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Repulsion ResinItem 16

This Item is from the Agents of Edgewatch Adventure Path and may contain Spoilers

Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66
Price 1,650 gp
Usage held in 1 hand; Bulk L
Activate Single ActionSingle Action Interact
This clear, tasteless tar causes the victim to emit waves of harmful mental energy that repel other creatures. Desperate users might consume this poison to keep enemies at bay despite the poison's debilitating effects. While you're stupefied from this poison, a creature that starts its turn within 10 feet of you or approaches within 10 feet of you must attempt a DC 35 Will saving throw. On a failure, the creature can't voluntarily move closer to you; this is a mental effect. Once the approaching creature has attempted to save, it uses the same result for all saves from that dose of repulsion resin.

Saving Throw DC 38 Fortitude; Onset 10 minutes; Maximum Duration 6 minutes; Stage 1 12d6 mental damage and stupefied 1 (1 minute); Stage 2 16d6 poison damage and stupefied 1 (1 minute); Stage 3 20d6 poison damage and stupefied 2 (1 minute)

Craft Requirements Supply one casting of repulsion.