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Rancorous Priesthood

Followers of Rovagug must usually conceal their devotion to the Rough Beast, hiding in remote cave complexes or abandoned ruins; but they emerge from these strongholds when they sense weakness, gathering together into a destructive, homicidal mob to hunt down high-ranking priests of rival deities or slaughter entire towns. Alternatively, if their hidden bolthole is compromised, a mob of Rovagug's faithful might emerge—not hoping to save themselves, but intent only on taking their enemies with them as they die.

Recall Knowledge - Humanoid (Society): DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Rancorous PriesthoodCreature 11

CEGargantuanHumanoidTroop
Source Bestiary 3 pg. 213
Perception +21
Languages Abyssal, Common
Skills Athletics +20, Intimidation +19, Religion +20
Str +7, Dex +2, Con +6, Int +2, Wis +5, Cha +4
AC 29; Fort +21, Ref +15, Will +20
HP 175 (16 squares); Thresholds 130 (12 squares), 65 (8 squares); Weaknesses area damage 15, splash damage 8
Troop Defenses
Speed 25 feet
Divine Spontaneous Spells DC 25, attack +19 (-4 dmg); 6th cry of destruction, destructive aura (2 slots); 5th burning hands, fireball, hurtling stone (3 slots); Cantrips (6th) daze, detect magic, divine lance (chaos or evil)
Rituals DC 25 (-4 dmg); 4th blight (doesn't require secondary casters)
Form Up Single ActionSingle Action Troop Movement Whenever the troop Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.Troop Spellcasting When the rancorous priesthood Casts a Spell, their constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.Wild Swing Single ActionSingle Action to Three ActionsThree Actions Frequency once per round; Effect The members of the mob wildly swing their weapons—primarily greataxes—in a chaotic attack at each enemy adjacent to the troop (DC 25 basic Reflex save). The damage depends on the number of actions.
Single ActionSingle Action 1d12+2 slashing damage
Two ActionsTwo Actions 2d12+9 slashing damage
Three ActionsThree Actions 3d12+9 slashing damage

Sidebar - Advice and Rules Troops with Spells

Though Rovagug's followers are the most common, other deities might have rancorous priesthoods. You can use these statistics to represent other troops capable of casting spells simply by replacing the spells in the list and altering the alignment. Limit the troop to spells with a normal level no higher than 2 below what a creature of the troop's level would normally be able to cast; you can heighten some of these spells to fill the troop's highest-level spell slots, representing the combined effect of several lower-level spells cast at the same time.