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Robe of the ArchmagiItem 15+

UncommonAbjurationArcaneInvested
Source Core Rulebook pg. 616
Usage worn garment; Bulk 1
Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good robes are white, neutral robes are gray, and evil robes are black. An evil or good robe gains the appropriate trait. The robes benefit only characters who can cast arcane spells and whose alignment on the good-evil axis matches that of the robe. If your alignment does not match that of the robe, or you are not an arcane spellcaster, you are instead stupefied 2 while wearing a robe of the archmagi. This condition can’t be removed in any way until you remove the robe.

The robes are +2 greater resilient explorer’s clothing, and they grant a +1 circumstance bonus to saving throws against arcane spells and resistance 5 to damage from arcane spells.

Activate ReactionReaction command; Frequency once per day; Trigger You attempt a saving throw against an arcane spell, but you haven’t rolled yet; Effect You automatically succeed at your save against the triggering arcane spell.

Craft Requirements You are an arcane spellcaster.

Robe of the ArchmagiItem 15

Source Core Rulebook pg. 616
Level 15; Price 6,500 gp
Bulk 1

Robe of the Archmagi (Greater)Item 19

Source Core Rulebook pg. 616
Level 19; Price 32,000 gp
Bulk 1
The resistance against arcane spells is 10. You can activate the robe when you or an ally within 30 feet attempts a saving throw against an arcane spell, and the robe grants either you or the ally a success on the triggering saving throw; you still can activate it only once per day.