General Hazards | Adventure-Specific Hazards


Mental Scream TrapHazard 19

MagicalTrap
Source Pathfinder #149: Against the Scarlet Triad pg. 56
Complexity Simple
Stealth DC 43 (master)
Description A psychic scream disorients creatures in the area.
Disable Arcana (DC 41) to suppress the magic or Thievery (DC 41) to scratch out the ward
Psychic Screech ReactionReaction (arcane, enchantment, incapacitation, mental) Trigger A creature enters the marked area; Effect A psychic wail affects all creatures within 10 feet of the marked area, requiring them to attempt a DC 41 Will save.

Critical Success The target is unaffected.
Success The target is stunned 2.
Failure The target is paralyzed for 1 round, then stunned 2 when the paralysis ends.
Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.