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Clone MirrorsHazard 6

Complex Magical Trap 
Source Dark Archive pg. 124
Complexity Complex
Stealth DC 21
Description Two opposing mirrors spawn illusory duplicates of creatures in the hall in an unending tide.
Disable DC 28 Thievery (expert) to reposition each mirror, or dispel magic (3rd level; counteract DC 25) to counteract each mirror
AC 21, Fort +17, Ref +11
Hardness 13 per mirror, HP 54 (BT 27); Immunities object immunities
Spawn Reflection [reaction] (illusion) Trigger A creature is reflected in the mirror; Effect The mirror creates a reflection of the triggering creature, which Steps out of the mirror and into the hall. The trap then rolls initiative.
Routine (2 actions) This trap loses 1 action for each mirror disabled. Each mirror uses 1 action to Spawn a Reflection of a creature reflected in the mirror. The hazard can have a maximum of four reflections spawned at once.
Reflection AC 24; Fort +11, Ref +17
Reflection HP 30; Immunities object immunities
Reflection Routine (2 actions) Each reflection has 2 actions which it uses to Step, Stride, or Strike (in any combination). Reflections can act on the same turn they're created.
Reflection Speed 50 feet
Melee [one-action] reflected weapon +17 (versatile P, versatile S), Damage 2d6+8 bludgeoning
Reset 1 day