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Provocator Dedication Feat 10

This Feat is from the Agents of Edgewatch Adventure Path and may contain Spoilers

UncommonArchetypeDedication
Source Pathfinder #159: All or Nothing pg. 79
Archetype Provocator
Prerequisites Strength 14, Charisma 14
Access Successfully defeat the eberarks in the Irorium.

For you, fighting is as much about style as skill. You become trained in simple weapons, martial weapons, and one advanced weapon of your choice. When you critically succeed at an attack roll using your chosen advanced weapon, you also apply the critical specialization of that weapon. You become an expert in Performance and your choice of either Acrobatics or Athletics. If you were an expert in all three of these skills, you instead become an expert in a skill of your choice.

Special You can't select another dedication feat until you have gained two other feats from the provocator archetype.

Traits

Archetype:

This feat belongs to an archetype.

Dedication:

You must select a feat with this trait to apply an archetype to your character.

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can’t be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.