All Creatures
Abilities | Monsters | NPCs


Rusty Mae

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Rusty MaeCreature 9

Legacy Content

Unique LE Large Hag Humanoid 
Source Pathfinder #147: Tomorrow Must Burn pg. 14
Perception +22; darkvision
Languages Aklo, Common, Infernal, Jotun
Skills Acrobatics +15, Athletics +19 (+21 to Grapple), Deception +17, Diplomacy +19, Intimidation +15, Religion +20, Stealth +17
Str +7, Dex +5, Con +5, Int +4, Wis +6, Cha +5
Coven Rusty Mae adds earthbind, passwall, and spellwrack to her coven's spells.
AC 28; Fort +20, Ref +14, Will +17; +1 status to all saves vs. magic
HP 135; Resistances physical 10 (except bludgeoning)
Speed 40 feet
Melee [one-action] claws +21 [+17/+13] (agile, cold iron, magical, reach 10 feet), Damage 2d8-2+13 slashing plus Grab and rustDivine Rituals DC 27 (-4 dmg); 5th planar ally
Bonds of Iron [two-actions] (attack, conjuration, occult) Once per day, an annis hag can cause a cage built of cold iron fingernails to spring out of nothingness at a range of up to 30 feet, attempting an Athletics check to Grapple against the target's Fortitude DC; if the target has a weakness to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike a normal Grapple, the annis hag doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature escapes (DC 22), causing the cage to crumble into rust. Any creature can attempt to destroy the cage by attacking it. It has an AC of 29, Hardness 14, and 56 Hit Points.Change Shape [one-action] (concentrate, occult, polymorph, transmutation) The hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning).Rend [one-action] clawRust Rusty Mae's claws cause metal to rapidly rust and corrode. If she succeeds at a claws Strike or Disarm attempt, she deals 2d6 damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness, in addition to the damage she deals to the target with her claws. If she hits an unattended metal item, the item takes 2d6 damage automatically. If a creature uses the Shield Block reaction with a metal shield against Rusty Mae's claw attack, the shield is automatically broken, but no other item is affected on that attack.