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General | General (No Skill) | All Feats

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Folklorist Dedication Feat 2

This Feat may contain spoilers from the Strength of Thousands Adventure Path

Source Pathfinder #170: Spoken on the Song Wind pg. 78
Archetype Folklorist
Prerequisites trained in Performance

You are a master archivist and entertainer, capable of pulling wisdom from the tales you tell and weaving your allies and enemies into a powerful narrative. You gain the Spin Tale action.

Spin Tale Single ActionSingle Action (auditory, linguistic) Frequency once every 10 minutes; Effect You tell a story, designating one of your allies (but not yourself) as the hero of the story, and one enemy as the villain; both must be within 60 feet. The hero gains a +1 status bonus to attack rolls and saving throws against the villain until the start of your next turn. If you Spin a Tale on your next turn, the story continues for another round, for a maximum of 10 rounds. While the tale continues, minor, crude illusions spring into being in your space; these are arcane illusion effects that have no mechanical impact other than illustrating your tale.

Special You can't select another dedication feat until you've gained two other feats from the folklorist archetype.

Folklorist Dedication Leads To...

Communal Tale, Folktales Lore, Narrative Conduit, Rule of Three



This feat belongs to an archetype.


You must select a feat with this trait to apply an archetype to your character.


Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.