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Guard Dog

The typical guard dog is loyal to and beloved by many communities. Often adored as pets, they also excel as protectors and trackers, and can be fearless when defending a beloved master or family member. The statistics presented below work well for any number of breeds of dog ranging from 20 to 50 pounds in weight. Wild dogs can also use these statistics, but their untamed nature makes them far more unpredictable and threatening. Feral dogs are perhaps even more dangerous, for unlike their wild cousins, feral dogs often lack the instinctual fear of humanity that stops wild creatures from interacting with people.

Recall Knowledge (Nature): DC 13

Guard DogCreature -1

NSmallAnimal
Source Bestiary pg. 102
Perception +6; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +5, Athletics +4, Stealth +5, Survival +4
Str +1, Dex +2, Con +2, Int -4, Wis +1, Cha -1
AC 15, Fort +5, Ref +7, Will +4
HP 8
Speed 30 feet
Melee Single ActionSingle Action Jaws +6, Damage 1d4+1 piercingPack Attack The dog’s Strikes deal 1d4 extra damage to creatures within the reach of at least two of the dog’s allies.

All Monsters in "Dog"

NameLevel
Guard Dog-1
Riding Dog1

Dog

Source Bestiary pg. 102
Dogs are trusted and loyal companions that serve as guardians, protectors, and hunting companions. Their ability to detect prey or predators via scent and their predilection to accompany humanoids makes them ideal pets for most adventurers. There are hundreds of breeds of dogs in the world—from tiny lapdogs who shower their masters in affection to muscular dogs that stand nearly 4 feet high at the shoulder—and they can be found in nearly any place where people reside. Larger breeds might even be used as mounts for smaller adventurers, and some cultures use dogs as beasts of burden capable of pulling sleds loaded with supplies across the icy tundra. Regardless, many adventurers find value in having a dog.

Rabies

While many societies adore dogs and value them for their loyalty as pets, no affliction other than rabies can reverse sentiments about these creatures quite so easily. While many animals can be afflicted with this debilitating illness, something about a loyal family pet growing feral and violent as a result of the disease makes it that much worse.
Rabies (disease); Saving Throw DC 17 Fortitude; Stage 1 sickened 1 (1 day); Stage 2 sickened 2 (1 day); Stage 3 confusion (1 day); Stage 4 dead