.
Legacy Content
Uncommon Thaumaturge Source Dark Archive pg. 44Archetype Palantine Detective* This version of the Thaumaturgic Ritualist feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your studies into the supernatural have resulted in an especially strong knowledge of
rituals. You gain a +2 circumstance bonus to all primary checks to perform a ritual. You learn two
uncommon rituals with a level no higher than half your level; you must meet all prerequisites for casting the ritual to choose it. You can cast these as the primary caster, but you can't teach them to anyone else or allow someone else to serve as primary caster unless they know the ritual as well.
At 8th level and every 4 levels thereafter, you learn another uncommon ritual with a level no higher than half your level and for which you meet the prerequisites.
Archetype Auditory Source Divine Mysteries pg. 289Archetype Palantine DetectiveFrequency once per day
Prerequisites Palatine Detective DedicationTrigger A creature you can see
Casts a Spell that is from the
divine or
occult tradition.
Requirements The triggering caster must be able to hear and understand you.
Your deep grasp of the mystical lets you know exactly what to say to make others doubt how well they understand the source of their own power. Attempt a
counteract check against the triggering spell. Your counteract rank is half your level rounded up. You use your
Occultism modifier as your counteract modifier if the triggering spell is from the
occult tradition, or your
Religion modifier if the triggering spell is from the
divine tradition. If you successfully counteract the spell, the caster becomes
stupefied 1 until the end of their next turn.
Archetype Source Divine Mysteries pg. 289Archetype Palantine DetectivePrerequisites Palatine Detective Dedication
Your strikes are particularly deadly against supernatural creatures. Whenever you deal precision damage with
strategic strike to a creature about which you have successfully used
Occultism or
Religion to
Recall Knowledge, you deal an additional 2d6 precision damage with your strategic strike.
Archetype Concentrate Healing Manipulate Source Divine Mysteries pg. 289Archetype Palantine DetectiveFrequency once per day
Prerequisites Palatine Detective Dedication
Using various implements and esoteric methods, you can attempt to remove a curse from an unfortunate victim. It takes 10 minutes to perform these rites on a willing creature, who must remain within your reach the entire time. Attempt to
counteract one
curse afflicting the creature; your counteract rank is half your level rounded up, and you use either your
Occultism or
Religion modifier as your counteract modifier. If the afflicted creature or the individual who placed the curse on the afflicted creature is the target of your active investigation through
Pursue a Lead, you gain a +1 circumstance bonus to this counteract check. If the curse comes from a cursed item or other external source, a success indicates that the target creature can rid itself of the cursed item, but it doesn’t remove the curse from the item.
Archetype Source Divine Mysteries pg. 289Archetype Palantine DetectivePrerequisites Esoteric Spellcasting
Your understanding of magic has evolved, and so has your spellcasting. You become an expert in the spell attack modifier and spell DC statistics. Also, choose a tradition from which you can cast innate spells due to the
Esoteric Spellcasting feat. You also gain a 4th-rank spell of that tradition as an innate spell you can cast once a day. At 12th level, you gain a 5th-rank spell, and at 14th level, you gain a 6th-rank spell, both of the same tradition.
Special You can take this feat a second time, choosing a different eligible tradition.