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Camarach

Planar travel is at best imprecise, yet still too predictable for the erratic nature of the Maelstrom. Camaraches are spontaneous manifestations of the Maelstrom resisting the imposed order required to erect planar gates. Camaraches rarely leave the Maelstrom, but the internal skin of their rocky bodies constantly splits into temporary extraplanar portals and collapses again. The planar travel a camarach produces is wholly random, and even the camarach has no inkling where it sends victims.

Recall Knowledge - Monitor (Religion): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

CamarachCreature 17

Legacy Content

Uncommon CN Gargantuan Monitor 
Source Pathfinder #162: Ruins of the Radiant Siege pg. 77
Perception +10; darkvision, thoughtsense (imprecise) 120 feet
Languages Abyssal, Celestial, Infernal, Protean; telepathy 100 feet, tongues
Skills Athletics +16, Deception +19, Intimidation +13, Religion +14, Stealth +11, Survival +14
Str +10, Dex +5, Con +6, Int +6, Wis +6, Cha +9
Thoughtsense (divination, mental, occult) The camarach senses the presence of non-mindless creatures within 120 feet as an imprecise sense.
AC 23; Fort +14, Ref +9, Will +12
HP 320; Resistances physical 15 (except bludgeoning); Weaknesses lawful 15
Speed fly 60 feet, swim 60 feet
Melee [one-action] jaws +18 [+13/+8] (magical, reach 20 feet), Damage 3d10+18 piercing plus Improved GrabOccult Innate Spells DC 26; 9th project image (at will; see project false image); 8th hallucination (×3), mind probe (×3); Constant (7th) tongues
Disgorge Portal [two-actions] (evocation, light, occult) The camarach vomits a spray of coruscating light. This has the effect of a DC 25 prismatic spray, except that each creature is affected by one violet beam and one other beam (roll 1d6 instead of 1d8 to determine which other beam). The camarach can't Disgorge a Portal again for 1d4 rounds.Exile [one-action] (conjuration, occult, teleportation) The camarach shunts one creature within its body through an inner portal to send it away. The target must attempt a DC 21 Will save.
Critical Success The creature is teleported to an open space it chooses within 30 feet of the camarach.
Success The creature isn't teleported.
Failure The creature is teleported to a random open space 1 mile from the camarach.
Critical Failure The creature is teleported to a random other plane, as plane shift.
Fast Swallow [reaction] Trigger The camarach Grabs a creature; Effect The camarach uses Swallow Whole.Project False Image When the camarach casts project image, its illusory image can be another creature of its size or a structure of its size that features a large portal (such as a freestanding archway or a large hut with an open doorway).Swallow Whole [one-action] Huge, 3d10+9 bludgeoning, Rupture 34

Sidebar - Additional Lore A Serendipitous Journey

A camarach has no control over where it shunts creatures; such precise control is antithetical to its nature. Yet these living portals can, if they choose, send creatures to where the creatures are most needed, or to the place that best advances their immediate goals (although the camarach never knows where that is). Camaraches don't generally do so, of course, but might if made friendly to heroes in need of planar travel.