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Sludgespine Killers

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Sludgespine KillersCreature 0

Legacy Content

Uncommon CE Medium Gnoll Humanoid 
Source Pathfinder #178: Punks in a Powderkeg pg. 25
Mutated gnoll murderers
Perception +7
Languages Common, Gnoll
Skills Athletics +7, Intimidation +6, Stealth +6, Thievery +6
Str +0, Dex +1, Con +3, Int -1, Wis +2, Cha -1
Items bola (2), leather armor, sap
AC 16; Fort +8, Ref +7, Will +7
HP 18
Weeping Wounds The fluid in a Sludgespine's pustules is harmful to other creatures. Whenever a creature hits a Sludgespine killer with a melee attack, the attacker must succeed at a DC 16 Reflex save or take 1 acid damage (2 acid damage on a critical failure).
Speed 25 feet
Melee [one-action] jaws +8 [+3/-2] (unarmed), Damage 1d6+2 piercingMelee [one-action] sap +8 [+4/+0] (agile, nonlethal), Damage 1d6+2 bludgeoningRanged [one-action] bola +7 [+2/-3] (nonlethal, range 20 feet, ranged trip, thrown), Damage 1d6+2 bludgeoningPack Attack A gnoll deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll's allies.Stealthy Abduction When a Sludgespine killer successfully Grapples a creature, that creature makes no sound; other creatures can't notice the grapple by hearing alone. As long as it's grappled, the creature can't use actions with the auditory trait or cast spells with a verbal component.