General Hazards | Adventure-Specific Hazards

Phantom BellsHazard 6

Source Pathfinder #147: Tomorrow Must Burn pg. 28
Complexity Complex
Stealth +10
Description The echo of diabolic bells reverberates with a bone-shaking clamor.
Disable Religion DC 27 (expert) to break the curse with recitations against the power of Hell (2 actions), or Performance DC 22 (expert) to Perform an opposing composition
Distant Ringing ReactionReaction (auditory, sonic); Trigger A living creature approaches within 30 feet. Effect Sounds of creaking metal fill the area as the phantom bells begin to swing and the haunt rolls initiative.
Routine (1 action) The bells toll, dealing 4d6 sonic damage to each living creature within 30 feet (DC 24 basic Fortitude save).
Reset The bells cease ringing if there are no living creatures within 30 feet